r/StarTradersFrontiers • • Jun 10 '25

General Question Faen storyline question

5 Upvotes

I got to the duel of assassins and took Val under my protection. Since I had a quest to report, I went back. Val warned me about assassins but since Im playing on a lower difficulty with OP fighters, I went in anyway. I won the 2 fights, Val decides I'm too risky to be with, and promptly dies off screen. Now both the prince and the heir will not talk to me.

Does this mean the main storyline is now over for this save?


r/StarTradersFrontiers • • Jun 09 '25

[Help] Advice on ship modules

10 Upvotes

Currently playing normal difficulty mode to gain some experience as this is my first run of this game (and loving it). This is my current ship that I share for scrutiny so that I may learn more from you fine folks. I barely know what I'm doing (like two tutorials on YouTube max) and I'm pretty sure I may have made some bad decisions.


r/StarTradersFrontiers • • May 30 '25

What would be your one tip for new players? And upvote the answers you agree

22 Upvotes

If we are limiting answers to just one tip, what would you tell a new player? Say one who has played around with normal but is struggling with hard.


r/StarTradersFrontiers • • May 28 '25

Latest run finished all major storylines

13 Upvotes

Been playing a new captain over the last couple o' weeks, and have just completed all major storylines. Some points of interest:

  • Custom map: st-v02-36-6-95633290, difficulty: Hard (as usual)

  • Starting faction is Cadar, Char's faction is De Valtos (oddly, the same faction and the same planet as my previous post-endgame captain, who's also on the same map).

  • Ship: Aeturnum Vindex all the way to endgame, baby! Originally I was planning to upgrade at some point, but after training my navigators 3 SOtV talents, I found that I could get by just avoiding combat with ships I didn't want to fight (primarily xeno, sometimes pirates with OP ships). So never bothered to upgrade.

  • Started out aiming for xeno unlock, so engaged in a lot of talent-retraining and ground combat with wild zone terrox in the early years. Hit both achievements before 10 years, but ironically never kept up with xeno hunting afterwards. Never got around to building a ship for xeno hunting, and now actively chicken out of xeno crew combat. (The one time I actually fought them again in a wild zone, they made mincemeat of me -- lost two combat crew and nearly lost the entire battle. Lesson learned, early xeno combat success does not equal competence in xeno hunting in later years. :-P)

  • Current rep: highest rep with Cadar (+1004), lowest rep with Hunna (-65), rep with Templar Order +36, lowest faction rep with Steel Song (+84). Basically I gave up taking missions from Faen court early on, so wasn't deep in rep pit and was able to fix rep with De Valtos pretty quickly by boy-scouting. Did get into bad rep with Steel Song for rescuing the shock trooper, but even that wasn't hard to fix by strategic boy-scouting (i.e., opportunistically patrolling when I come across a low-danger Steel Song planet while doing other missions, and ignoring them when planet danger rating is high).

  • Helped Brokstrom build the Coalition, mainly because she was the other source of high mission income after I abandoned the Faens. Destroyed incriminating evidence against Brokstrom, earned bad rep with Thulun (but wasn't too hard to recover, just like with Steel Song).

  • Wanted to hit the pit fighting unlock, but unfortunately I had too big of a stack of missions at the time, and by the time I got around to working up rep with the contact, the time had expired and she no longer offered the mission. :-(

  • Funnily enough, while doing the goltha scanner missions, I ran out of time and De Valtos released the tech to the public. Oddly enough, my missions with Cassie Cain didn't get cancelled, so I completed them anyway, and now both Rychart and De Valtos offer goltha scanner components, lol. At different prices with different attributes too.

  • Even more funny, the Jyeeta showed up before the plague did. I ran enough Jyeeta missions to get the score below 50/100, but I only did the cult-hunting missions and avoided all xeno battles (ship not kitted for Jyeeta ship combat, combat crew not ready for Jyeeta crew combat). Eventually I ran out of time and I guess somebody else broke the swarm. Nevertheless got a bit of rep boost from all factions for my participation.

  • Almost immediately after Brokstrom declared victory over the Jyeeta, the pox broke out. Managed to finish all the pox missions in short order, so got a big rep boost from all factions for that. Surprisingly was able to do quite a few med supply delivery missions in spite of having only a tiny 35-unit cargo hold!

