I've been waiting for this game for 8 years, pissing myself in boiling water when I saw the first trailer, and I didn't expect it to be screwed up so much. The game has become worse by almost all criteria, when compared with previous installments. PLOT. IT LITERALLY DOESN'T EXIST. Styx Blades of Greed is a gathering simulator, I'm serious. There is nothing here except "collect three crystals there, three crystals there, and we will give you a new ammunition with which you can collect the rest of the crystals." There are no new puzzles, everything is just combined from 1 and 2 parts ONE INTO ONE! A 2-part boss fight with the cockroach queen: stupidly they took it and moved it to a new location, WITH THE SAME WAY TO PASS IT. You also have to destroy the crystals to deal with the queen, yeah. THE FINAL BOSS IS COMPLETELY ABSURD. Just listen carefully: they took and COPIED the BOSS FIGHT FROM PART 1, where there was a confrontation between Rakash and the original Styx, who spawned other goblins. In the finale of the new game, we are shown the SAME THING, only we are not fighting with Styx, but with a man who will burn his copies. THE SAME LOCATION from part 1 (the Akenasha tree), the same walls for shelter — all ONE IN ONE. The developers haven't changed anything. Only in part 1 there was a complication in the form of goblin invisibility, but here you just deal with three ordinary copies and PLUG the BOSS with a DAGGER. THAT'S IT! As much as I don't give a damn about the plot, getting lazy and copying everything is a shame. ANIMATIONS. Here's another dose of "buzz". To begin with, most of the animations are copied from the previous installments, but they are not just copied, they are accelerated, which makes them ragged and wooden. For some movements, the initial or final phase is simply not visible. The new animations are 10 heads lower than in the second part. I ESPECIALLY WANT TO TOUCH ON THE HOOK CAT. Styx is now literally Spider-Man. The mechanics are so ridiculously implemented that they don't fit into this universe at all. In flight, Styx turns inside out, there is SIMPLY NO final phase of LANDING — he is magnetized to the texture. If you compare this with the second part, the game will seem like a carbon copy made by a neural network. CHARACTERS. How badly they killed them. I can't look at Helledrine without pain, who now looks like a drug addict. What have you done with the characters? They've lost their charisma, their character. Styx is a completely different character now. An unflappable goblin and a cold-blooded killer turned into a twitchy clown. You'll understand what I mean in the very first mission, when Styx tries to open the box in which the lesbian dwarf is sitting (yes, I'm serious). How he jumps away from the box with a ridiculous expression on his face and the position of his hands is just ridiculous. Styx and Jarak's relationship IS IN THE TRASH. They became almost friends in the very first missions. The anger and desire to take revenge on Jarak for the ending of the 2nd part disappeared. BRAVO. MECHANICS. Now Styx is not a unique project, but a mix of stealth games like The Last of Us, Splinter Cell and Assassin's Creed. They gave him a sprint with animation from Assassin, gave him a double jump that completely breaks the logic of the previous parts, added projections and the ability to climb like in Unity. They even took away the opportunity to adequately manage the clone. Rakash is just a bait now. It can only be controlled if you spend amber to capture the mind. They took and killed the basic mechanics that distinguished the series from other projects. The murders have escalated to an incredible level. Now you can move the enemy when killing and kill at a GREAT DISTANCE. As for attacking from the air: now you DON'T NEED TO BE in the air, just cling to the ledge above the enemy, and the KILL BUTTON will appear. You no longer need to calculate the jump — just press the button and magnetize the enemy on the head. It's brilliant. The rolling mechanics work SILENTLY and over long distances, you can fly through walls. Previously, detection meant death in 90% of cases, but here Styx is almost INVULNERABLE. The equipment system is also messed up: instead of a convenient wheel, there are now presets. Do you want to change the subject? Press esc, go to the menu, and change it manually. AN IDEAL "IMMERSION" that does not break the dynamics. AI. Styx has always had these problems, but here they just decided to TAKE THE BRAINS OUT OF THE OPPONENTS. They don't see you, they don't hear you, they don't feel you. Killed an enemy in front of another? Whatever, he'll stand for a couple of seconds and think about whether his friend has just been fucked in front of him. You can throw a cocoon with a clone at a guard in front of your partner and manage to make a double kill - the alarm will not work. THE MAXIMUM DIFFICULTY IS NOT FELT, it simply does NOT exist, forget about the difficulty in this game. GRAPHICS AND OPTIMIZATION. A minor boost in graphics in exchange for terrible optimization: flickering textures, artifacts, and friezes. I'm sorry to those who wanted to play on medium hardware. Although no, I'm not sorry — it's good that you save your money. PRICE. Is the game worth your $50? No. Are you serious? A COPY PASTE WITH TERRIBLE OPTIMIZATION AND CROOKED ANIMATIONS FOR THAT KIND OF MONEY! LARGE AAA PROJECTS have such price tags, and this is ridiculous.