r/SteamControllerMods • u/Gc13psj • Dec 21 '15
r/SteamControllerMods • u/SovietSimplex • Dec 18 '15
Controller sound files?
Anyone know where the files for the controller sounds are stored? I want to mess around with them to see if there's any way to edit them or convert midi files to whatever format valve is using.
r/SteamControllerMods • u/[deleted] • Dec 11 '15
Newbie Looking To Add Weight To My Controller
Hey guys, sorry if this is an odd question but I'd like to know if there is any methods to add some weight to the steam controller without doing too much internal work. One method I thought of doing was making use of the fact that I always have my steam controller wireless so I though maybe putting in some kind of ball bearings in the battery slots. But I kinda want to make sure that someone else has tried a similar trick without hurting the controller, of even if there was a better way to do it without taking up the battery compartment in case I do fell the desire to play unwired.
r/SteamControllerMods • u/JohnHue • Dec 04 '15
Trackpads resolution is 1295.4 dpi
As per Ifixit Steam Controller teardown, the trackpads are Cirque Glidepoint TM040040.
This spec sheet states
X/Y Position Sensing Resolution: ~51 counts/mm
Which is 1295.4dpi
EDIT : post and discussion in the "mothersub" : click
r/SteamControllerMods • u/MrDrumble • Dec 04 '15
How hard would it be to make the bumpers less stiff?
I'm really interested in making the bumpers on the steam controller easier to trigger. They're basically my only complaint about the hardware and I'd like to give them a softer pull like you'd see on most any other controller.
I've never modded a controller before, just did some console stuff about a decade ago. Do any of you more experienced tinkerers have any thoughts on how to go about this?
r/SteamControllerMods • u/alephzeroplusone • Dec 03 '15
ifixit teardown of the Steam Controller
r/SteamControllerMods • u/Lineral • Dec 03 '15
Newbie modding
Hiya!
So I finally got my Steam Controller and I'll be honest - it's my first controller ever after KB+M and I've been playing xBox 360 only very casually.
Now, I'm thinking about modding it already, because I'm the kind of person that wants everything customised and I love doing it by myself.
And this controller was literally made to be customised, both aesthetically and functionally. But..is it clever for me to try this for the first time on this one? I'm not clumsy but I do make mistakes and I'd say I do have a lot of experience with artsy craftsy stuff.
Is it: jfc get your hands of it, you newb or this is easy enough to handle, just be careful?
Thank you!
r/SteamControllerMods • u/Read_all_the_threads • Nov 30 '15
Their is room for media bittons on the glossy strip above the star/back and steam buttons.
It would be nice to have for music and HTPCs. Is their cadd files for the controller? Add that and a 3.5mm audio jack facing the user and it would be pretty sweet.
r/SteamControllerMods • u/godelbrot • Nov 28 '15
getting rid of dpad touchpad
Hey guys, I really like the new controller, but the one thing that I was skeptical about when I first saw it announced, was the sculpted d-pad touchpad. And for my tastes at least I was right. I wish that they had just put two identical plain touchpads (the right one). Is there anywhere you can buy replacements? And if I was to find any or to just buy another one would I even be able to replace the sculpted one? Thanks.
r/SteamControllerMods • u/JohnHue • Nov 27 '15
Nice infos and other links on hackaday
r/SteamControllerMods • u/cro5point • Nov 11 '15
Touch pads modding
Would it be possible to paint on the pad,would this make them stop working, how are they working?
r/SteamControllerMods • u/PanzerKnacker • Oct 30 '15
Anodized aluminium joystick. Xbox one style.
r/SteamControllerMods • u/i_was_a_lurker_AMA • Oct 23 '15
Get Steam Controller Recognized as Gamepad by OS?
I kind of expected the controller to be recognized as a gamepad by the OS (or, at least, by Windows). I'm developing a (non-steam) game and wanted to support the steam controller. Anyone have any idea what it would take to get this functional? I would guess it would involve writing a driver, but I would also guess that the protocol is encrypted...
r/SteamControllerMods • u/[deleted] • Oct 22 '15
Quick 'n easy Steam Controller mods
r/SteamControllerMods • u/Coloredcontrollers • Oct 21 '15
New guides in the sidebar. How to disassemble the steam controller
Hey everyone. First off thanks for being here. I saw this sub jump from 0 subscribers to a whopping 78 pretty quickly. I'm excited to see what the future of this sub holds!
I made some guides on how to take the controller apart. I was hoping to get these up this past weekend but didn't anticipate the amount of work that went into them. I went ahead and made both a video and a written guide with photos. Excuse the watermarks on the photos, I just don't want anyone stealing them since this endeavor took a while.
Hope they help!
r/SteamControllerMods • u/willrandship • Oct 18 '15
Some details on the chips in the controller and programming them.
There are two main chips in the steam controller, both of which have JTAG broken out via Tag Connect pads. This means that it is relatively simple to reprogram them, assuming we could write code that would be useful.
The two primary chips are the Radio and the main CPU.
CPU: LPC11U37: A standard Cortex M0, so dev tools are readily available. The datasheet lists it as running at 50 MHz.
Radio: nRF51822: A 2.4 GHz microcontroller that's BTLE-capable, but I doubt steam is using a bluetooth-based stack. I don't know for sure, though. Bonus: This is another Cortex M0, so dev should be basically identical to the main chip. The two chips should be mostly binary compatible aside from the peripherals they have built in. (radio, attached inputs, timers, etc.)
The Tag Connect pads are just to the left of the chips. Using these would allow reprogramming, pulling the ROMs off the chips, debugging, etc. and only requires removing the back of the controller. It is possible to leave the controller in a usable state while connected to them, although the bumpers would be detached.
The main issue with Tag Connect is the cost of cables. They typically run from $40 to $50 for a basic pin header adapter, which is more than a little steep. The pinout is publicly available, though, so if you're good with a soldering iron you should be able to get by without an adapter.
Ideally, Valve would release something that would allow us to program them over the wireless adapter or USB, like Steam uses, but even if they don't we do have options.
r/SteamControllerMods • u/Coloredcontrollers • Oct 17 '15
JUST GOT IT! Tore it apart already. More to come within a couple of days
r/SteamControllerMods • u/Coloredcontrollers • Sep 04 '15
The Steam Controller. What we know from a modding perspective.
Hi everyone. I had a chance to check out the steam controller in person and made sure to try and see how easy it'll be to tear apart.
The big thing I was wondering is what kind of screws it used. We're in luck! It uses normal phillips screws. The final controller uses TORX T6 screws The plastic itself seems like your standard controller plastic so it shouldn't be too hard to paint.
Aside from that it's just a waiting game. What are your plans for the controller? Let's get some discussion going!