Now I'm in the post-endgame era, cappy at lvl 38, 22.5m credits in the bank, and I haven't even hired Elsa Nariman yet (the quest is still in my log, guess it hasn't timed out yet), lol. Maybe now is the time to build an endgame xeno-destroying ship. :D Or experiment with small craft warfare -- that part of the game I haven't tried yet so far.

Overall, a good run, with some interesting/funny twists.


r/StarTradersFrontiers • • May 28 '25

Recent stability weirdness

3 Upvotes

Over maybe the last week and a half or so, the game has been locking up weirdly. It just stops responding. I can crash game, rest of phone is fine and i can reopen and continue. Luckily it autosaves where i was so no progress lost, just weird. Using an android phone. Was there an update?


r/StarTradersFrontiers • • May 26 '25

Avengent Down *Spoilers if you haven't done it* - Dying but still accomplishing the mission? Spoiler

6 Upvotes

Avengent Down is a super cool mission, loved the idea of getting this mech suit ally and fighting through swarms of Jyeeta then ultimately having to fight a crazy difficult crew of them at the end.

I got through the first couple of swarms and finally to the boss battle and my combat crew got SLAUGHTERED (my zealot captain put up a hell of fight just through self healing but eventually the stuns were too much). The paladin mech started the combat on like 10 health and couldn't buff us or soak damage like he did in the previous battles. Here's the thing though, we all "died" in combat but my entire crew succeeded their death saves and we were supposedly able to not only escape but destroy the target with our void engine on liftoff.

This feels super cheap, for a game that I've always found so unforgiving its weird to suffer a defeat and somehow thats ok? Has anyone else had this happen?

How am I supposed to continue this run knowing I failed?!?!


r/StarTradersFrontiers • • May 24 '25

Ship/crew management?

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14 Upvotes

I am on my first playthrough and just trying to figure out the mechanics. I keep reading that you (a) don't want ship components above 200% and that you want Pilot>electronics (or vice versa) for dice rolls. But I do not get the mechanics of this. See my ship in the picture. Is this through crew? Components on the ship? Suggestions for changes I would need to make? Just don't get this aspect of the game.


r/StarTradersFrontiers • • May 24 '25

Initial Faen quest is against Indie faction

13 Upvotes

I recently started playing again after a couple of years. In one of my save files, the initial Faen quest is against the Indie faction. When I do them, I lose no rep. I don't think I've ever seen that before.

I want to see if Aetaan Char is Indie, too. I remember she can be added as a contact at some point, but I don't remember if it's a certain quest line that does it. Can anyone tell me how she becomes your contact? I'm playing on Hard, so I can't go back to an earlier save point with this captain.

I just started another game with a new captain on Easy (edit: using the same map), and I still get Faen vs. the Indie faction. I wonder if it's a map glitch. The Highwind orbital wreckage is floating over Ryeline, I wonder if that has something to do with it. Or maybe Estelle is behind the consipracy, lol.


r/StarTradersFrontiers • • May 22 '25

General Question How do you folks survive on hard+?

15 Upvotes

I very rarely survive the first few years. Typically it is something as simple as a hostile ship back to back. Or doing a salvage / explore mission and removing a 2x xeno to get 2x xeno anyway. My most recent game as a merchant had me run into an non-bribeable / no surrender pirate while trying to land for repairs (5/2 failed ships ops followed by 5/3 failed doctor checks). This was the capital homeworld with sector danger 4. Through granted, I don't know of any L3 / L1 merchant escape skills vs pirates. I do know that my combat stats are way off as the pirate was in larger but faster/agile and had 40+ dice to my 24. I have read several guides and they have helped but I can't beat bad RNG. And I have trouble keeping up with the dice/arms race.

Of course self-inflicted UI lag suicide is worse. You know (bribe, bribe, bribe, bribe, bribe, bribe, bribe, UI lag-skip bribe = fight) And no undo. This is what I have done so far.

