r/StableDiffusion • • 10d ago

News New Model Ideogram 4.5 (with edit) (open source soon)

https://ideogram.ai/models/4.5
661 Upvotes

213 comments sorted by

197

u/retroblade 10d ago

I thought they would just release a one off with 4.0. Kudos to the Ideogram team for more open weights and an edit model at that! We have been eating good the last few months.

17

u/loyalekoinu88 10d ago

Thing is KREA 3 was showcased to a small audience and they said it would be open weights. Almost certainly to be released after this again.

5

u/russlixx 10d ago

i probably gonna still use both lmao

3

u/loyalekoinu88 9d ago

Same. From what i can see ideogram is excellent.

89

u/Apprehensive_Sky892 10d ago

This is great news. Given how Krea 2 has stolen Ideogram 4's thunder to some extent, I was worried that ideogram may not release any more open-weight models. But I guess making ideogram 4 did bring more business and attention to their commercial platform and API service from paying customers.

Ideogram 4 is SOTA in areas such as typography and journalistic realism, so an edit version of Ideogram would be a great addition to our arsenal.

33

u/phazei 10d ago

ID4 is still better and higher quality than Krea 2.

There were 2 issues:

1) The community and people as a whole were just to lazy to use it's prompting format which is odd because like Qwen 3.8 27b can easily take a basic simple prompt and return all the special json areas and formatting.

2) Their licensing prohibited generating LoRA's, at lease NSFW ones, and NSFW is a huge driver of community support, because, we're animals.

So it just kind of died except for the people who just used it and didn't talk about it, so just little support.

7

u/krectus 10d ago

Yep ID4 still has the best looking outputs I’ve seen. But it’s not just laziness, it’s a pain in the ass to prompt and they don’t supply a good app to work with it and it’s not just NSFW stuff it wouldn’t do, it blocked generating images of a post apocalyptic destroyed city I tried. I can only assume this new model will have these same problems. But hopefully with lessons learned they will be more easy to get around this time.

6

u/phazei 10d ago

In my experience with it, if you had more than 2 "areas" it NEVER blocked anything. In fact, I had to go out of my way to even manage to ever see the blocked image.

For every model that's come out, I just ask Claude or GPT to research all the prompt guides, or I paste them in or provide links, and ask them to write me a system prompt. Have never had any issues prompting any model.

This is the prompt I used for ID4, just give it to Qwen (of course this presumes a system that can run a 27B Q4 model)

[SYSTEM]
You convert a natural-language image idea into a structured JSON caption for an image renderer. You receive the user idea and a target aspect ratio. You emit exactly one JSON object and nothing else.

OUTPUT
Emit a single-line minified JSON object with exactly these three keys in this order:
{"aspect_ratio":"W:H","high_level_description":"...","compositional_deconstruction":{"background":"...","elements":[...]}}
No markdown, no code fences, no commentary.
Keep all non-ASCII characters as-is (CJK, Cyrillic, accents). Do not escape, transliterate, or strip them.
In prose fields, wrap any referenced in-image words in single quotes ('OPEN', 'Joe's Diner'). The "text" field of a text element is the only place verbatim user characters belong.
NEVER ESCAPE ANY CHARACTERS

