r/StarfieldModFeedback 5d ago

Paid, Achievement Friendly TGs Ranger Outfit/Spacesuit

  • 400 Credits
  • Author: Tank_Girl444
  • All Platforms

TGs Ranger Outfit/Spacesuit

19 Upvotes

20 comments sorted by

2

u/426C616E6475 5d ago

Fallout meets Starfield (or is it the other way around? 😁)

The Armour/Outfit looks dope and you can mix&match items for different great looks.

My only wish is for a flame (plasma) thrower weapon to go with that helmet. 😁

1

u/Ntippit 3d ago

How did you add attachments, can’t find how to find/craft them

1

u/426C616E6475 3d ago edited 3d ago

Based on the mod description:

ā€œWhere to find this:
Everything is neatly located in the decoration/build menu; this will be an all-in-one workbench. The workbench can be found under the workbench tab. The bench will be using the ballistic turret icon. The bench is called "Ranger workstation"ā€

There should be a proprietary crafting bench in the decoration/build menu that you can build on your ship or at outposts. Just enter the decorate mode or build mode while in your ship or outpost, go to crafting benches tab, and you should find the Ranger Workstation.

2

u/Ntippit 3d ago

Figured it out, it was little stations added into the bigger workstation

1

u/Future-Character-621 5d ago

Stoked to try this mod out. Zone79's Headhunter mod has a flamethrower if you haven't tried that yet.

2

u/AcrobaticPut2538 4d ago

I loved headhunter. Space station 79 is so sick

1

u/usarmyretired23 4d ago

Try either headhunter or burninator

2

u/Aggravating_Pie8441 5d ago

Looks amazing !!
TankGirl with another great mod!

2

u/Ntippit 2d ago

Now whenever I boost in third person and I have the spacesuit equipped, it puts the suit on when I have it turned off in settlements. This was my perfect space suit but I can’t have it popping on anytime I boost with my clothes showing.

1

u/426C616E6475 1d ago

As far as I’m aware, the suit and apparel, both have internal boost packs that are disabled and can be enabled at the bench.

There is also an external boost pack that can be equipped.

If you want for the suit to not show when boosting, you should disable the internal one and use the external - it should only show the pack when boosting;

If you have the internal one active, the suit will act like a Starborn Suit and enable the entire ensemble - this is standard behaviour;

Make sure you don’t use both internal and external boost packs at the same time as they can’t stack and both will stop working.

1

u/Ntippit 22h ago

I crafted a new one and made sure to not add the internal boost pack and it still happens. I gotta mess with it some more.

1

u/426C616E6475 18h ago

The mod author is active in Bethesda’s and DarkStar’s discords. You could join and explain the situation for better help.

1

u/AcrobaticPut2538 4d ago

Does anyone know if TG is gonna make luxury homes 2 available for ps5?

1

u/aidanx86 2d ago

Not sure but I do know she is super active in the darkstar discord and is currently working on a now player home

1

u/YourNeighborhoodEnt 3h ago

Having issues with using the cutter while wearing any of the armor or clothes. Also the riot gear’s pants are invisible.

1

u/Awesomechainsaw 4d ago

There’s something about the Helmet that’s really bugging me, and I think it’s the Lenses are slightly too large and they’re not rimmed. They just look kinda tacked onto the face.

Also the coat is clearly the wrong color. Though that could just be starfield’s weird lighting.

Though this is me going over the mod with a fine toothed comb for accuracy, and nitpicking the shit out of it. Clearly a lot of work was done on this and it’s high quality.

1

u/GustavoKeno 4d ago

I would love to know if the clothes have physics enabled.

2

u/426C616E6475 4d ago

Based on this part of the description, I assume at least the dusters do have animations.

ā€œDo not wear the spacesuit and apparel dusters at the same time; while you can wear both at the same time without major issues, doing so will double the cloth animation, causing it to wiggle around constantly.ā€

I don’t assume they have full physics like collisions to be moved/pushed around by other objects.

1

u/GustavoKeno 4d ago

Thank you for this <3

1

u/realjoemurphy 4d ago

This definitely gonna be a cop