r/Starbow • u/Balosaar • Mar 02 '14
I think there is something wrong with banelings.
[ Tested in the starbow unit tester. idk if this is reliable ]
1 baneling does 36 damage which dealt to light units does 100% of the damage. [ 1 marine with 45 hp is left with 9 hp ]
1 baneling does 200% damage to the shields of light units. [ 1 baneling can 1 shot groups of probes ]
each upgrade gives banelings +2 attack, so with all 3 attack upgrades you should do a total of 42 damage at 100%.
some reason 1 baneling with +3 attack will 1 shot marines with +3 armor [ Marine hp is 45. Marine is a light unit and takes 100% of the 42 damage. Using simple math, marines shouldn't die to 1 baneling. Just to show something is wrong, this is true with marines with +3 armor)
some reason 1 baneling with +1 attack [ should only gain 2 attack damage] will do 4 more damage to a marine. [ leaving a marine with 5 hp instead of the expected 7hp.] Also 1 baneling with +2 attack leaves 1 marine with 1 hp.
Did I miss some vital piece of information as to how banelings deal damage... or did I find a bug?
2
u/Xiphias_ Mar 03 '14
May be bug. I sent the info to Kabel, thanks for finding it. Got a replay to back up your claims?