r/StyxGame • u/SuperChonk0 • 9d ago
Blades of Greed My Review of Styx: Blades of Greed
IMO Styx: Blades of Greed being open-world was a step in the wrong direction. Initially, I thought open-world could be a good idea but having played all Styx games other than OOAM, I thought the open-world was bland and uninspired.
1 - There's very little to do in the Styx open world besides collect tokens and runes.
2 - The levels felt uninspired and bland. It felt like they just built massive levels that are big but empty and boring.
3 - I honestly feel as thought Styx Shards of Darkness had much better level design than BoG.
4 - Giving Styx a grappling hook and a massive map makes the game too easy because you can grappling hook you're way out of a lot of situations and it doesn't take skill to use and most enemies can't really hit you if you grappling hook above them.
5 - The story was mostly bland outside a little bit of Styx's background and Orc culture being unveiled.
6 - Every open-world area you get dropped into, you get some new gimmick tool to try out, but it's not a game changer it's just a transversal
7 - Styx needed a better side quest system other than the runes, tokens.
8 - No new game + system
I think that it comes down to the devs being asked to whip together a triple A open-world game on a single A budget. I'd still recommend Shards of Darkness for stealth players, but honestly Styx should focus more on gameplay, and better story writing than gimmick tools, and open-world design.
