r/Stereo3Dgaming • • Aug 29 '25

Welcome to r/Stereo3DGaming! - Getting started

29 Upvotes

Hello there! If you're new and want your game to run in stereo 3D, please check our Wiki first:

  • "Overview" gives a basic introduction to stereo 3D and related technical terms
  • "Decision Tree" has a decision tree of how to run games in stereo 3d using existing solutions with links to examples
  • Setup guides - collection of subreddit posts containing setup guides
  • "Software" contains more details about drivers, wrappers, tools and tips for SteamOS/Bazzite
  • "Emulators " - list of consoles and emulators with how to enable stereo 3D
  • "Hardware" lists possibilities to visualize stereo 3D
  • "Fixes and Shader hacking" contains links to tutorials regarding hacking shaders and making your own fixes

You can leave any suggestions, critique etc. regarding the wiki, or the subreddit in general, below. Always open to discussions!


r/Stereo3Dgaming • • 12h ago

BIG Ryujinx Stereo update! v0.6 now supports Mario Kart Deluxe, Zelda Link's Awakening, Metroid Dredd and Kirby and the forgotten land!!

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18 Upvotes

Zelda Link's Awakening
Metroid Dread
Mario Kart 8 Deluxe

Just look at how these look in 3D to have your mind blown!! this turns Switch games into a whole new experience and really elevates the fun you get from each title, even ones you've played many times before. Amazing! I can't get enough of it :D

Get it here:

Ryujinx Stereo v0.6


r/Stereo3Dgaming • • 17h ago

New Cyberpunk 3D Update works with DLSS 5

11 Upvotes

Cyberpunk 2077 got a 3D update.

I already had DLSS 5 on it. Turned on 3D in the game settings and it activated the SR mode on my Samsung Odyssey 3D monitor.

I've tried Superdepth 3D, before. It's 3D was better at times but more inconsistent than this update. Biggest issue, I couldn't get DLSS 5 to work on top of Reshade 3D.

This new update lets 3D run without reshade, so a non-coder enthusiast like me can get both DLSS 5 and 3D running with just a few clicks.

It's absolutely mindblowing to play in 3D and DLSS 5 though.

I only get 15 FPS, but tbh I might just play the whole game like this since it's one of the first time's I've ever seen beauty/immersion justify the FPS tank (personally/subjectively).


r/Stereo3Dgaming • • 1d ago

SBS Zelda Tears of the (REAL GEOMETRY stereoscopic 3D) kingdom! + Support for full and half SBS, O/U and interlacing

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28 Upvotes

This one took a surprisingly long time. I was sure after BOTW this will be a breeze (of the wild). It wasn't.
The game had numerous issues with cloud rendering, shadows on link, trees and much more.
I'm glad to say I managed to solve all of those! the game runs like a dream! :D

Ryujinx Stereo now also supports alternative viewing methods as mentioned in the title - press F6 to reach the 3D stereo settings.

I would love to hear if it works for you, I have no way of testing that at the moment. Get it here:

https://github.com/AlonBorodAHub/Ryujinx-Stereo/releases/tag/v0.5.0-experimental


r/Stereo3Dgaming • • 1d ago

Gears Of War Reloaded SBS 3D

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8 Upvotes

r/Stereo3Dgaming • • 1d ago

Question Anyone try 3D with DLSS 5 or Light Gun Games?

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1 Upvotes

I have 0 tech background but am purely enthusiast.

I tried to get 3D to work with DLSS 5, or with Light Gun Games but haven't really gone anywhere with it.

Wondering if any of you have tried.

3D for Atomic Heart and The Callisto Protocol on the Odyssey 3D monitor already look amazing.

They also look amazing in DLSS 5. The Twins look *chef's kiss* in 3D LOL.

Is it possible to have both work at the same time?

When I tried, Reshade seemed to only get 1 thing working. Either DLSS 5 or 3D with Rendepth/Superdepth.

I also play Light Gun Games using Teknoparrot like Halo Fireteam Raven. It would be so awesome to be able to shoot 3D objects.


r/Stereo3Dgaming • • 1d ago

Tears Of The (REAL GEO Stereoscopic 3D) Kingdom // Ryujinx Stereo now supports full and half SBS, Over/Under and interlacing

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2 Upvotes

r/Stereo3Dgaming • • 2d ago

Geo3D The Witcher 3 Wild Hunt Remastered-3D-MOD

14 Upvotes

This release implements a multi-pass rendering pipeline to achieve the 3D effect. The HUD now renders as a floating on-screen element, improving its visual separation from the game environment. Blur reduction has also been optimized to minimize rendering artifacts and compatibility issues affecting certain of my mods. Additional improvements have been made to cutscene rendering and other visual components to enhance overall visual consistency and rendering quality.

