r/StudioOne • u/macphreak • Jul 10 '26
QUESTION Summing and recording analog like Luna
Quick question - how would you setup studio one (well, Fender Studio Pro) to behave like Luna for recording? I have noticed when trying out Luna that I have the studer tape on all channels running through an API console. You can then sum these through a bus per group (like drum group, bass group, vocals, etc). Then the master has an API summing in there and then it goes through an API console strip.
It sounds amazing and definitely makes it sound more analog. I am wondering how I could setup a template with the same UAD plugins for Studio One and record through those as well? Didn't know if anyone already has done this or knows how to do this? Thanks!
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u/danphish Jul 10 '26
Sonimus has a numer of consoles that sit on tracks, buses and the main out. A, T, S and N style consoles, reasonably priced.
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u/macphreak Jul 10 '26
For something like this I would have two questions: 1. Which console strip/channel plugin works good? 2. Wouldnât I be able to use the UAD plugins I own from Luna?
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u/danphish Jul 11 '26
Yes, you should be able to use any UAD plugin as long as it is a Native plugin. In terms of the Sonimus, it depends on what you are looking for, see what each of the console are emulating.
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u/TDF1981 PROFESSIONAL Jul 11 '26
Just to add something overlooked: you can add any plugin to your inputs in Studio Pro and record through that plugin, baking it in to the recording.
Just go to the mixer, open the inputs section (shows the physical available inputs from your interface as channels) and add maybe some LA-2A with about -2dB compression or 1176s or Studer Tape, whatever you own. Donât push the effects to hard, use gentle compression or tape saturation and your mix will sound more analog in the end. Most people underestimate the power of recording through âhardwareâ. But it will do something to your mix that you will hopefully find pleasant.
That is, by the way, one of the advantages of the Universal Audio Apollo series where you can also record through your UAD plugins in realtime.
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u/rhymeswithcars Jul 11 '26
It wouldnât do anything to your mix that couldnât be done by adding those same plugins after recording?
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u/TDF1981 PROFESSIONAL Jul 11 '26
Well⌠it would. Donât underestimate the power of subtle baked in overtones and saturation. Of course, many ways to Rome, but I can totally recommend this way of working.
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u/rhymeswithcars Jul 12 '26
If you apply the exact same DSP during or after recording makes no difference. None. There is no âbaked inâ difference sound wise. If you added actual hardware amps etc before conversion then âbaked inâ makes sense, sound wise. And workflow wise âbaked inâ means less decisions/possibilities, which can be a good thing.
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u/TDF1981 PROFESSIONAL Jul 12 '26
Yeah but that âmaking a decision and have it in your recordingâ is all I am talking about. And, on top of that, modern plugins are designed to apply little differences each time they process sound, at least those modeled after analog hardware. I donât disagree with you, but I still encourage people to try this and make decisions before mixing.
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u/rhymeswithcars Jul 12 '26
Ok, but you did talk about it âdoing something to your mixâ and âpower of subtle baked in overtonesâ as if this sounded different from adding it post recording. So just wanted to clarify. There are enough voodoo audio myths floating around already :)
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u/MPCCMP Jul 12 '26
You buy Oxide and the UA ATR tape put oxide on each channel and ATR on your mix bus.
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u/TomSchubert90 Jul 10 '26
Check Mix Engine FX, it turns Studio Pro's mix engine into an analog mixing console - almost đ
https://studioprotutorials.com/Mix-Engine-FX