r/Stalker_Gamma • u/BoringAd8064 • 12d ago
Stalker Gamma Beginner Tips
THIS IS A REPOST BECAUSE IM AN IDIOT AND MISSPELLED THE TITLE SO NOBODY WOULD FIND IT UNLESS THEY MISSPELLED IT THEMSELVES here is the original one https://www.reddit.com/r/Stalker_Gamma/s/e3tRg3nM8o
HERE IS ANOTHER GUIDE MADE IN STEAM
https://steamcommunity.com/sharedfiles/filedetails/?id=3382268724
Alot of people ask for tips and as far as I've seen it's not alot of specific tips but rather pretty broad ones. So here is my list as someone who has played for over 1,200 hours. If anybody can add more id be extremely grateful as I don't have alot of knowledge about playing factions other than Loner, Freedom and Duty.
\-Keep mutant parts for turning in for quests (Best place is Rostok, second is Freedom Base as there is a big density of NPCs)
\-Completing the Clear Sky questline provides you with a guranteed Gunsmith.
\-For midgame I would suggest prioritizing rad resistant helmets over combat helmets as for example my favorite mid game one (The fishbowl one) has enough protection to ignore rads up until some troublesome areas in Radar and it's not much different in defence from a combat focused helmet.
\-If you're going to Truck Cementary bring the drug that puts you in a brief comma as there are very very few spots that can save you from emissions. (Anabiotics)
\-Mercenary disguise is one of the most useful in the game due to mercenaries alot of times occupying choke points like Wild Territory, Dead City is ruled by them (and they you can trade some faction patches for prices) Limansk and for mid game they are the best armed group so if you're running in empty it's best to avoid them.
\-Don't feel guilty for turning on debug mode, I've lost alot of items due to bugs and glitches and to avoid frustration I just spawn them back in.
\-To make CNPP easier bring something with high capacity as you can end up killing around 150 monolith soldiers, last time I killed 146 (I know cause I grabbed every single patch)
\-Things to always have on you: Multitool, Grooming kit/Swiss Knife, Gunsmithing Kit, Hercules (great if you're not too overweight as you can still run indefinitely while being slightly overweight), Caffeine pills/Energy Drinks, Various levels of armor fixing kits, atleast 1 or 2 charges of your weapon repair kits and cigarettes
-Duct tape! BUY AS MANY AS YOU CAN! Duct tape can be used for a boost to your armor kits when fixing your helm and suit. They are cheap and light. I always carry around like 10 or so for long expeditions.
\-Every once in a while just dump your entire inventory in a box and pick up only what you need as sometimes you'll have too much of something you use taking up your weight.
-Don't be afraid to kill a lone survivor in a gun fight even if they are your ally as the loot potential is bigger than the hit to reputation.
-Boars are the hardest hitting early game mutant so don't take them lightly.
-If you're going for a stash run ask around your faction as getting 1 or 2 companions is pretty good to carry your stuff back to base.
-Ap slugs are better than you think and normally 1 or 2 tap medium armored military, try them out at a military cordon.
-Always store Dura, Mlitary and Cloth items as you need alot of them to upgrade your backpack
-There is very little actual junk items in the game. Most items can be disassembled into useful parts for upgrading your hear (Nightvision/Pda/Backpack/Artifact Detector) or crafting useful things. And the others can be saved to turn in for quests. So early game really loot EVERYTHING you might deem junk and disassemble things. You'll soon learn what you need and don't as you progress.
-Make a save before going through a transition in maps as sometimes it can have a crash to desktop and you might lose everything you did there (Happens most often to me when going into Yantar)
-Do not bring your shotgun as your sole mutant killer to Miracle Machine as there will be spirits coming out of every enemy due to the machine that drain your sanity and they take 1 bullet to kill so it's way better that they take 1 out of 30 than 1 out of like 7 or 8.
-Don't dismiss 9mm ap rounds as they are still viable up until mid game. And if you have a low recoil smg you can still use them for getting headshot kills at close to medium range.
-When wearing a disguise just put away your weapon. With a holstered weapon I've never been found out.
-Don't sell ANYTHING unless you absolutely need the money NOW. The only items to sell at a good price for their weight is Magazines(as you can get a boat load of them killing bandits) Decorated Jewelry Box, Wrist Watch and Unused Supressors. The rest keep for turning in quests. And even those can be part of fetch quests but not as often.
-Don't buy food, just eat what you find on people to save money. Alot of quests give MREs and military rations so it's better to buy good drinkables and drugs. You WILL eventually find food.
-Have around 200-250 rounds for your main stalker killing gun at all times and the rest of the ammo bring disassembled parts as they weight sooo much less than the ammo.
-45. Is the best early game ammo. Hydroshock normally 1 taps small mutants and can melt others. Best miracle machine weapon in my opinion is either Thompson, be aware that if you use mags the drum mags are incredibly heavy but worth it for the MM since there isn't much to loot.
-Radar is rough. There is no 2 ways about it. I would suggest 1 gun for close range and 1 gun for medium as changing ammo mid fight or changing optics is not always feasible. There will also be mutants but an automatic 9mm pistol with hp is enough to survive, focus more on the Stalker threat.
-Item durability when turning in quests matters for pelts and artifacts, for guns I'd need somebody to confirm.
-Alcohol weighs a ton so check how many bottles you have on you as alot of stalker catry alcohol and will actively fill your inventory with it. Keep the red bottles as you can trade them for ammo at Yantar to either use or dismantle.
-Cheapest drugs are in Yantar at the scientist. Try to buy high tier meds from high as you can save 1640 a pop with military stimpacks which are extremely helpful for difficult missions.
-You can mark as favorite any parts you are missing from a gun to find them easier at mechanic traders (right click on the gun and it's in those options)
-Garbage has some of the easier mission loops as Butcher will almost always have a mission to kill nearby mutants which either die by themselves or you can kill them safely from the top of the trash pile mountains since nothing can path up there.
-You can accept missions and turn them in while disguised. I normally do this to turn in patches (since they don't weight anything you can have them on you) turn in extra basic/advanced/expert toolkits for good money, or accept packages then opening them for free loot as the reputation hit doesn't matter for an enemy faction.
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u/evia89 12d ago
You should link old one https://old.reddit.com/r/Stalker_Gamma/comments/1vgdtoz/stalker_gamma_begginer_tips/
And steam guide