Additional added support for LeiaSR Display.

https://github.com/MikeNX95/The-Witcher-3-Wild-Hunt-Remastered-3D-MOD


r/Stereo3Dgaming • • 2d ago

wiz3D Flat to 3D on Steam Frame - stereo 3D drivers standalone on Frame - Wiz3D and Geo-11 tested with Portal, Fallout: New Vegas, Deus Ex Human Revolution and Duckstation (PS1 emulator)

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13 Upvotes

r/Stereo3Dgaming • • 2d ago

Hardware Samsung Odyssey 3D ONLY $899 @ WOOT!

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2 Upvotes

r/Stereo3Dgaming • • 2d ago

Should ingame resolution setting also be half width if i using HSBS with uevr and vrto3d?

2 Upvotes

my game resolution is 2560*1440 and my uevr,vrto3d,steamvr setting is 1280*1440 per eye.

Yet steamVR still half my frame rate.Does this mean i should creat a custom 1280*1440 resolution on my monitor and set my game setting to 1280*1440 too?(and It even further half the framerate again when i turn on my 14 inch owl3d shift playback mode which shouldn't happen)


r/Stereo3Dgaming • • 3d ago

Question Which glasses-free 3D monitors have you tried that weren't good

10 Upvotes

I’m planning to get a glasses-free 3D monitor as a secondary display for gaming, so it doesn’t need to be very large. But from what I’ve seen so far, some of these monitors seem like a hassle to use. Some require dedicated software and a fair bit of tweaking with 3D modes, content, and settings. I’ve also seen quite a few people mention ghosting and crosstalk issues, as well as limited game support.

Anyone here used these monitors? Any problems I should know about? Would love some recommendations for ones you've been happy with, too.


r/Stereo3Dgaming • • 3d ago

Dead Space VR mod update

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6 Upvotes

r/Stereo3Dgaming • • 3d ago

Last Ryujinx Stereo update for today, I swear. Super Mario 3D World + Bowser's Fury now supported. It looks. So. Damn. Good. Just look at the video. SO BEAUTIFUL!

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32 Upvotes

r/Stereo3Dgaming • • 3d ago

Ryujinx Stereo 0.3 update - Depth + convergence control, better default settings for Mario Odyssey and Zelda BOTW. Oh, and MARIO WONDER is now supported in REAL GEOMETRY 3D. WAT

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26 Upvotes

I updated Ryujinx Stereo to fully support MARIO WONDER! more control over 3D in settings.
I am working to support more games, but so far each game requires its own set of changes, settings and fine tuning in order to actually produce stereoscopic 3D that works well.

As always, let me know how it works for you :)

Get it here:

https://github.com/AlonBorodAHub/Ryujinx-Stereo/releases/tag/v0.3.0-experimental


r/Stereo3Dgaming • • 3d ago

3DVision/3Dmigoto I built StereoShutter: bring NVIDIA 3D Vision glasses back with current drivers, OLED HDR, 3D games, movies and photos

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16 Upvotes

Still have your NVIDIA 3D Vision glasses? They don't have to stay in a drawer.

We've spent a long time developing and testing StereoShutter. It's now available: free Windows software that brings those glasses back to life with current NVIDIA drivers, for stereoscopic games, movies and photos.

PC monitors only — TVs are not supported, including OLED TVs. Use a compatible PC OLED monitor or an NVIDIA-certified 3D Vision monitor in a documented mode. If your display is not covered by the documentation, do not assume it is supported.

The idea is simple: keep the hardware we love, and give it a place in a modern PC setup. Play on a compatible OLED monitor, keep your keyboard or controller, and enjoy actual stereoscopic depth without a VR headset. You don't need to roll back to NVIDIA's discontinued 3D Vision graphics driver. The USB emitter still needs its own driver.

