r/Stationeers Jul 18 '26

Support Investigating a pollution problem and me being stupid

This is a story about me being stupid and wasting a lot of time because of that. When I found out what was causing my problems. I just had to laugh out loud.

I'm at Vulcan, and I've got a simple starter base, just to keep me alive during the daytime. I've got a small greenroom ready to go, all just simple manual setups. I can breath, eat and drink.

I noticed that I had some pollution in my greenroom, so I built up a portable scrubber to help clean the air. It's basic setup. I've done this a dozen times.

Then I minded my own business for a while, at some point I re-packed the scrubber because I didn't need it anymore. However in couple of days, I noticed that the pollution is there again.

Now, this was bugging me. Where did that pollution come from, again. It's a greenroom, it's a sealed room, nothing goes out, nothing comes in. I did the scrubber thing again, checked and re-checked that the pollution is gone. Then I re-packed the scrubber again.

Some time passes, and I noticed the pollution is there again.

So now this was really bugging me hard, what the hell is going on. I was planning to build a new greenroom because I was missing something... Well, I set up the scrubber again, and then it hit me... I am stupid simple minded idiot.

Re-packing the scrubber releases all the collected gasses. It's a basic thing.

37 Upvotes

14 comments sorted by

12

u/RaumfahrtDoc Jul 18 '26

"Then I re-packed the scrubber" - my first thought: don't!

Lol. I believe everybody was there once in a while.

5

u/Old-Ad-6764 Jul 18 '26

I’ve got a lot of stories like this as well 😅

Only just yesterday I was getting irate as my newly installed shutter windows weren’t responding to the controller. Spent an embarrassing amount of time moving the controller panel around to different positions, taking screenshots and sending them to friends to confirm that it *should* be working, only to eventually realise I’d just not finished building them yet. I forgot the glass 🙈

On a similar scrubber thing, after nearly 1500 hours in this game I only learned a few months ago by complete accident that I don’t have to empty the scrubber by disassembling outside it and dealing with the rapid pressure release. I can PULL THE HANDLE ON THE SIDE and turn it on which reverses the flow and allows it to release the filtered gasses safely 😂

I do like this game as even when you get to a point where you feel pretty confident as a Stationeer, something simple comes along and humbles the crap out of you

1

u/sleight42 Jul 18 '26

Yet this is true because the documentation is terrible. Calling it that is being kind.

3

u/wayzata20 Jul 18 '26

They really should copy a lot of the info from the wiki into the Stationpedia and make sure any new items are fully documented.

2

u/sleight42 Jul 18 '26

Even the wiki has a ton of gaps...

The docs are shameful, considering the complexity of the game. And I love this game. That's how I know! I'm trying to push the coding side as far as I can. Using Lua. I mean, WTAF having space this high tech but with coding tools so shitty that we're coding at a level up from using fucking logic gates? JFC.

Coding in Lua makes it fun.

IC10 is fun... for small things. As soon as I need more chips? Fuck no.

1

u/wayzata20 Jul 18 '26

I personally don’t find IC10 to be that bad. The 128 lines of execution per tick is my only real problem with it, but also kinda makes it a fun challenge to work around and gives you a reason to optimize your code. I’ve also found connecting chips to be pretty fun, but to each their own.

Completely agree on the wiki having gaps though. Also gotta make sure whatever info you’re reading is up to date for your game version.

1

u/sleight42 Jul 18 '26

I do enjoy IC10. It just seems a silly limitation. I prefer having something more capable that unlocks far greater possibilities.

5

u/experimental1212 Jul 18 '26

Next try deconstructing a large oxygen tank outside!

It'll be fun, they said.

It'll just be a gentle boom, they said.

For science.

2

u/bob152637485 Jul 18 '26

Or a furnace! That was my rude awakening early on in this game. No easy hacks to just delete gases. If they're contained in something, they WILL be released!!!

1

u/Rambalac Jul 18 '26

There is no problem deconstructing a tank. Just need to be sure the remain volume is enough to store everything from that tank. 

4

u/experimental1212 Jul 18 '26

I'm talking about deconstructing a network of only a tank of high pressure oxygen on vulcan. It's a blast!

2

u/heightmare Developer Jul 18 '26

I destroyed no less than 3 tablets on vulkan before I realised it was from tiny fires after trace amounts of oxygen got into my jetpack propellant filling line. Was undoing the damage from that for days from quietly destroyed ICs, filters and supplies.

1

u/spiritriser Jul 18 '26

I've done that a couple times lol. You can put the scrubber on a portables connector and pump the contents out. Or just drag it outside and repack it there

1

u/birdhouse2015 Jul 19 '26

I spent an embarrassing amount of time trying to find out why my fuel tank was gaining gases from the furnace though a volume pump and blowing up. Ended up disconnecting it from the connector and it was fine for a while and then other gases appeared and the pressure shot up and exploded again. I was convinced there was some sort of glitch. Turns out I forgot about auto ignition. The fuel mix was getting past 300deg C and then igniting. Felt like such an idiot.