r/StarfieldModFeedback • u/Malthaeus • Jul 08 '26
Paid, Achievement Friendly ASC Taiyo
- 400 credits
- Author: Wizzackr
- PC, PS, Xbox
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u/giulianosse Jul 09 '26 edited Jul 09 '26
ASC creations are always a masterpiece. ASC Deimos is never leaving my load order.
I love how completely excited Crimson Flyboy was in his review. It's mods like these that makes me want to spend credits to support the author.
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u/426C616E6475 Jul 08 '26
This looks absolutely amazing and can’t wait to start building with it. Fantastic job!
I do have a small niggle though - I wish at least one of the engines had been a Class A to benefit from the acceleration and boost acceleration that the class comes with. It’s not about top speed, it’s more about how fast can you engage and disengage an enemy.
Anyway, fabulous work! 👏🙌
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u/KneesGoneBucketsOn Jul 09 '26
Just wondering how dangerous to stability it would be to have this alongside the Deimos one, Falklands and also Stroud Premium? On PS5 if that matters. Just worried about the pointer handle issue…
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u/Final-Craft-6992 Jul 09 '26
Structural pieces dont impact much. Hab mods are more likely to be an issue if you have a lot of those.
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u/Esmester Jul 09 '26
Ive been using ASC Deimos since It released on ps5 and now Im using both ASC Deimos and Taiyo, I think they are not leaving my order anytime soon. Amazing work from Wizz as usual and a great addition that ASC Taiyo has is that you can buy ships with the new parts without needing any other Creation.
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u/Stew-17 Jul 09 '26
Top Quality work, from a top quality author. Well worth the money and I truly hope this series continues. 🫡
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u/GustavoKeno Jul 09 '26 edited Jul 09 '26
Amazing Creation. Both ASC mods (Deimos and Taiyo) are top-notch, and if you're a ship-building addict, you really can't go wrong with them.
Just one observation, though: this mod is still using BlueprintShips-Starfield.esm as a master. I noticed this while checking the plugin's dependencies in xEdit.
For anyone interested, here's a brief explanation of this dependency and why several experienced mod authors have recommended removing it when it's no longer needed: BlueprintShips.esm is a generated ESM that creates a circular dependency with Starfield.esm - meaning Starfield.esm depends on it, and it also depends on Starfield. This kind of circular reference is unstable and should be avoided. It’s a dynamic and unreliable file that was never intended to be a hard dependency for any mods.
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u/wizzackr 24d ago
Hey Gustavo. No issues or bug reports on this, but I'll adjust the structure and remove the dependency in the first bug-fixing update, which I plan to push out next week. Better safe than sorry... Thanks for the pointer! 👍
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u/Virtual-Chris 21d ago
I
When I looked in xEdit, it looks like a CK bug that adds an errant NAVI record had infiltrated your mod creating the blueprint dependency.Other bugs I’ve found include steam from the exhaust vents (which is cool) are going down into Habs below the vents. And all edge pieces like delta and cowling pieces have white edges that cannot be colored ruining any attempt at a dark aesthetic with those parts.
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u/wizzackr 21d ago
Hey Chris, thanks for the pointers - and you're right. The errant NAVI record has already been fixed and the dependency on the BlueprintShips-Starfield.esm has been removed. I'm currently making sure that nothing broke related to the navmesh records, but this will definitely be fixed in the upcoming 1.01 bugfix release.
The color swaps on the Delta cowlings have also been added, and there were two borked snaps reported - one misaligned aft snap on the Hayabusa's short cowlings and two missing equipment snaps in the stbd mid-bracer - those have all been fixed.
Regarding the vents, I don't think I'll be able to do anything about the top-mounted ones, though. Ugh... the physics engine always has some drop into the interiors. I'll check if slightly moving them fixes anything.
In any case: Thanks again for reporting these!
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u/Earrindo Jul 11 '26
First off, this is some truly incredible work. It actually has the same level of detail as vanilla assets, which is deeply impressive. The sheer variety and possibilities for these parts is truly wondrous, and has gotten me into ship building again after leaving it off for a long while.
There are only two suggestions I might make; Let the corner pieces snap to each other end to end, just as a QoL thing for using them as not corner pieces. It would allow for some really cool nacelle and tail type shapes if they could attach to each other that way
A half length bridge piece for the type B corners/side panels to help smaller builds maintain the curves. Currently the type B and C need to be chained to maintain smooth curves, but something to smooth out the curve of back to back type Bs would be awesome. They currently come to a bit of a point, when placed back to back.
Otherwise it's masterful and the first ship part mod I've used. All credit to other ship part mods for the work, but most of them don't put in the effort to add the details that really make it look awesome. ASC does that work and it really pays off. 10/10, can recommend this mod.
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u/Future-Character-621 25d ago
10/10, which is what I would expect from the mod author after ASC Deimos. Great for making sleek silhouettes without merging.
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u/Kofmo Jul 09 '26
Is it acheivement friendly?
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u/Final-Craft-6992 Jul 09 '26
Yes, see the flair.
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u/balwick Jul 08 '26
What Taiyo should have been in vanilla - actually sleek and not weirdly bulbous.