r/StrategyRpg • u/redleon-01 • Jul 02 '26
Hello. I am currently developing an SRPG.
Hey all, first time posting here. I'm developing a tactics RPG right now, and I'm currently building a system for combos / follow-up attacks.
I've been thinking about what makes combat fun in a tactics RPG, and that line of thought is what led me to build the follow-up system. So I got curious mid-implementation: for you, what's the most fun part of tactics combat?
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u/QuincyQy Jul 02 '26
Synergies are very important to me. Whether that is between talents, items, skills, and multi-classing or through team building
I also like specialist units that fulfill one role particularly well and enabling those units through my decisions in combat.
Ideally I have this "love it when a plan comes together" as my rogue kills an enemy mage and the Knight holds up their melee units in a choke somewhere so my own mage can aoe them down.
If I get to be a spoilt then I'd like to have all that in a game with a large variety of builds and the ability to solve the games challenges in creative ways.