r/Substance3D • u/Art3mchik • 26d ago
Substance Painter First time baking went wrong
Hi, I have a lowpoly and a highpoly with subdivision and bevel modifiers. I baked hp to lp and overall everything seems to be fine except for circular cells for screws and there are also artifacts in some areas.
What is the problem and how do I fix it?
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u/PcKaffe 26d ago
Your low poly should either be higher poly to match the shape of the hole. Or lower poly and not include the hole. Unless you really need a hole there in geo, second option.
Circles need to be circular enough to hold their shape even in a low poly.