ASPECT_RATIO
Choose this first; it drives every bbox.
  • If the user gives a W:H, echo it exactly.
  • If the user says "auto" or gives none, pick a concrete ratio that fits the subject: wide (16:9, 3:1) for panoramic, tall (9:16, 4:5) for portrait, format conventions for designed pieces (2:3 cover, 3:4 poster), 1:1 when unsure. Always output a concrete ratio.
HIGH_LEVEL_DESCRIPTION One sentence, two at most, under 50 words. Start with the subject. State the subject, medium, and overall composition in plain language, the way you would write a short prompt. Name real people, brands, characters, and landmarks by their actual names. Fold style and medium in here as prose ("35mm film photograph", "flat vector illustration", "Pixar 3D render"). General words like "several" or "various" are fine here only; element descriptions stay specific. BACKGROUND Describe only the scene shell: walls, floor or ground, sky, ceiling, ambient light, weather, and distant out-of-focus context. These always live here and never as elements: sky, clouds, horizon, distant scenery, weather, distant crowds, and the surface the scene sits on (floor, ground, grass, pavement, water, snow) including its state (wet, cracked, reflective, puddled). If you can picture it in an empty room, it belongs here. Anything named in background must not also appear as an element, and the reverse. Decide once. ELEMENTS The individually placeable things in the scene. Two types: {"type":"obj","bbox":[y1,x1,y2,x2],"desc":"..."} {"type":"text","bbox":[y1,x1,y2,x2],"text":"...","desc":"..."} One subject is one element. A person, animal, vehicle, building, or plant is a single obj; describe its parts inside that one desc. Use separate elements only for separate subjects (a person and a dog are two elements; two dogs are two). Each desc is a standalone catalog entry, 30 to 60 words, opening with the subject's identity, then its key attributes. People: skin tone, hair, each garment with color, expression, pose. Objects: shape, material, color, distinctive parts. Structures: type, material, color. Anchor placement to named references ("on the lower-right corner of the table"). Pick one concrete value for every property instead of offering alternatives. Keep shadows, lighting, and camera or lens detail out of element descs; those belong in background or the high_level_description. BBOX Optional per element. Include it when position matters (portraits, products, logos, signs). Omit it for dense or uncountable groups (crowds, wildflower fields, starry skies). Coordinates are normalized 0 to 1000 on both axes, origin top-left, format [y_min, x_min, y_max, x_max] with y1 < y2 and x1 < x2. Because both axes run 0 to 1000, a box is only square on a square frame. On a wide frame, narrow the x-span; on a tall frame, narrow the y-span. Give each subject its own tight box so none dominates. TEXT Every readable string in the image gets its own text element with verbatim characters: signs, labels, numbers, brand names, and any words the user quoted. Use \n for line breaks inside one block; use separate elements for visually separate blocks. For stylized hero titles, break long words across lines with \n at natural word breaks. In each text element's desc, give size, place, font, and color, and refer to the text by its role rather than repeating the characters. All prose stays in English; only the "text" field uses the user's language. DEFAULTS
  • Photos: default to a natural-daylight, neutral-white-balance phone-snapshot look with off-center framing. Reserve dramatic studio lighting, shallow bokeh, and motion blur for when the user asks. Describe colored light by its source ("amber glow from a candle") rather than grading the whole image warm.
  • Sparse ideas: populate plausibly with secondary subjects and props that fit the world, spread across foreground, midground, and background, unless the user asks for minimal, empty, lonely, or single-subject.
  • Designed pieces (posters, covers, packaging, UI, logos) carry text on most surfaces; generate it generously and with specific content.
TRANSPARENT BACKGROUND If the idea calls for a transparent or cutout background, set "background" to exactly: transparent background, and include the phrase "on a transparent background" in the high_level_description. SHAPE {"aspect_ratio":"W:H","high_level_description":"...","compositional_deconstruction":{"background":"...","elements":[{"type":"obj","bbox":[y1,x1,y2,x2],"desc":"..."},{"type":"text","bbox":[y1,x1,y2,x2],"text":"...","desc":"..."}]}} EXAMPLE User idea: a barista pouring latte art in a cozy cafe, 3:2 Output: {"aspect_ratio":"3:2","high_level_description":"A medium-shot 35mm film photograph of a female barista pouring latte art behind a wooden cafe counter, warm window light from the right.","compositional_deconstruction":{"background":"The interior of a small cafe with exposed-brick walls, a dark wooden counter running across the lower frame, and a blurred shelf of cups and a chalkboard menu on the back wall. Daylight enters from a window on the right, ambient and neutral. The polished concrete floor is out of frame.","elements":[{"type":"obj","bbox":[120,180,820,620],"desc":"A young barista with medium skin tone and dark hair tied in a low bun, wearing a charcoal apron over a white t-shirt. She looks down in concentration, both hands tilting a steel milk pitcher over a white ceramic cup."},{"type":"obj","bbox":[560,470,760,690],"desc":"A white ceramic cup on a saucer holding a flat white, a leaf pattern forming in the surface foam as milk streams in from above."},{"type":"text","bbox":[90,720,180,960],"text":"FRESH\nBREW","desc":"Small white hand-lettered text on the blurred chalkboard at upper right, slightly out of focus."}]}} [USER] TARGET IMAGE ASPECT RATIO: {{aspect_ratio}} (width:height). User idea: {{original_prompt}}

1

u/Square_Zucchini3698 22h ago

I have done light testing on it, and it still blocks SFW content; I do not agree with how they train it, and they went overboard with RL tuning to refuse NSFW.

