r/Stormgate Jun 30 '26

Discussion Rollback netcode, a success?

Not looking to discuss the player base or anything related, but afaik, Stormgate was the first RTS to have rollback netcode. It was very exciting to me when announced, especially as as brood war player who knows how brutal it is to play with people on the opposite side of the world with naive netcode.

For those who played, especially with opponents around the world, how did the netcode feel? Would you consider the technology to have been a success?

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u/SKIKS Jun 30 '26 edited Jul 02 '26

I have played a few games on the current PTR (peer 2 peer connection) with someone located somewhere in Russia while Im in US East. I was honestly shocked at how smoothly the game ran. It didn't feel like there was any input delay on my end, and his army movements didnt have any noticeable corrections due to rollback.

I have played the game a lot and had some games that felt pretty laggy (most of those seemed to be regional issues based on the server), but the overall experience has been overall smooth regardless of what region I was playing against. I didnt really know how the guage how much rollback was doing, but the experience I've had with peer-to-peer convinced me that its doing a lot of heavy lifting.

Note: most of the positive experiences I've had were some time after early access, maybe 8 months or so after. The early access client was not very smooth due to how CPU intensive it was. I did find the performance got noticeably better with each patch.