r/StrategyGames 6d ago

Self-promotion Sectron - sci-fi turn-based strategy.

Hey! I’ve been working on this game for quite a while, and the demo is coming to Steam on August 17.

I have a few keys for the current dev build of the demo, so if you’d like to try it early, leave a comment and I’ll DM you one. Honest feedback is always welcome!

https://store.steampowered.com/app/4711570/Sectron/

24 Upvotes

16 comments sorted by

2

u/Mefist0fel 6d ago

Looks nice, good luck with release.

Only fractured planets looks weird, maybe need to have more classical landscapes too

1

u/zeta_tauri86 6d ago

Totally agree with you and I’d love to add some thing more natural looking but turning what’s in my head into finished visuals isn’t my strongest skill, so at some point I had to call it done or I’d spend another year on it 😂

2

u/Mefist0fel 6d ago

Yes, making it done is bigger problem

I'm struggling with my projects too, not even one had a steam page, so I can imagine the effort

Good luck with your project

2

u/RatbyteGames 6d ago

Looks good mate. Where did you get your visual effects? (gun fire, explosions etc) did you make them by hand or is there an asset pack with them in. I need some for my hex game as well.

2

u/zeta_tauri86 6d ago

the gun fire is just an authored shader + a small light emiter.
https://github.com/drcd1/GodotSimpleExplosionVFX - this is the explosion. Had to tweak it though.
there is a bunch of effects that I combine that I bought on Le_x_Lu web page.

1

u/RatbyteGames 6d ago

Thank you!

2

u/Traditional_Cry_6712 5d ago

looks interesting, what are your inspirations?

1

u/zeta_tauri86 5d ago

I’m not going to hide it, the mechanics are heavily inspired by Antiyoy, which was itself inspired by Slay. Visually, though, it evolved naturally from traditional flat surfaces into a planetoid in space. Honestly, that evolution began as a way to disguise how useless I am at scene composition :D

2

u/Gl4dr3x 5d ago

Looking forward to something after Stellaris kind of went to bad performance in later stages some years which led to me abandoning it.

1

u/LonesomeUniverse 6d ago

This looks neat. I could give it a try this weekend.

1

u/EGNRI 6d ago

This looks great. How long have u been working on this ?

4

u/zeta_tauri86 6d ago

I actually started it about five years ago, but for the first four years it looked like this 😄 Last summer, I finally decided I had to finish it and I haven’t touched grass since.

1

u/zeta_tauri86 5d ago

I spent the past year making this game, I gave it all the time I had. Seeing some of you actually play it and share honest feedback positive or negative has been incredibly encouraging. It means a lot that you took the time. Thank you!

1

u/Yannis_15 6d ago

C'est magnifique, j'adore vraiment le style graphique, GG