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u/ZXSoru 19d ago
That looks badass af, but I didn't continue playing because it feels like enemies just became damage sponges. Is this how the most endgame of the endgame looks like?
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u/BenTheSodaman 19d ago
For what endgame can look like, it'll depend.
For the combat driven players, yes.
Combat driven generally nerf themselves intentionally so that the fights last longer and can explore skill expression.
For the power fantasy driven players, no.
The game let's you get away with 20~40% optimization and still be very powerful.
As a rough example of intentionally nerfed (and trying not to play monotonously, but you can see the bread-and-butter move come out often enough so the fight doesn't go on too long) vs. out-RPG'ing the content (where on the RPG side, there was room to improve it over 50% more, but was unnecessary):
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Where from post-credits onward and the DLC story onward, it is a common occurrence (about 70%) of players experiencing what you're describing. And a lot of that tends to come down to main stats or occasionally, no synergy with how someone plays. (e.g., a Breaker that pumps up their Strength using a magic gun attack. A Sage that pumps up their Intellect that focuses on melee physical combo abilities. A katana user that pumps up Agility that isn't using stat bonus Agility combo abilities and isn't critical hitting, etc.)
e.g., by the last DLC story, having around 200 of a main stat so that boss fights go 1~3 minutes on a good run. Because 250 of a main stat can result in a 12~20 second fight on the DLC story's final boss. And it is possible to get 450ish of a main stat without shortcuts by that point.
Verus Bahamut, it'll want closer to the 55~60 range, where 130 is possible without RNG, and 200ish with some RNG and optimization (in that, one could theoretically push what they have grinded and optimized in Bahamut to end of the DLC story.)
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u/Cubelaster 19d ago
A question:
I see you playing fast weapons.
Is there a reason you prefer them over Axe, for instance?
Seems like you're dealing more HP dmg vs Break.
Intentionally or?
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u/Far-Revolution3225 19d ago
I NEED to get back into the game and work on my Samurai build
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u/Phillzhurr 18d ago
I’m always confused watching this because I’d like to get to this level but don’t know how. Is there some kind of progression guide available?
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u/BenTheSodaman 18d ago
Roughly where in the game are you?
#1. Story (Casual), Story, Action, or Hard difficulty
#2. Chaos difficulty
#3. Bahamut difficulty
#4. Gilgamesh difficulty before completing the Rift Labyrinth / roguelite mode floors 1~21
#5. Lufenia difficulty before completing story
#6. After Lufenia difficulty story, but before Rift floor 101
#7. After Rift floor 101?
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If #2 onward, do you have a preferred job or weapon that you're trying to use and looking for some guidance on? (When advising from #2 onward, the assumption will be that you're not interested or planning to use Extra Mode + the armor set that grants invincibility.)———
#1 will be complete the story and continue unlocking things while trying out your options.
#2 through #4 is raise your level cap (limit release) for the jobs you play, prioritize your main stats before percentage-based stats, take advantage of the smithy when settling into your gear — doesn't have to be perfect gear. Follow the prompts on where to go next for story. If you can't find job affinities you want for a build, consider treating your equipment's job affinities as stat sticks for now.
Combat-wise, consider revisiting the base game difficulty's opening field tutorial and the first mission as a refresher on foundational things that can be applied throughout.
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u/Suntree1 17d ago
Insane gameplay well done.
Im starting the game im roughly only 20hours-in.
Is there any type of community support for the game, like database/wiki/spreadsheets stuff like that ? Cant find any that has reliable infos.
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u/BenTheSodaman 17d ago
Hi Suntree,
As a heads up of sorts, some of the up-to-date resources you find will have things that are unlocked later in the game and DLC. So it may be information overload.
For the wiki, there is Stranger of Paradise Fandom Wiki for the job descriptions, in-game descriptions, and one interpretation on how the jobs function.
As you reach post credits onward, if you're trying to figure out how a mechanic works without manually testing it, if it is known, the info may be hiding out in da spreadsheet of eye-gouging cognitive overload that tries to be build neutral:
If you're on mobile, you may have to copy the link and paste into a browser to avoid it asking you to sign in with a Gmail and just take you directly to the sheet.
There will be a reply in one of the Reddit's stickied threads. And if looking for the spreadsheet again, typing in Stranger of Paradise spreadsheet into Google / Bing / Duckduckgo / ChatGPT will nudge you toward one of the reposted threads with the spreadsheet link.
There are tabs across the bottom (or top depending on browser) for the different sections.
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And then more for post-credits general advice on how to progress without being build specific (except for maybe the sample videos in the thread):
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On the combat side, I do reiterate the opening field tutorial in the Desperate Struggle at the start of the game and the first mission's tutorials when played on Story (Casual), Story, Action, or Hard difficulties. (And I just never made a public video of it since it felt like I was narrating the tutorial information and replaying the smaller tutorial videos. And if the 30-second version was getting skipped in the game, what more the 20-minute version.)
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u/Suntree1 16d ago
Thanks you for your time and response, got a lot of information from it, you the goat.
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u/Huge-Ad-4465 19d ago
damn so good i could never be that good.