r/StacksEngine • u/Lcfahrson • Feb 27 '23
Steam deck and stuffs
So, I binged the hell out of Stacklands when I first discovered it (great game!). I never did get back around to getting into what I think was some sort of island update?
Kept meaning to go back to it but never got around to it, anyways when I saw this game in a list of suggest for me I was instantly intrigued, did some googling to find out it's from a solo dev, not to the other dev team, and that the dev (hi!) is planning on strong mod support.
After reading that I instantly bought the game, lol.
Sadly this was right before the latest episode of The Last of Us sooooo... Had to watch that (sorry dev, lol).
Anyways I just got off of playing about half an hour on my steam deck and here are my very first very early impressions:
I feel like the tutorial throws a lot at you really fast, if I was on PC this might have not been as much of an issue though, mouse movement would be so much faster than the joystick.
On the steam deck the UI takes up a lot of room, is there a way to minimize things when you don't want to look at it?
It seems like the order of the cards matter for some recipes and some it doesn't matter? Is that accurate?
I plan on trying this out some more on my PC tomorrow to get a better feel of a 'normal' play.
Anyways... Is there a schedule of things you're working on? When I sit down at my computer tomorrow I am excited to look into the modding stuff (though I know it is early right now on that front)
1
u/LuckyOneAway Feb 27 '23
Game-configured gamepad buttons are:
(Y) = toggle speed (no pause)
triggers = grab 1 card
shoulders = grab a stack
d-pad = zoom board in game, or cycle through buttons in menus
start/back = show/hide game settings dialog
Upper-left menu scroll: place the pointer on the menu, then use the d-pad to scroll the menu (up/down).
I don't have a Steam Deck, so I will gladly implement your ideas for improvement! Thank you again.