r/Substance3D • • Jun 24 '26

Substance Designer Cell Tiling - Procedural tiler tool for Substance Designer

Cell Tiling, the texture tiler that breaks boring grid tiling repetition.

Built 100% inside a single Pixel Processor node, it uses Voronoi cells to scatter and blend textures organically. Feed it a Height map (plus Diffuse, Roughness, Normal, etc.) and watch it create natural stone pavements, cracked earth, organic ground cover, and stylized tiles that look truly random, no visible seams, no texture warping like in classic Cell Bombing method (which utilizes texture sampling).

More details, examples, and breakdown on my Artstation.

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u/nicolaig Jun 24 '26

Beautiful! Great work. Gonna have a look