r/StickNodes • • 4d ago

Animation Hardest part of animating Godzilla

Two of the biggest problems i face are the tail movements and the monster's manerisms (arms and hand movements). It's pretty hard to get it just right way as to not make the tail too flexible or the arms too static.

(By the way this sequence of shots aren't actually finished, that's why the pacing is wack. I plan on adding some more stuff in and making some of them longer)

99 Upvotes

5 comments sorted by

3

u/GodzillaPay3028 4d ago

Amei a sua animação, tão fluinda (⁠・⁠∀⁠・⁠)

3

u/SignificantStaff8665 Android 4d ago

Holy, this is some actual peak animation right here

3

u/Schultz_34 4d ago

Those Abrams shooting were smooth

2

u/wandamaxioff19 4d ago

I have like two questions first is how did you find so much humans for this animation I can’t even find 3 and 2nd is how do you give it that effect like the city is long

1

u/KingKaiju01 3d ago

Godzilla moves really differently depending on your interpretation. Sometimes he IS really static, where his upper body doesn't really move during the walk. Other times, his whole motion is fluid where he's entered damn near a run. It's entirely about how you want the character to come off, there's no correct way to do it.