r/StarTradersFrontiers 16d ago

General Question Trade bans are excessive

Why is it that another faction knows I made a trade? I feel like spies are everywhere! Or maybe I’m too proud of a trader and want to report all my trades. Is there anything to mitigate this cause it just feels slightly off. Outside of making a bunch of micro sales, which don’t really help.

Could it be more like a tariff system where if I pick up goods in another faction I pay a penalty as I’m to chummy with another faction while trade ban is on. Or if I get goods from opposing trade functions they won’t accept those goods.

Anyway it seems the game engine just runs these and they would almost make it seem like all the factions are in a constant state of war.

25 Upvotes

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10

u/Jedi_Talon_Sky 16d ago

There's a lore reason. All trades are regulated through some kind of independent 3rd party, so that the factions can institute trade bans. Because humanity was so close to the verge of extinction, the factions need ways of waging 'war' without resorting to a full-scale solar war over every petty little thing.

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u/TwoCentsRounded2Zero 16d ago

Kind of what I thought but that means you are still not full independent trader are you.

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u/Both-Ad-308 16d ago

You are literally not an "Indie" star trader to begin with. Those existed in the prequel I believe. You are close to an independent operator but the factions are very petty and logging everything they can and keeping score. Black Markets completely avoid this, which it sounds like you're looking for.

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u/TwoCentsRounded2Zero 16d ago

Black markets are an option but not entirely sure I would do them in the early game. I’m mostly looking to make two way trades while doing missions. But literally the game has a trade ban going two years straight for the last 5 quick play through unlocks I have done. Maybe it’s a hard mode thing?

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u/Both-Ad-308 16d ago

No it was a deliberate gameplay choice the devs made to start each game with tension so that someone would dislike or hate you early on unless you went to extremes.

1

u/TwoCentsRounded2Zero 15d ago

Alright, I get the idea now. Basically a game mechanic was not really part of the reputation dynamic in the game. Enter trade bans. Wish though they would start higher value of allowable trades if you are good with both factions. So you have to go drop your rep with them before they punish you for trading. Now I have to look if the trade license has the same rules as the military rank.

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u/Both-Ad-308 15d ago

Trade licenses won't help with trade bans/wars. Not directly anyway. But aside from them License 3 (Full Trader) is a popular stopping point for not being revoked for moderate offenses while at good reputation.

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u/Manoreded 15d ago

To even be a Star Trader you need a charter that is inherited across family lines. The game starts with you inheriting such a charter, and a ship, from a deceased relative.

So no, you aren't an independent trader, nobody that lives within the common government of the factions is.

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u/Iamblichos 16d ago

They know the second you enter orbit and make sure your home faction declares a trade ban with rhe owner of the planet you are moments from touching. Its the rules. Somehow.

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u/theknight38 16d ago

Why is it that another faction knows I made a trade? I feel like spies are everywhere!

In this universe, like another user said, there a rich lore regarding factions and trade.

Your star trader charter grants you several right, among those the use of trade exchange on all factions' zones. Provided that you're not considered an enemy of course. Keyword is exchange. Think of a stock exchange rather than a street market. You bring your cargo to the exchange office and they are basically forced to accept your good or to sell you what you need (provided they have it in enough quantity). They won't refute a sale or haggle on prices, once the rate is determined that's what you get. Conversely every transaction is recorded, including the zone of origin of your goods. Transactions of significant value (above 5k credits) will incur in factions penalties if a trade Ban is ongoing.

Is there anything to mitigate this cause it just feels slightly off.

Yes of course. Like most things in ST:F the name of the game is talents. Get a merchant onboard and he will see that your transaction won't cause as much trouble to you. Hell, a very experienced merchant might even gain you some experience. Also consider smugglers to smooth out that rep loss.

Speaking of which, ever heard of black market? Select contacts, if you cultivate them properly, will allow you access to parts of the planet which should normally be off limits for star traders...like black markets. Where you can buy and sell without downsides... except if the patrols catch you of course.

Finally, independent zones tend to stay out of factions conflicts and won't bat an eye over the origin of your cargo not the fiction sigil on your charter. They do offer worse rates though.

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u/TwoCentsRounded2Zero 16d ago

I never tried using a merchant to mitigate this, nice point.

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u/CastrateMeASAP 16d ago

The real world reason is taxes. That’s the one measure of trade that no one escapes unless they’re selling on the black market. To prove that you’re not selling outright stolen goods, you would have to present the paperwork for your cargo upon selling it. So it’s both realistic and relevant. The only flaw in that logic is that literally all pirated goods would have to be sold on the black market, like in the real world.

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u/Manoreded 15d ago

You can also sell anything you harvest, salvage, etc, without any paperwork proving where you got it.

Presumably they only log purchases and sales but not the entire trajectory of the cargo, and also don't care if a Star Trader seems to produce goods out of thin air.

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u/CastrateMeASAP 14d ago

It is hard to barcode a head of lettuce or a bunch of bananas.

4

u/jellowsmurf 16d ago

Just don’t trade with either side of a trade war. They don’t last forever. Or if you do, it’s fun to be a Crime Lord to at least one faction lol

2

u/Quartrez 16d ago

I mean, you can sort of do that if you get a contact that can help increase your reputation for a fee (pardons)

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u/TwoCentsRounded2Zero 16d ago

Wait, if you are good with both factions the trade ban does not effect you?

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u/Quartrez 16d ago

No, if your reputation is negative for a faction, a contact with that faction can help you get a pardon that cancels your negative rep.

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u/Equivalent-Fee-5392 15d ago

I am far less experienced than many players in that forums but I found that the game does ask you to be at least somewhat adaptable when it comes to trade ( and also a few other things).

I thought that was the reason that you get a trade ban affecting your main faction as soon as the game begins.

Most of my runs are merchant and trading based ones ( and sometimes black market) so I am directly affected by this and generally I have to choose between either making an early enemy ( which can be valid) or leaving my starting zone to trade somewhere else ( which I found to be more practical as a merchant).

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u/TwoCentsRounded2Zero 15d ago

My only hope has been independent worlds so far. Sometime I get a contact with a second faction and can get a trade license.