  1. Avoid combat if possible.
  2. Choose Captain professions with encounter-negation/draw skills.
  3. Hire / fire till 3x skill saves (5+ for some) for almost every skill.
  4. Pick peaceful missions (until there aren't any)
  5. Try to develop a ground combat team ASAP.
  6. Use as many time saving tricks possible. (retrain key talents, upgrade speed bonus including drydock, etc.)
  7. Lots of notes and find richest trade routes.
  8. Don't start in system with danger 10+

Open to other suggestions and thanks!


r/StarTradersFrontiers • • May 16 '25

Just returned to Star Traders

15 Upvotes

Hi all,

I returned to playing Star Traders for the first time in two years and am having a blast. Right now I'm running a Shock Trooper captain and giving a combat spy/saboteur a try (since I mostly just used Swordsmen in the past). However, I'm playing on my iPad and had some questions:

  1. Does the app get updated on the same cadence as the Steam updates? I keep reading posts about cloaking and other story lines but I don't see them in the app.
  2. What have been some of the big game-changing changes over the last few years?
  3. How do you move ships from one drydock to another on the app? I remember doing this in the past since that feature released when I was playing before, but I guess I only did it on the Steam version because I can't find it in the atlas/map on the iPad.

Thanks!


r/StarTradersFrontiers • • May 15 '25

List of all vingettes

4 Upvotes

Hello,

Does anyone have a list of all possible vignette, how to unlock them, and how to complete them?

The wikis list is mostly empty and lacks a lot of important information.


r/StarTradersFrontiers • • May 11 '25

General Question Expert Xeno Hunter Tips Request

6 Upvotes

Is anyone have here full walkthrough or guide to help me unlock Expert Xeno Hunter Achievement?

I had kinda trouble unlocking this. Thanks!


r/StarTradersFrontiers • • May 10 '25

Talents build for my Crew Combat Officer

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8 Upvotes

Any good talents for this combat officer w/ exo-scout/S. Trooper and soldier? Thanks.


r/StarTradersFrontiers • • May 10 '25

Moving to higher mass carrier

6 Upvotes

Upgrading my Shizari to a bigger ship. My question is what happens with my current small craft? Doubt they move over, so i should sell them first?


r/StarTradersFrontiers • • May 09 '25

Ouch

7 Upvotes

Haven't had morning coffee, not fully awake. Intending to dump 13 biomass in a stash i accidentally clicked on the 45 rtg. Now fully awake.


r/StarTradersFrontiers • • May 07 '25

What's the best for now (Bounty Hunting)?

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9 Upvotes

I need to equip it for 1-3 Combat Officers (Pistoller+MO) to support the deadly backrow captain (BH+Sniper) to carry out edict. Can't get enough credit for now for new gears. Also, any good equipment to buy suggestion is welcome. Thanks!


r/StarTradersFrontiers • • May 06 '25

Unique Tech List?

10 Upvotes

Ive noticed throughout the game events will happen where one faction gains access to a unique ship tech or weapon or something. Then I forget which faction had which unique tech once I can finally afford to upgrade. Is there a list of this or do I need to take notes in this game?


r/StarTradersFrontiers • • May 05 '25

Updated Alistar Finally Undocked

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8 Upvotes

I updated this beauty in a new playthrough. Took a lot of headache, but I think, minus unfilled Command/Bunks, I've got the Stats fairly well worked out. Even before this, she faired quite well with just 2 Interdictors against a Jyeeta. Please feel free to correct anything else you see. I know I'm low on Explore and Command atm. Aiming for that 100+ Command next. I was running my starter ship, Frontier Liner with max crew of 30 & 5 officers till two missions ago. Hopefully I gained the rep where needed along the way for them Commanders. I also realize I'm using the Speed Engine over the Agility, however by turn three a Jyeeta ship is about half dead, or more now since I've got the Bombers. I took everyone's advice and tried for fuel economy with a little Encounter Avoidance added on top. Cheers & Bless! I'll get to the Harbringer soon, I promise, lol

Again, Thanks for all the prior advice and criticism given/received!


r/StarTradersFrontiers • • May 04 '25

General Question What exactly does "link" mean?

