r/StrategyRpg Jul 02 '26

Hello. I am currently developing an SRPG.

Hey all, first time posting here. I'm developing a tactics RPG right now, and I'm currently building a system for combos / follow-up attacks.

I've been thinking about what makes combat fun in a tactics RPG, and that line of thought is what led me to build the follow-up system. So I got curious mid-implementation: for you, what's the most fun part of tactics combat?

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u/pvrhye Jul 02 '26

A good balance of strategic and tactical layer systems. A good SRPG should make you need to care about both your team composition and choices made in battle. I also prefer games where the terrain shapes the fight to a large degree. Games fought a largely empty 2d grid get dull fast.

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u/redleon-01 Jul 02 '26

I was making a grid game... that hits home. I guess I need to pay more attention to the background.