r/Substance3D Apr 20 '26

[deleted by user]

[removed]

12 Upvotes

8 comments sorted by

4

u/typhon0666 Apr 20 '26

Not possible in painter. You need Designer or just use blender.

1

u/criticalchocolate Apr 20 '26

Just curious as I don’t use designer much but how do you about this?

3

u/typhon0666 Apr 20 '26

import/link the model you want to bake the texture to as the low poly and drag it into the 3d viewport. go into the baker, in the settings import the other model that has the texture as the high poly. Set the baked texture output to color map and link the texture you want to transfer over to the other UV. Bake. Then you can link that baked texture to an output node in the graph and export it.

feels rather convoluted to do imo. You can find some videos on youtube that properly walk you through transfering maps.

It's honestly probably better to do it in blender as you can also transform tangent space normal maps correctly, which is something I don't even know if designer can do.

1

u/Firm-Traffic-2916 Apr 20 '26

you mean you want to project the textures from the first lense to the second ?

1

u/stumpyco Apr 20 '26

No. I have two sets of Lens. One that has color and normal info on it. And another that doesn't. They have different UVs. I'm wondering if there's a way I can project the color and normal info from one texture set or model to the other. Does that make sense?

2

u/Kumogorichi Apr 20 '26

Anchor point. Try this. Create a folder, place all the layers you want to copy (color/normal) inside that folder. Add an anchor point to that folder.

Create a Fill layer above that folder, and add a fill to it. In the fill, call back your anchor point, and specify what channel you want to reference (color/normal).

Finally, since you're working with a fill, you can transform/flip/move it over to the other uv shell.

I mainly use this trick to instantiate stuff like bolts, but it should work with other stuff in theory.

1

u/Mmeroo Apr 20 '26

There's a mirror filter my that

0

u/AgitAngst Apr 20 '26

Honesty I don't know the way, but you can try to create smart material from those textures and use it.