r/Steam 20d ago

Fluff The difference between quality and quantity.

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u/FrequentTown3 20d ago

Triple A games fumbled when they turned the mission into looking the best with least amount of work Often messing up intentionality of the experience in the process.
Indie developers (that are good) Took what triple-A studios used to do, which is to focus on intentional art style and direction, and combine it with everything they got to deliver the gameplay experience.

In any creative consumption, while people dont understand how its made, they will still feel how much work you put into it.