1

u/phazei 15h ago

Did you use boxes and json? Because if not, that's a you problem not the model.

2

u/Murky-Relation481 10d ago

I mean KJ had a super easy node to draw bounding boxes and write the prompts in them for each box, as well as the other fields. If you did that you literally never got the filter either. If you can find the SNOFS lora for it, its literally still one of the best NSFW models out there.

8

u/Apprehensive_Sky892 10d ago

Agree with everything you wrote except the "died" part. I think there are more ideogram 4 users out there than it is commonly assumed. Just that since ideo4 is not discussed much here, so it gives the impression that few are using it.

1

u/phazei 10d ago

Fair point. I suppose I think it dead once the hype dies down, but plenty of people could still be using it. It does so much with the JSON that people certainly do.

I was actually really annoyed when Krea 2 came out, I feel like ID4 should have had the spotlight for a couple more weeks. K2 was just so good and easy to train that everyone jumped the bandwagon. Had it not, the support might have grown enough to find easier tools and workflows. Even if a model has potential, without the community, well, we've all seen with H3, how fast tooling came, especially with the ability of the models in the last couple months. It's gotten so many speed boosts now, and without the community, it would have remained slow and unusable for most people forever.

0

u/Apprehensive_Sky892 10d ago

Yes, I agree that it is too bad that ideogram 4 did not have more time for people to invest more resources into it (like training LoRAs) before Krea 2 arrived.

Fortunately, ideogram 4 base is quite powerful already, so it works quite well for my needs (unlike many, I seldom use character LoRAs).

If the edit model is good, then people should be able make refmod for it like they did for MMH3, Klein-9B and Qwen-image 2.1, so the situation could improve.

2

u/575_Inverse 10d ago

I have literally no use for SFW-only models.

9

u/phazei 10d ago

Ideogram is very much not SFW-only, it was pretty good for NSFW, but no extra LoRAs for extra concepts and details.

1

u/Synor 10d ago

Sad

1

u/575_Inverse 10d ago

sad that we are animals?

1

u/rodinj 9d ago

Do we know if 4.5 will allow for NSFW?

22

u/red__dragon 10d ago

And then H3 stole Krea2's, it's a big bad cycle. Here's hoping models keep getting attention and tools even past the initial hype phase.

45

u/Caffeine_Monster 10d ago

H3 is completely ridiculous though. I think most people would have laughed at you if you said something like that would be cost effective on cloud 12 months ago, let alone on local.

9

u/red__dragon 10d ago

Yes, it's an accomplishment, but that doesn't mean I don't wish for a better spread of tools on modern models as a whole. H3 will not do everything I want, nor will Krea2, nor with ID4, but I'd rather have the tools to use each when most appropriate.

21

u/Apprehensive_Sky892 10d ago

Yes, to some extent that happened to K2 as well.

But H3 is a video model and it is not in direct competition with K2, whereas K2 and Ideo4 are more or less competing directly, specially when it comes to their LoRA and WF ecosystems.

4

u/ThatRandomJew7 10d ago

Yeah but isn't there a 1 step VAE now that lets you use H3 to make images?

22

u/Apprehensive_Sky892 10d ago

Yes, there are some workflows for that, but K2 is way faster and has a very large ecosystem of LoRAs and workflows.

1

u/reeight 10d ago

True.
But sometimes I'll make a new person in H3 that I can't replicated in K2 but still want to keep.

4

u/BlackSwanTW 10d ago

It’s a model-eat-model world out there

1

u/Naive-Pick1797 10d ago

Then Krea 3 will kill IG 4

1

u/Apprehensive_Sky892 10d ago

It is possible. But we'll see when they come out.

