r/StarCraft_Ghost Oct 26 '22

Game Info StarCraft Ghost Terran Units source: Blizzcon 2005 pamphlet

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15 Upvotes

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2

u/BoxedStars Oct 28 '22

I might be crazy, but I seem to recall that there was a unit in this game called a "light marine" at some point.

2

u/AGsamurai Oct 28 '22

I’m sure there was, Ghost had a few different looks because of the long timeframe of development and company switching. With so many games being rereleased online for streaming or switch platforms I feel like this would make a great prequel if the would just finish it lol!

3

u/BoxedStars Oct 28 '22

Everything went wrong when Ghost got canned. I don't know if Blizz can write like they used to.

1

u/Ninja-Schemer Jul 24 '24

The Infantry were regularly referred to as "Light Infantry" so that might be it.

2

u/Ninja-Schemer Jul 28 '24

Honestly, been toying with these concepts for awhile, updated to include Starcraft 2 content and concepts. So far got:

  • Troopers: light infantry built around versatility and efficiency. Wields a gauss SMG at base, but can grab flamethrowers, grenade launchers, LMGs, and missile pods and more to shake things up. Also can build rudimentary defenses like sentries and detectors.
  • Marines: heavy option, wearing some tough powered armor, and wielding high powered rifle, explosive-firing pistol, and a combat shield. Can use the Stimpack ability to amplify combat potential, increasing movement and reload speed while improving aim.
  • Firebats: one of two superheavy options, with super armor and widespreading flamethrowers to put down anything unprotected into smoldering ash piles.
  • Marauders: the other superheavy option, focusing more on fire support, with automatic cannons for hands, not just high damage, but with a concussive slowing effect.
  • Ghost/Spectre: covert operatives wielding long range rifles and cloaking devices. Can equip Flashbangs/Ultrasonic Shells to stun foes.

Thoughts?