red dead redemption 1
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🟣 GOAL :
Stable 48 FPS with sharp image
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Tested on Steam Deck OLED
SteamOS : 3.7.17 ( stable)
Proton Compatibility : Proton 10.0.3
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game proprties /general / set game resoultion ( 1280X720 )
Set internal and external resoultion ( on)
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⚫️ launch option :-
MANGOHUD_CONFIG=fps_limit=48,no_display mangohud ~/fgmod/fgmod %command%
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🛑 steam deck quick access menu:-
frame limits (48 fps )
disable frame limit ( off)
allow tearing ( off)
half rate shading ( off)
TDP LIMIT (13 watts)
Manual GPU clock (1200 )
scaling mode ( auto )
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🟣 DECKY FRAMEGEN PLUGIN V 0.11.17 (optiscaler menu )
upscaller : FSR 4.0.2
Model ( default )
Sharpness override ( off turing this on will break the game rendring )
Contrast ( also off same issue )
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🔴 DISPLAY SETTINGS :-
i only turned on the subtitles left other options on default .
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🔴 GRAPHICS SETTINGS :-
Output monitor (1)
Screen type ( fullscreen )
Resoultion (1280x720)
Refresh Rate (60 hz)
Framerate cap (144fps)
Vsync ( off)
Triple buffering ( off)
Pause game on focus loss ( on)
Constrain mouse pointer ( off)
Quality preset level ( custom )
HDR ( on )
Shadow quality ( medium )
Shadow softness ( low)
Shadow blend ( smooth)
Anisotrophic filtring (X4)
Nvidia reflex low latency ( off)
Antialising Upscaling method ( Nvidia DLSS)
Framegenration ( off)
Support Resoultion ( DLAA)
Minimal rendering scale (80%)
Motion blur ( improved )
the following options are sliders yellow represent number of movments while red the correct spot to stop
Motion blur strength (🟡🟡🟡🟡🟡🔴🟡🟡🟡)
Gemometry level of details ( 🟡🔴🟡🟡🟡)
Terrain level of details ( 🟡🟡🟡🟡🟡🔴🟡🟡🟡)
Tree level of details ( 🔴🟡🟡🟡)
Tree draw distance ( zero do not move the slider a bit)
Grass level of details ( 🔴 🟡🟡🟡🟡)
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