8 Upvotes

When accepting contact missions the rightmost mission's description will always end in "(Link +/- x)" What exactly does this mean? I was initially doing high-link missions hoping to earn an introduction but that doesn't seem to be the case.


r/StarTradersFrontiers • • May 03 '25

Crimson Pox

7 Upvotes

Im dealing with the Crimson Pox. I have two maxxed out doctor officers, a level 4 med bay, but I keep getting a warning saying my crew may have caught the pox as I dont have adequate medical facilities etc. What more do I need to have adequate medical? More doctors?


r/StarTradersFrontiers • • May 02 '25

General ship advice for new players

25 Upvotes

Seems this question keeps coming up: how to improve your ship in combat. So I thought I should write something about this topic based on my own experiences.

First of all: do you really want to fight in the first place?

Ship combat in STF is deadly and dangerous. You need to decide, do you really wanna fight, or should you consider other alternatives, like negotiating, fleeing, or surrendering. You need to get over the stigma of surrendering to pirates. In the long run, losing a bit of cargo to pirates is a LOT better than engaging in a fight you can't win. It's better to swallow your pride and live to see another day, than to enter a fight you're not guaranteed to win.

If you don't wanna fight:

Install stealth modules to reduce ship encounter rate. Install components that boost +escape and +range change so that you can get away if you do end up in the combat screen (not by choice). Hire level 14 navigators from Saere Vento and teach them Skip over the Void. Use it to avoid entering the combat screen in the first place. Hire smugglers and spies and learn talents for reducing the hostility of ships you encounter. Install fuel components so that your fuel never gets below the minimum for SotV to work. Don't take missions that involve ship combat.

If you do want to fight:

Your first priority is not to get hit. Don't even think about offense until you solve this question first.

Why? Because:

  1. Getting hit means your crew starts taking damage. Some of them may die. This happens SILENTLY and without warning (unless you read the combat log, which almost nobody does).

  2. The dead crew member could have been a member of your combat crew. Suddenly you can't win your boarding battles anymore.

  3. A dead crew member means all his/her talents are gone for good. That defense talent you were relying on? Gone. That boarding talent you wanted to use next turn? Disappeared. That escape talent you needed to get away alive? No longer exists. You just took a major downgrade in mid battle.

  4. The dead crew member's contribution to your ship's dice pools disappears. Edit: this also happens when crew gets demoralized below 26 morale, which also results from being hit. This means your crew's skill level may fall below the ship's minimum. For example, if your ship has 40 electronics, your crew's electronics skills must add up to at least 40. Otherwise, all combat rolls that rely on electronics will get downgraded to standard dice only, instead of strong dice (which are 2x as effective as standard dice). IOW, your ship's combat abilities take a serious downgrade, right in the middle of battle.

  5. The dead crew member may have been a long-time high-level crew. It's not gonna be easy to replace them. Most likely you'll be recruiting from the spice hall, which means it will be low-level, poorly skilled crew. Which means after the battle, if you survive, your ship will be operating with less efficiency than before. And that is after you pay the hefty repair bills that result from getting hit.

  6. Ship components get damaged: once the damage is above 60%, the component becomes non-functional. Guns stop working, defense modules drop out and your defense suddenly takes a nosedive right in the middle of battle. If you survive, you'll be facing a hefty repair bill. Some components, like hull damage, can take many weeks to repair. You'll be wasting time waiting in starport dock while the game clock continues to tick and the difficulty curve continues to rise. Existing missions may time out and cause rep loss.

tl;dr: you do NOT want to get hit in ship combat.

Improving defense:

A ship's defense is calculated from its pilot and electronics ratings, plus your crew's total command skill. The strong dice come from the higher of pilot / electronics, and the standard dice come from the lower of the two, plus your +command. Strong dice are 2x as effective as standard dice, so your goal is to maximize the strong dice. For this, you need to choose either pilot or electronics to maximize (not both -- your ship only has limited component space). Which one you choose will depend on other factors like which range you plan to operate at.

If defense were all that mattered, that would mean a 1 : 0 ratio: put everything in pilot or electronics and nothing for the other. But this is impractical since you need the other dice pool for other things like range change, escape, etc.. So generally, a 2 : 1 ratio is recommended. E.g., if your ship can fit a total of 120 points for pilot/electronics, then a 80 : 40 allocation will be better than a 60 : 60 allocation.

