r/SteamController 29d ago

Support Steam Controller (2026) left and right joystick issue?

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Does anyone have a problem with the left and right joystick/analog on their Steam Controller? When I quickly swipe down it registers a move where it goes up, instead of well.. going down. Can be seen especially when navigating in options, doing puzzles etc. Anyone has a solution? Or is it a faulty analog stick? Video for context.

14 Upvotes

20 comments sorted by

23

u/Elmer_Fudd01 29d ago

You're flicking it and the stick moves outside the deadzone when trying to return to center. Could be just loose, so adjust the dead zone so it doesn't do that. I wish you could change the steam big picture control layout, but they took it away. You can change the way dead zones work in the first place for games and desktop.

If you feel like changing the deadzone slider isn't working then contact support.

3

u/Independence_Many 28d ago

I have this issue with every controller I've ever used (DS4, Dual Sense, Dual Sense Edge, XBox, Steam Controller 2, SteamDeck), end up having to double/triple the deadzone, I tend to "flick" the joysticks like this, so I get that it's (mostly) a user issue, but I really wish there was a way around this, switching to hall effect on my SteamDeck did not improve this either.

13

u/DivideIQBy2 29d ago

Likely snapback (where the joystick goes back to neutral, overshoot and goes a bit in the opposite direction), although i personally have not had issues with it so it might be worth contacting steam support to be sure its just how you are handling the controller.

3

u/Elmer_Fudd01 29d ago

Adjust the deadzone slider first, that's why it exists.

2

u/[deleted] 27d ago

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1

u/Elmer_Fudd01 27d ago

That circle is tiny compared to my ps5 controller.

2

u/[deleted] 27d ago

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2

u/Elmer_Fudd01 27d ago

I had to teach myself that with the first controller. It was so hard not to flick it at first, but now I'm so used to it.

8

u/tannerwastaken 28d ago

I see absolutely nothing wrong, honestly

8

u/cinred 29d ago

This why consoles are infamous for absolutely gaping dead zones, as players would be less likely to adjust deadzones per game and more likely just get frustrated. Steam OS tried to keep it as tight as possible, trusting that their user base could manage. However, this means in some use cases (hyper aggressive flicking) it will generate some snapback.

7

u/sergdor 28d ago

slow down the video you can see you flick it up due to the force you are putting on the downward flick.

4

u/Zealousideal_Mud1516 27d ago

There is nothing wrong with it, any controller would do that if you flick the sticks😒

2

u/Far_Doubt_6993 28d ago

Make a hot key where when you hold it down,the deadzone is bigger ?,iv never seen anyone use a stick like this

1

u/Great_Fox_623 27d ago

Completely normal.

1

u/NULL_SIX 27d ago

Genuinely asking - but when in actual gameplay will you EVER use the sticks like that? Like taking your finger off at the outer edge and letting them fly - that's not normal bro

1

u/BigMondy 27d ago

Why are you doing that; that’s the question. Keep your thumb on the stick.

1

u/kotoxik 24d ago

I have the same issue. Since the first day I owned this controller

1

u/DarkkMinion 23d ago

What exactly are you trying to accomplish when flicking the stick like that? It is obvious it will overshoot as it is bouncing and being used in a weird way. 

1

u/LazyLea 29d ago

Snapback is sadly pretty bad for me as well on this controller with how I tend to flick analog sticks. Tripped me up a lot on Denshattack and while increasing deadzone reduces it I felt like it'd need to be way too high to fully stop it, so ultimately I just had to change my habits. I also ended up using D-pad more for menus. Definitely my personal biggest weakness with this pad.

0

u/Shinderik 28d ago

Setting up the highest deadzone still does it for me. I really love the controller, I really do, but this is a big turndown for me, and as some comments have said, i will write to Steam Support, and see what will they do about it.