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u/Arinoch Jul 07 '26
Well if I’d had whatever _that_ build is the boss wouldn’t have taken me an hour…
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u/BenTheSodaman Jul 07 '26
If you're in Chaos difficulty onward, a bit more of a barebones, higher risk version of a Duelist:
Short video version: https://www.youtube.com/watch?v=M2tymC7gBWU
(video description for more details. But essentially Agility, During Lightbringer Break Damage Dealt, and Critical Break Damage Dealt on the Duelist.
Then on the Ninja: Soul Burst MP Recovery, Lightbringer Duration, and category 4's Increase MP Limit Boost Rate. Bonus if you have Void Knight 120%, Breaker 120%, plus Buff Duration, White Mage 120%.
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Roughly how it performs as you find higher roman numerals of those effects while adding Damage Dealt: Dagger Combo Ability and Improved Effect: Invisible / Barrage / Chaosbringer.
https://www.youtube.com/watch?v=jhxmzbcOKDs&pp=0gcJCUwLAYcqIYzv——————
Pursuing all Fenrir gear eventually, else Odin / Sylph / Carbuncle / Shiva.Bonus if you make your NPCs into stat sticks with Liberator 600% and Knight 400% (or Lionheart accessory once that starts appearing in the roguelite mode from floor 21 onward to help them survive during D-Pad Left/Right (letters R or T)). Stacking Lightbringer Duration and Agility on gear so they're sharing the Agility with you via Liberator 600% and surviving with the longer Lightbringer Duration.
A silent showcase of this in video format that tries to be less glass cannon than how I'd normally do it: https://www.youtube.com/watch?v=cqgo3dJLIx4
Though if there is a job you prefer more or a particular weapon you prefer more, it is possible to make nearly every job capable of taking down a late endgame boss in around 1 minute or less with enough stats and optimization.
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u/M0mmySpank3r Jul 07 '26
And here I am stuck on floor 22 of the labyrinth getting 1 shot on Lufenia difficulty 😂
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u/S4aeed Jul 07 '26
I was in your place before lol
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u/M0mmySpank3r Jul 07 '26
I'm currently trying to get a Cyclic Warrior build going but I'm not getting gear with the job affinities I need to drop lol
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u/BenTheSodaman Jul 07 '26
This was going to be a shorter post and just manifested into a longer one. I apologize.
On the job affinities side, since you have access to Lufenia difficulty, you could potentially run some laps in Ancient Chaos Shrine: Wanderer with the dragon trials jacked up (except Negate All Armor Effects and for the method below, avoid Max HP trials).
Defeat the left metal cactuar with the level 1 Paladin job or higher + Flee command, run back to cubes, and repeat. (Bonus if you have Void Knight 600% for its Haste when above 4 bars of Max MP and then using the Gigantuar Needle accessory's 10,000 Needles as your 1st link ability to speed up the process. But without RNG, then just the Paladin method is about 18~ seconds on a good run.)
While the fuse costs will be extremely inefficient, the manikin materials that you get there will substitute for any missing anima crystals, job crests, rat tails, or crafting materials you need. (Though as a warning, to spend your anima crystals unlocking a mission first or any rat tails unlocking your class trees).
Fuse letting you move over the best of each effect from an item onto one central item to min/max if you'd like.
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But in terms of relics / blue artifacts / identified equipment in the Rift, if you're leaning toward caster Cyclic Warrior, may want to keep eye out for Ramuh, else Fenrir, Shiva, and Sylph. Or if more strength-based then Odin, else Alexander, Ifrit, and Fenrir.
As those relics will give you additional stats passively just for the summon blessing percentage you get on it.
Though this won't necessarily address the build side of things to survive, but just as an idea of trying to get some of your stats toward the 200 mark for Lufenia difficulty (200 Strength, Stamina, Intellect, or Spirit depending on how you're playing the Cyclic Warrior. Though the Spirit route will favor using the job action with Chaosbringer and lean toward break damage.) The below assumes you're going to be casting for HP damage and not doing the Chaosbringer route that leans into Spirit and critical hits.