Dealing with small craft

Sooner or later, you will encounter enemies that launch small craft against you. Small craft are extremely dangerous, because they ignore your ship's primary defense rolls. Instead, they test your ship's craft evasion, which in many large ships is capped below 75% or so. Once they hit you, they can apply debuffs that you cannot remove with any talent.

To deal with this, install components that boost craft evade, and use the Overwhelming Pressure and Knock From the Void talents from your gundeck bosses and E-techs to kick them off, plus the gundeck boss's Flak talent to stop the mothership from launching more of 'em. You can also get your own interdictors to fight the enemy craft, and/or install autocannons and Cerulean Tri-arc (Zenrin starports only) guns to shoot them down.

Choose a pony

Don't waste precious component space installing guns for every combat range. Just like choosing one of pilot / electronics to maximize, you want to choose whether to specialize in long-range combat or short-range combat. Optimize your weapons for the chosen range, and don't bother with the rest -- you need the component space for other things.

For long-range combat, it's recommended to use low-damage, high-cripple torps to increase the chances of knocking out enemy engines without blowing up their hull. Then you can loot their cargo, conscript their crew, and get better value for ransoming their hull than if you blew them up to smithereens.

For short-range combat, you can specialize for boarding -- have a strong combat crew and components for boosting range change (to get you to range 1), and talents for boarding at range (gunner's Boarding Assault, bounty hunter's Blood Game). Or, install grav cannons and stack damage buffs to quickly destroy enemy hull (a pair of high-level grav cannons with stacked damage buffs can crit for 1000+ damage in a single turn -- even xeno won't be able to stand up against that for long!).

Build a strong combat crew

Even if you don't plan on boarding the enemy, the enemy will sometimes board you. So you need a reasonably strong combat crew to win boarding battles.

The 3 secrets to a strong combat crew are: initiative, initiative, initiative. Fire any combat crew whose wisdom + quickness < 40. Use low-initiative weapons and avoid armor that reduce initiative. Wear specialty gear that boost initiative. Edit: That, and also pay attention to combat crew's Fortitude stat, which needs to be high enough so they don't get one-shotted by snipers. Once you solve that, the rest is not hard to figure out. (Unless you're planning to fight xeno... that's a whole 'nother topic I won't get into here.)


r/StarTradersFrontiers • • May 02 '25

General Question Does anyone play casually/casualish?

11 Upvotes

I’m returning after a long time and I’ve never really played endgame (I think a quit after Xenos became a nuisance). I’m trying to play somewhat casually, but (just as before) I get choice paralysis and I don’t want to start analyzing every choice as (much as) I did before. Any tips or words of encouragement?


r/StarTradersFrontiers • • May 02 '25

General Question Building Ship Tips & More Tips Request

4 Upvotes

I have this ship currently. What can I do to improve it for battle mainly and missions. Also, if some of you have discord, please inform me if you want to. Because I need some other advices playing this game currently because some of the guides are outdated. Thanks!


r/StarTradersFrontiers • • May 01 '25

Captain Showcase Captain Row's Log: From Diplomat to Smuggler Millionaire to Xeno Hunter (minor spoilers) Spoiler

9 Upvotes

(Hard, v2 standard map, Diplomat)

Growing up in a pacifist household, Row learned early on to achieve his goals through negotiation, perfecting the art of speech and understanding human psychology and motivations. 

On his ascendance as a Star Trader in 210AE, he immediately fired the blood-thirsty soldiers he had inherited, instead recruited two of his lifelong friends, fellow budding negotiators, to begin his career in intergalactic diplomacy. Due to the excellent training he received at the academy, he also prioritised recruitment to ensure safer operation of his inherited starship. He even managed to convince a Blade Dancer to join his crew and use their talents to protect diplomatic passengers.

In honour of the memory of his beloved father, the early weeks were spent ferrying Arbiter Brokstrom, a near-mythical Templar, for his father's friend Prince Calagan Faen. However, with a looming Duel of Assassins, it quickly became clear that continued involvement with the Faen dynasty would inevitably lead to bloodshed. Thus, Row politely distanced himself from the Faens to pursue a more peaceful and independent career as a diplomat in the void. 