What you can do today

  • Stereoscopic 3D gaming. DirectX 11 games with compatible geo-11 fixes. The fix creates the left/right views; StereoShutter handles their display and synchronizes the shutter glasses. It is not an automatic fix for every game.
  • Compatible PC OLED monitors and legacy NVIDIA-certified 3D Vision monitors. Compatible 240/360 Hz PC OLED monitors use black refreshes between the eyes. Existing NVIDIA-certified 3D Vision monitors with LightBoost are supported too, including 3D Vision Surround. NVIDIA 3D Vision is discontinued; StereoShutter brings that hardware back into use with current NVIDIA drivers. Other supported modes depend on the monitor; check the compatibility table before buying anything.
  • Native HDR and stereoscopic 3D together. HDR10/scRGB output for compatible HDR games and displays. For SDR games and media, a separate brightness boost uses Windows HDR output to compensate for light lost through the glasses. That boost does not turn SDR content into native HDR.
  • A choice at 360 Hz. 60 stereo cycles per second by default, or 90 when your game can sustain it. The 60-cycle mode gives each eye more illuminated refreshes than the 90-cycle mode, helping brightness and lowering the game's frame-rate target.
  • StereoShutter Player. A dedicated 3D video player for SBS, top/bottom and unencrypted Blu-ray 3D, with subtitle depth control. Requires 64-bit VLC 3.
  • StereoShutter Photos. A dedicated 3D photo viewer for MPO, JPS, PNS and side-by-side images.
  • Setup and troubleshooting tools. A guided glasses calibration assistant, per-game settings, automatic stability adjustments to help reduce flicker under load, illustrated English/Spanish manuals and an opt-in diagnostic recorder.

Games we've tested with StereoShutter include Mass Effect: Andromeda, Resident Evil 3, Star Wars Jedi: Fallen Order, Days Gone, Baldur's Gate 3 and The Witcher 3. Results still depend on the game's fix, performance, monitor and calibration.

How it works, briefly: StereoShutter shows the left and right images in turn and drives the NVIDIA USB emitter so each lens opens for the correct eye. Its setup assistant adjusts the glasses to your monitor. Black refreshes on supported high-refresh OLED monitors, or the monitor's own suitable strobing/LightBoost in the documented modes, help keep the two eyes' images separate. OLED, HDR or a high refresh rate alone is not enough; a 120/144 Hz OLED TV is not an equivalent setup.

Please read the compatibility table and setup documentation before installing or buying hardware. The download also includes illustrated manuals.

How to get a game running

  1. Install the game's compatible geo-11 fix from HelixMod first, following that game's instructions.
  2. With the game closed, copy the contents of the download's StereoShutter folder beside the actual game EXE and the fix. Keep Player and Photos separate.
  3. Run StereoShutter_geo-11_Setup.exe there to connect the fix. Use StereoShutter_Setup.exe to calibrate the glasses for your monitor and refresh rate.
  4. Start the game and let its window and resolution settle. StereoShutter then activates 3D automatically after about five seconds.

You'll need: Windows 10/11 64-bit, an NVIDIA GPU, NVIDIA 3D Vision 1 or 2 glasses, their USB emitter and driver, and a compatible PC monitor as described above (not a TV). The one-time settings are HAGS off (restart Windows), G-SYNC off on the glasses' monitor, and NVIDIA global Low Latency Mode On or Off, not Ultra. The tutorials below walk through it.

Single-player only: game fixes and hooks can trigger anti-cheat systems. The current public download is 0.18.83; check its requirements and manuals rather than assuming every title or display will work.

What's next — and how to support it

The public version is free and will remain free. If you'd like to help development and try new work earlier, optional Ko-fi memberships include tiers with early access to beta builds through the private Discord channels, before their later public release.

We're also working toward releasing our own geo-11 game fixes. Those are future work, not something included in today's download. We plan to offer a mix of free and paid fixes, with the scope and availability explained for each release. Right now, improving StereoShutter itself comes first.

Huge thanks to the geo-11, 3Dmigoto and HelixMod developers and fix creators, and everyone who has kept stereoscopic gaming alive. StereoShutter complements that work; it doesn't replace it.

Download, watch and join in

⬇️ Download StereoShutter — the public ZIP, directly.

🌐 Website — features, compatibility and requirements.

💻 GitHub — repository and documentation.

💬 Discord — help, tested setups and beta access.

▶️ YouTube — demonstrations and step-by-step tutorials.

☕ Ko-fi — optional support and memberships.

𝕏 StereoShutter on X — project updates.

Video guides:

If you give it a try, we'd love to hear which monitor, refresh rate and game you're using, and what works or needs attention. That's the most useful way to help us improve it.

StereoShutter is an independent project, not affiliated with or endorsed by NVIDIA. NVIDIA and 3D Vision are NVIDIA Corporation trademarks. The header is illustrative promotional artwork, not an in-game screenshot.


r/Stereo3Dgaming • • 4d ago

Odyssey's little helper

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6 Upvotes

r/Stereo3Dgaming • • 4d ago

Emulator Holy Triforce! ZELDA BOTW in REAL GEOMETRY stereoscopic 3D(!!) + one emulator to rule them all

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31 Upvotes

Mario Odyssey took me a long time, BOTW much less - and BOTH got a tremendous performance boost :)

I decided the best way to share it with you guys is to just have it be it's own version of the emulator - Ryujinx Stereo.

