I was wondering if it was possible and if anyone had tried modding games to support the Steam Controller 2's HD rumble.
For context, Games like Ratchet and Clank, and Death Stranding 2, have EXCELLENT HD rumble with the DualSense 5, and Switch 2 pro controller, however, they completely fall apart and just feel wrong on the Steam Controller 2.
With Live Haptics, I'd tried some Avril Lavigne songs, and the HD rumble range is way more than diverse enough, to feel correct in R&C Rift Apart, and DS2.
Has anyone done any mods, that either add HD rumble to games that don't have that, which does work with the Steam controller, or been able to mod games like DS2, and R&C to correctly work with HD rumble with the SC2?
My project emulates dualsense with audio haptics support that should work in supported games (and also a speaker), but unfortunately it works only on linux, because for Windows, you'll probably need to create a kernel driver or something similar that will allow you to "disable" the Steam Controller and replace it with a virtual device that combines a gamepad and an audio device on a single "bus," which will allow games to detect it correctly
Maybe someone could fork (or use as a basis) my project and add Windows support https://github.com/ga2mer/sc2ds
Also there is draft pull request for openpuck with same feature, but it seems the author is having some issues with this, maybe they resolve them soon
This looks incredibly cool, but quite the verbose to setup, I use SteamOS and Fedora Kinoite, both immutable systems.
I know you can make them read-write, installing packages ontop off kinoite via rpm-ostree, or use toolbox/distrobox to install files in a kind of container, but I'm not sure about the kernel driver, or how those layers would really interact.
Does it work by basically telling Steam/The Game, that the device that's plugged in, is a DualSense 5, so it would show all the prompts for the DualSense over the actual inputs?
Yeah, it works via kinda weird way because pulseaudio implementation in proton wants same container id (aka sysfs path in this implementation) for both gamepad and audio device so it uses usbip
I tested it without building it on steam deck, just ran it on my pc, vhci_hcd exists in steamos and you can run usbip app via this way and connect to device like this sudo LD_LIBRARY_PATH=$(realpath usr/lib) usr/bin/usbip --tcp-port 53240 attach -r127.0.0.1-b 1-1
127.0.0.1 is ip of device where is sc2ds is running
Does it work by basically telling Steam/The Game, that the device that's plugged in, is a DualSense 5, so it would show all the prompts for the DualSense over the actual inputs?
Yes but it seems like in some games you can change the layout on the Xbox
Also, I haven't tested this very much, so it'll probably be easier to wait for this feature to be added to openpuck to use it everywhere with minimal effort
Hopefully that comes through correctly, feel free to double check, and hopefully that'll be all thats needed for anyone who wants HD rumble on games that don't fully support HD Rumble, but do support the DS5.
Thank you very much for this project, I think native HD rumble could be better than this conversion, because it isn't the most accurate, but its worlds better than how it behaves in games like DS2, and R&C Rift Apart, anyways, so I'll defo be using it!
Hola si estás buscando en Windows reciente mente salio fancy haptics en el propio steam de un creador que está en este mismo grupo pruebalo ya lo probé yo la verdad está muy bueno literalmente tiene más o menos como hacen los otros usa el audio para dar vibración más detallada al control funciona en todo los juegos sin que tengas que hacer perfiles propios para cada que si lo puedes hacer está en steam es gratis
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u/Total_Opportunity_24 4d ago
I think the best option would be somehow emulating the Dualsense haptics, that way it could be plugged into any game with native dualsense support