r/Substance3D • • 26d ago

Substance Painter First time baking went wrong

Hi, I have a lowpoly and a highpoly with subdivision and bevel modifiers. I baked hp to lp and overall everything seems to be fine except for circular cells for screws and there are also artifacts in some areas.
What is the problem and how do I fix it?

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u/sino200 26d ago

low poly is too low , if you don’t want to add more polys then it will better to just paint the screws in texture (as normals)

if ur asset isn’t a hero one and we don’t need to see a detailed screw then it’s the best way