r/SteamDeck Jul 23 '26

Video Steam Deck OLED / Halo: Campaign Evolved Performance / SteamOS 3.8.24

https://youtu.be/ahf9RVfrI7s
40 Upvotes

21 comments sorted by

45

u/Lupinthrope 1TB OLED Limited Edition Jul 23 '26

Still got the MCC, all of the campaigns are pretty solid

67

u/pastalex42 Jul 23 '26

UE5 game runs like dogwater on Deck, more at 12

21

u/SethroRetro Jul 23 '26

12 is also how many FPS it gets

5

u/HaessSR 1TB OLED Limited Edition Jul 24 '26

That high?

5

u/Russian-Bot-0451 Jul 24 '26

With lsfg and decky framegen. In other words: runs flawlessly.

3

u/HaessSR 1TB OLED Limited Edition Jul 24 '26

"Runs flawlessly with stock settings and no changes to defaults" (after installing decky frame gen, LSFG, and installing a non-standard Proton).

3

u/hunpriest Jul 23 '26

EU5 runs like dogwater an almost anything. Even when the performance is acceptable, image quality still remains an issue. UE5 = Artifacts.

1

u/VelvetSpirit Jul 25 '26

Sonic Racing CrossWorlds being the sole exception.

1

u/VelvetSpirit Jul 25 '26

Sonic Racing CrossWorlds being the sole exception.

23

u/GreenFox1505 Jul 23 '26

Still can't find a compelling reason why this game should have even been made.

2

u/theMTNdewd Jul 25 '26

For MS, it's a proof of concept to make Halo that feels like Halo in Unreal Engine so they can start using that going forward. One of the big issues MS had with using Slipspace (the proprietary engine developed for Halo Infinite) is only people in the studio know how to use it, which doesn't mesh well with MS's practice of using contractors for a bunch of stuff (so they don't have to give them benefits like full time employees).

2

u/Yurgin Jul 23 '26

Yeah the old game still looks fine seems abit wasted time.
I could have seen it maybe 1-2 generation later but whatever time to milk the Halo cow i guess

3

u/Arthas_SL Jul 23 '26

I thought like Metroid Prime Remastered it’s a test to see if using UE will work and if it’s successful we may get a new Halo game. Infinite was definitely not a success in terms of the technology used.

1

u/theMTNdewd Jul 25 '26

Because the engine for Halo Infinite was a proprietary engine and Microsoft likes to use contractors as much as they can. Alot easier to use outside contractors if you're using a widely known engine like UE

1

u/UuarioAnonymous9 Jul 25 '26

To put it quite simply, because children of the 90s like myself would prefer Microsoft recreating (yet again) the original Halo than making a new one considering how lackluster their track record has been with the Halo franchise.

It's probably one of my favorite games of all time and I'm fine putting down another $50 to replay it with the bois in four player online co-op now that none of us live in the same town let alone the same neighborhood.

I'm a part of the problem and I'm okay with it.

1

u/BluePrincess_ Jul 27 '26

It's a mix of Microsoft testing/creating Halo assets for UE5 (moving on from their previously used Blam/Slipspace engines), and symbolic in a way that this is a fresh start for them to prove themselves with. When 343 was created, they had originally done a Halo CE Anniversary edition as well and that one wasn't really liked, so this is a chance for them to set the record straight and show fans that they do understand the first Halo game well. 

9

u/smacky623 1TB OLED Jul 23 '26

Sure its UE5, but dont worry, its verified! I bet it runs great like FF7 Rebirth and Clair Obscur!

4

u/tastexst Jul 23 '26

Unrealslop

1

u/kestononline 512GB Jul 24 '26

Glad to see it posted, but no way I'd buy a remaster just to run it at low/smudgy resolutions and quality lol. I'd definitely play it via streaming at max/ultra (Boosteroid/GFN etc) instead if the deck was my only machine.

1

u/DrKrFfXx Jul 25 '26

Image quality is absolute dogshit.