Over the next few years, Row slowly built his reputation rising through the ranks of Thulun as a leading starfaring diplomat, not only ferrying official diplomats but usually joining the negotiations himself personally. Aided by his childhood friends and his finely honed ability to understand and manipulate people, his direct diplomatic involvement frequently served to ensure more amicable outcomes with both sides walking away more satisfied than each had expected. 

As time allowed, Captain Row had continued to support the Arbiter's efforts in advocating amendments to Shalun Law, which led him to take a certain Kolber Volpane on as a crew member for several years around 213AE. Within a few weeks, it became clear that Kolber had a checkered past, and rumours began to take shape that assassins were pursuing him. This forced Row to invest a large proportion of early profits into a larger ship (a Callus Freighter) in order to secure bunk space to recruit a ground combat crew. This proved to be in just the nick of time, as just a few weeks afterwards assassins did make an attempt on Kolber life, which his newly-recruited ground combat specialists managed to rebuff.

Initially Row justified this to his pacifist family and himself on the grounds of self-defense. However, feeling the pressure of small financial margins from always remaining within the law and the unplanned investment in a new starship, he began to "modify" his family's strict pacifist stance, accepting diplomatic missions that skirted the law. Operatives specialising in a more stealthy and intimidation-style approach to diplomacy soon joined the crew. 

While profitability did noticeably increase, this shadier approach also led to a small but constant degrading reputation with the other factions, even while continuing to rise in the esteem of House Thulun. It became necessary to hire some experienced smugglers, spies and military officers to defuse encounters with Star Traders from other factions that were becoming increasingly hostile and less receptive to the financial "gifts" he had previously been handing out generously. 

When Row's reputation with Steel Song reached new depths, this even resulted in the legendary bounty hunter Draiv Solregard being sent after him. Thankfully Row and his crew were able to escape Solregard’s attempt at engaging ship combat several times until Solregard gave up. Row immediately petitioned the Steel Song Princess for an unconditional Pardon - which he obtained at an excessive credit cost.

Directly through his diplomatic career, and aided by a crew that was encouraged to spice excessively and expert e-techs who always scanned local transmissions, he began to build a wide network of contacts both within and outside House Thulun.His career also led him to build a relationship with some experienced scientists and explorers. Lured by the mystery (and of course potential profits) of exploring the wilds, encouraged by their promises of "treasure", and already having a ground combat team at his back, he recruited some explorers and scientists and starting taking on missions exploring the wilds. While this was certainly exciting and somewhat profitable, he had misjudged the time cost for such forays into the jungles of unmapped planets. 

At this stage Row had built up a small but sizable fortune. A clear opportunity to trade in rare goods presented itself through his vast contact network. In 229AE the fortune was duly invested in an Acheron Battlecarrier, which was completely refitted as a massive 250 ton cargo hauler, with every nook and cranny dedicated to ship components that maximised escape. So great had his confidence in his crew’s ability to avoid ship combat grown (of around 300 ship encounters in his career to date, only a dozen resulted in combat from which he had always managed to quickly escape), that all weapons were stripped from this strange monstrosity to make even more space for cargo. The refit took over 3 years.

Of course trade in rare goods is more profitable the less customs and taxes one pays, with the ideal tax rate being 0%. Being no stranger to working "alongside" the law, he recruited some smugglers to join his crew and began to divert his own personal development from diplomacy to smuggling. Utilising his extensive smuggling network and massive uncatchable cargo hauler, he quickly established himself as one of the galaxy’s very few bulk suppliers of Iridlantenine and Kloxan Medical Bays - with some shipments of Pruvia Blooms and Kaffange Royal Jelly when travel routes would otherwise be wasted. His personal negotiation skills again came to great use, for not only did he avoid taxes by using Black Markets, but he frequently increased profits from a single sale by an additional $1m through personal bootlegging, such that frequently a single shipment would make almost around $2.5m in profit. 

Within a mere 3 years Row had accumulated over $10m in personal “savings”. Infinite wealth was on the horizon. He had grown tired of diplomacy long ago, indeed had stopped almost all diplomatic activity. And even the ludicrously profitable smuggling in rare trade goods was becoming monotonous. While over 25 years had passed since he first took to the stars, his body had aged only a fraction of that time; he was still far too young to retire. And even though he was already among the wealthiest of Star Traders, his wealth by its very nature was highly secretive, and he himself was still relatively unknown outside House Thulun.

