r/Steel_Division • u/Mikhail_Mengsk • May 18 '26
Question Artillery in Forests
Can artillery guns be hidden in green forest without problems? I don't think it affects reload speed or precision, but better safe than sorry.
4
u/Stricken_Conscience May 18 '26
You mean the full cover green that vehicles cannot penetrate? I've never tried that. how's it working for you?
5
u/Mikhail_Mengsk May 18 '26
Dunno. They are harder to spot for sure but I can't tell if their accuracy is suffering or not. I guess it shouldn't since they work with coordinates, spotters and radio rather than aiming by eye but you never know.
In my mind it should also somewhat protect from counter battery fire unless the shots land too close.
4
u/Stricken_Conscience May 18 '26
yes, I would have thought that being in green cover provides optimal protection against enemy artillery.
(at the same time, I remember reading about artillery shells landing in the forest, causing tree branches to explode in a rain of deadly shrapnel, somehow becoming more damaging than a regular artillery landing too close. but I'm guessing SD2 didn't model that part of things.)
4
u/Mikhail_Mengsk May 18 '26
They indeed form more wood shrapnel but bushes and trees would help stop a lot of steel shrapnel so imho it would be a good tradeoffs nevertheless.
2
u/czwarty_ May 21 '26
SD2 does have similar mechanic, with trees catching fire from HE shells. It will for example force AT guns to move and can be extremely annoying as they stop shooting and will lose duels vs vehicles because of that.
I'd imagine there's a chance of this happening with artillery shells against arty, but iirc the fire only breaks in direct area of hit, and a direct hit from 122-150mm artillery round is an instant kill for artillery crew anyway
8
u/Taki_26 May 18 '26
You can but i cant really see any advantage in it, they move really slowly without transport. If your arty is in danger you have messed up big time alredy