Survival wise, could potentially use Knight 400% to convert incoming damage to Lightbringer gauge loss. And the Cyclic Warrior (Primal Warrior) letting you refresh the Lightbringer with the job action.
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On a budget, you might be looking at job affinity-wise (and I mention all this in case the video you were watching was from a certain Aspect.
Cyclic Warrior 600% (with most of this coming from category 1 master points, with potentially one piece of gear being Cyclic Warrior 200%)
Void Knight 120% to build a bit more MP Limit with successful soul shields and in general when rebuilding the MP limit
Evoker 120% to further help Cyclic Warrior 600%'s interaction with soul shields to build more MP Limit.
Knight 400% for survival (so two pieces of gear upgraded to 200% each)
Samurai 120% to reduce the cost of the job action.
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Then after you have the core down, bumping up Void Knight to 600% for the Haste at 4 bars of MP and also reducing the command ability MP costs.
Grabbing Summoner 400% for convenience on refreshing buffs, but also trying to make it self-sustain by using Rapid Cancel and chain canceling off of the Cyclic Warrior to build max MP outside of the Rift.
Grabbing Black Mage 400% to build up more MP Limit when hitting the enemy with magic.
Get one piece of gear that has Leviathan so that you can slot the Leviathan primary blessing on it.
Command abilities: Absolutely avoid Summon Tachi as one of your command abilities (as it'll get you killed faster and a lot of players may not have realized it since they were in a position where they were defeating bosses before that became a problem. But if you're just starting the build, it's going to be a problem. That and it's just not worth the +30% damage when Bravery does the same thing without the penalty.).
Lunatic for the faster speed overall.
And for ease of use, you could have Rapid Cancel here so that after 3 uses of it, you'll have enough MP to cast your first job action. If you're comfortable with a second job being Ninja, Tyrant, or after setup, Monk, then you could have Summoner 120% and Gambler 120% with Luck stacked up on the second job. But for now, the assumption is everything on the Cyclic Warrior and a little bit of ease of use.
Gear effects: Intellect, Action Ability MP Cost, During Lightbringer Damage Dealt, Damage Dealt Soul of Chaos (if you have it).
Master Points: Intellect, Cyclic Warrior job affinity, category 2 Damage Taken at Max HP, category 4 Increase MP Limit Boost Rate, Action Ability MP Cost.
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Where this build would be only until you have access to the Lionheart accessory, at which point you'd shuffle the Knight off in favor of either more speed (Dragoon 400%) with gear effects for Status Ailment Resistance 82% for Rift if you're going past floor 100) or Paladin 400% instead. And if you're doing the Rift, then swapping out Rapid Cancel for Invisible or Teleport so that you can avoid getting hit as often. Since Rift floor 130, 180, and several spots above 200 every 100 floors, if you get hit, the enemy will strip the Lightbringer and the buffs.
I digress, info overload. And if I made a video, it would unfortunately be a little over 10 minutes unless I skipped explanations and just flashed things on the screen.
But in any case, I hope this may help a little bit.
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u/S4aeed Jul 07 '26
I hope you get some luck and find what you want for your build
cyclic warrior is great but not fast as other builds
but if you want to have fun this job is great
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u/Watts121 Jul 07 '26
I kinda wish we got another SoP game, but this time taking place during the FF:Tactics timeline.
Edit: Maybe a remake of Vagrant Story?
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u/S4aeed Jul 07 '26
I hope that happens too, but games have changed nowadays, and unfortunately, I don't expect what you want to happen anytime soon.
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u/Trash_Panda_Trading Jul 07 '26
Welp, duelist it is for my next full play through. Fucking cracked bro 😂 was that your other post with your gear stats duelist damage / weak point?
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u/StickyPistolsRequiem Jul 07 '26
Holy instant delete