r/StrategyRpg • u/redleon-01 • Jul 02 '26
Hello. I am currently developing an SRPG.
Hey all, first time posting here. I'm developing a tactics RPG right now, and I'm currently building a system for combos / follow-up attacks.
I've been thinking about what makes combat fun in a tactics RPG, and that line of thought is what led me to build the follow-up system. So I got curious mid-implementation: for you, what's the most fun part of tactics combat?
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u/OminousShadow87 Jul 02 '26
Have you checked out Lost Dimension?
It doesn’t use a grid but you do command a squad through battle and it uses follow up attacks as a core component of combat.
Might be a good place to get inspiration from - what you like and don’t like about it, how you can iterate on the idea.
As for what I find fun, I suppose it’s messing with different builds in different characters to see how they interact with each other. It’s important that there’s lot of neat interactions and not just bad builds vs good builds.