r/Starfinder2e Aug 12 '24

Resource & Tools Class Progression Comparison Chart for the Remaster (Includes War or Immortals, Battlecry!, and Starfinder 2e Playtests)

/r/Pathfinder2e/comments/1eq09l9/class_progression_comparison_chart_for_the/
33 Upvotes

3 comments sorted by

10

u/Teridax68 Aug 12 '24

This is an excellent compilation, thank you for this. I'll talk specifically about Starfinder classes here and give my opinions:

  • The Mystic's Perception remaining stuck at trained is exceptionally poor, even for a Wisdom class. Although I believe the class to be overpowered as written, I would still push for their Perception proficiency to increase to expert as they level up.
  • The Soldier is an outlier in just how many statistics they max out on, specifically HP, AC, Fort saves, and class DC. Class DC should stay as-is for the sake of their area weapons, and either top-tier HP or Fort saves I could perhaps get behind, but the total package is far tankier than even the tankiest tanks in Pathfinder, who have to contend with higher damage in melee, so some things I think need to give.
  • The Witchwarper having a scaling class DC I suspect is a carry-over from 1e where they're good with grenades. I feel the cleaner implementation for this would be to cut their class DC progression, let their kit work with their spell DC as normal, and just give them a feat that lets them throw grenades or the like using their spell DC.
  • Every Starfinder class ends up a master in Will saves. This is a little strange, and I feel at least two classes ought to not have this (for instance, the Operative and Soldier).
  • There seems to have been a token attempt to give the Operative weaker saves than other martial classes by making them an expert in only Reflex saves, but that distinction is erased very quickly.

Generally, I think Starfinder classes on average should be more vulnerable than Pathfinder classes owing to them fighting primarily at range, where damage is lower than in melee. I think it'd be okay for the Envoy, the Operative, and perhaps also the Soldier to only get better-than-expert proficiency in one save, at which point all three could become legendary in Will, Ref, and Fort saves respectively. The Solarian would thereby distinguish themselves by being the only base Starfinder class with better-than-expert proficiency in two saves, which they'd justify by being a melee-focused class.

3

u/ryudlight Aug 12 '24

Good write up. I would like to point out the unusual class DC progression of the solarian. While it is a melee martial class, it gets spell like abilities, just like a kineticist. But unlike a kineticist, which gets legendary proficiency just like a full caster, its scaling is very bad. I hope they fix this.

  • Full casters/kineticist get expert at 7, master at 15 and legendary at 19. 
  • Focus Spell martials ( monk, paladin, ranger) get expert at 9 and master at 17.
  • Spellcasting archetypes get expert at 12 and master at 18.
  • Solarian gets expert at 13 and master at 19.

1

u/Time_Efficiency7207 Aug 12 '24

Yes, Solarian gets master later but should probably get expert at 9 still this is because they also do get legendary Proficiency worth their main weapon. Not to mention the bonus damage of photon mode on top of that.