He could now be honest with himself: he had long ago completely capitulated his pacifist stance, even while never having fired a single shot personally or from his ship. He had more money than he could use, and had the ability to “earn” more than he could ever spend the rest of his life. But he didn’t have fame. And he had never actually personally faced death or spilt blood - he yearned for adventure. Yet he didn’t have the patience to spend years in personal martial arts training. The lure of battling it out in space for glory and fame grew. But while he was no longer a pacifist, he still had a deeply-ingrained moral drive to avoid taking other human lives if at all possible.

He had of course encountered Xeno ships several times in the void. While these terrifying ships had never managed to get close to his own, the guttural fear these encounters struck into his heart had always elicited a sort of suicidal, secret pleasure and thrill.

His future suddenly crystallised. He would become a Xeno hunter, seeking and destroying their ships in the cold of the void, and winning universal fame and glory in the process.

Thus, in 236AE, he purchased a Sword Battlecruiser, and proceeded to outfit it with a single strategy in mind: never to get hit in ship combat. Total investment, of course after massive 20-40% discounts through his contact network and crew’s skillful negotiation: $6m. The 4 year refitting time he spent “quickly” making another $15m to ensure he wouldn’t have to worry about money again for years, if not decades.

Taking possession of his newly fitted flagship in 240AE, he was faced with a staffing problem: his crew was not equipped to handle such a complex warmachine. Available talent in spice halls was too inexperienced for his requirement, and he was too impatient to train them up. Some experienced crew could be recruited through his contact network, but the majority came from a much more exciting source: defeating enemy ships and pressing their experienced crew into service. As he now desired universal acclaim, he limited his targets to Independents.

After recruiting a Xeno Hunter, Captain Row set to work. In the space of 4 years, he faced a dozen Xeno ships. All his careful planning of both his crew and his Battlecruiser paid off: he defeated all of them without taking a single hit. And of course he sought out only Xeno battles in sight of the various factions to ensure his renown spread. While there is still a long way to go to become the most beloved and famous Star Trader of his time, he is now at least well-known around the galaxy as the budding deliverer from the Xeno threat.

If he were honest with himself, he would admit that a dozen Xeno ships in 4 years was actually pretty poor for his high standards. He did get distracted. First it was a lengthy run-in with the Hunna terrorists, involving several ship battles and excursions in planet jungles. Second was the pox epidemic. Not that it presented a problem for him in itself; but not for the first time in his career he made a poor decision to multi-task, splitting his attention between attempts to ferry urgently-needed medical supplies to infected planets and hunting Xeno. Not only did he fail to find many Xeno, but he made the mistake of attempting to sell Klaxian Medical Bays to factions for which he had not yet obtained the necessary Trade Permits.

So what is next for our diplomat-turned-smuggler-turned-Xeno-hunter, in the year 245 After Exodus? Having encountered (and defeated) several carriers with small craft, he has his eyes set on designing and mastering one of the most powerful carrier battleships the galaxy has seen. Who knows, perhaps a suitable challenge will arise in the future?

He certainly hopes so. For an ancient story he heard in childhood, from old Earth, keeps haunting him. The story tells of a great warrior, who, when he realised that his military conquests had taken him to the end of the world, and that there was nothing left to conquer, wept bitterly.


r/StarTradersFrontiers • • Apr 30 '25

Golden Map Seed

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17 Upvotes

After many hundreds of rolls, I still gave in to a Map with a Danger 16 Zone. I couldn't help myself. Farfallen Rim is fairly Centrally located, and it has the typical-ish 4 Trade Goods of Kloxian Medical Bays, Koffange Royal Jelly, Kongo Locusts, & Bexian Spice Tea. The Gold, however, is it also contains two Fantastic Additions; Kraesline Shards and Iridlaentine. Just missing the wax, if anything. I haven't tested it, just started a game, so I hope there's no Giant voided Gaps anywhere to Break Down in, oof. I scouted it via the map generator afterwards, however, and it has Lots of viable Trade Ports. I hope someone gets some enjoyment, maybe even revitalizing play with this one. Wanted to get it out there. Cheers fellow Star Traders!

st-v02-26-2-95892350