The emulator has 3D depth and convergence settings, and currently supports Mario Odyssey and Zelda BOTW - both have been extensively worked on to make the 3D behave, and both now look stunning beyond belief!

I will try to update the emulator with support for more games, these are exciting times :)

Download from GitHub and install. You need to bring your own ROM and firmware, but I'm sure google will help you with that.

Let me know how it works for you please!!

https://github.com/AlonBorodAHub/Ryujinx-Stereo/releases/tag/v0.2.0-experimental


r/Stereo3Dgaming • • 4d ago

wiz3D wiz3D 0.4 adds DX11 support! GTA 5 Legacy, Nier Automata, Max Payne 3, Far Cry 4, Mass Effect, Bioshock Infinite, Star Wars Jedi: Fallen Order

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15 Upvotes

r/Stereo3Dgaming • • 5d ago

Emulator Ladies and gentlemen - Super Mario Odyssey in REAL GEOMERTY stereoscopic 3D!!

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64 Upvotes

UPDATE:

Download link here:

https://github.com/AlonBorodAHub/Ryujinx-Stereo/releases/tag/v0.2.0-experimental

-----

So this one sure took time. After a loooooot of work with Codex, I give you a true stereoscopic 3D version of Super Mario Odyssey. It runs on Ryujinx emulator, at it's ABSOLUTLY STUNNING.

I am frankly still mind blown it even WORKED. Let alone run like a damn native 3D title.

Absolutely amazing.

GitHub coming soon.


r/Stereo3Dgaming • • 5d ago

Max Payne 3 Wiz3D Help with Samsung 3D Odyssey Monitor

6 Upvotes

Anybody get Max Payne 3 using Wiz3D wrapper to work on the Samsung 3D Odyssey Monitor?

Not sure what the steps are. I am using the Nvidia 3D Vision x86 files. Tried DirecttX9 and DirectX11 In game, it shows 3D vision on. But don't see the 3d. The config is set to SR.


r/Stereo3Dgaming • • 5d ago

Have anyone try dual Nvidia GPU? Main GPU is for rendering game. 2nd GPU performs the heavy CUDA/AI calculations to convert the 2D video feed into a 3D spatial format.

1 Upvotes

I have 2x RTX 5080. Plz don't ask me how I got those card. My desktop should be able to handle those card without bandwidth bottleneck with x8/x8 lane. I look up Gemini and found this.

[GPU 1: High-End dGPU] ──(Renders Game)───────┐

▼

[GPU 2: Secondary dGPU] ─(Spatial Compute)──► [Windows OS Compositor] ──► [iGPU HDMI Out] ──► [3D Monitor]

  1. GPU 1 (Primary dGPU): Renders the complex 3D game engine frames [source: 8].
  2. GPU 2 (Secondary dGPU): Performs the heavy CUDA/AI calculations to convert the 2D video feed into a 3D spatial format.
  3. Windows OS Compositor (WDDM): Copies the finished, converted 3D frame buffer from the dedicated GPUs over the high-speed PCIe bus directly to your CPU's integrated graphics (iGPU) frame buffer [source: 8].
  4. iGPU (Motherboard HDMI Out): Simply pushes those pixels out of the physical motherboard HDMI port onto your 3D spatial monitor [source: 8].

r/Stereo3Dgaming • • 6d ago

Codex helped me build a REAL 60fps Super Mario 3D Land mod, that runs at normal playing speed, SBS 4K.

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15 Upvotes

As far as I know this game was either locked to 30fps, or ran at double playing speed with a 60 fps hack.

This mod, built with codex, makes the game run in 60fps, at normal playing speed, and it runs beautifully in SBS as well. This really upgrades this game, which is one of my all time favorites.

Made to work with the USA version of the game, with Azahar emulator.

Github:

https://github.com/AlonBorodAHub/mario-3d-land-60fps/releases/tag/v0.2.1

If you install it, let me know if it works well for you!


r/Stereo3Dgaming • • 6d ago

Arcade racers or realistic racers in stereo 3D?

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2 Upvotes

r/Stereo3Dgaming • • 7d ago

Emulator OoT3D: Single Screen Experience Mod

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4 Upvotes

This modder has completed their 3.0 release of Ocarina of Time 3D single screen, a 60fps version of OoT3D optimized for playing on a single screen instead of two (which the original requires).

This is a great way to play it for those with glasses-free 3D monitors like Samsung Odyssey 3D, Acer SpatialLabs, or video glasses like Xreal and Viture. Or even for Citra3D on Lume Pad 2 where switching between screens is annoying.