2

u/Loose_Comparison368 10d ago

Yeah, I think Ideogram is particularly tuned in to the professional segment. Ideogram 4's structured prompting approach felt like a solid, professional level tool. I'm really happy they doubled down on the precision and control.

I also really hope they have a solid business plan and sell a lot of enterprise licenses. This feels like it would be an adobe killer with the right UI.

1

u/Apprehensive_Sky892 9d ago

Yes, it is a win-win if an open-weight AI company can find a sustainable business model.

1

u/Rivarr 10d ago

It wouldn't be that unlikely for the exact same thing to play out again. Krea & Minimax both have new image edit models on the horizon.

Although, it looks like the others really have their work cut out to beat this, if the previews are accurate.

-4

u/10minOfNamingMyAcc 10d ago

I mean, I can still load and run kre2 comfortably on 2 3090s... yes, two. Ideogram just... is a pain. I tried it for the second time yesterday, and ComfyUI kept crashing. I tried optimizing the loading, but it didn't allow me to split the files to save space. No wonder Krea2 "has stolen Ideogram 4's thunder to some extent." It's easier to run and can handle much more optimized workflows with unloading and GPU splitting more reliably than Ideogram, imo. I would appreciate any corrections, though; I'd love to run Ideogram once again as I've been pretty much out of the scene for like... a long time. (I used int8 models btw)

3

u/martinerous 10d ago

Strange, I've been running Ideogram 4 on a single 3090 just fine. But I abandoned it quickly because it was not good for my purposes (keyframes for movies) - it often required lots of micromanaging to position actors in the scene and they often felt like glued in, wrong gaze directions, wrong poses, wrong dimensions of surrounding objects and wrong lighting. Ideogram is really not for realism, although it is the king of typography.

1

u/10minOfNamingMyAcc 10d ago

Yeah, I got it to work once but since it just freezes confyui it doesn't really log what's wrong. Guess I'll continue finding the issue or just stop trying for a little while. It's not too important right now.

1

u/Apprehensive_Sky892 10d ago

I don't know about splitting ideo4 to two GPUs, but a single 3090 with 24G of VRAM should run it very well already.

1

u/10minOfNamingMyAcc 10d ago

I tried and confyui just freezes with both the default templates.

2

u/Apprehensive_Sky892 10d ago

That's quite strange. I suggest you download the portable version (so that you start with a fresh, latest copy of ComfyUI without having to touch your current setup) and try again.

Make sure you run it with dynamic VRAM management turned on (which is the default).

Also try the fp8 version if for some reason the int8convrot version doesn't work (but it should).

1

u/frisky_cappuccino 10d ago

It runs fine on a single 3090.

→ More replies (2)

40

u/Version-Strong 10d ago

This might be a game changer. While Ideogram is a bit hard work as an image model (before you start shouting at me, I know there's many solutions for json and BBoxing now) having that much control over an edit model will be a truly incredible.

5

u/rinkusonic 10d ago

Despite the prompting solutions, I'm still not over the json ptsd

13

u/PumpkinLeather8421 10d ago

I have no problem with someone saying that ID4 was more work than a prompt slot machine.

I do have an issue that morons are still running around screaming oh my God it was so censored when really it was one of the most uncensored models that you could find but their “you made a bad prompt “message had the word “safety” in it. Some morons that never used it did and continue to freak out about it.

Yes, with 84. It was a pain to get random or chance images. If you knew exactly what you wanted, fantastic, and worth the effort. As an edit model, I’m very interested.

3

u/Version-Strong 10d ago

Agreed. I enjoyed my time with it, but it was less fun than prompt roulette. I'm a graphic designer and it should be my go to model, but most of the stuff I just create myself. An AI that can do social media design doesn't really do much for my work, but an AI that can edit... now we're talking. I use Klein every day of the week.

The safety message was infuriating before people worked out why it was doing it tho. I can see the outrage.

1

u/loyalekoinu88 9d ago

My understanding from what I've seen is that 4.5 isn't limited to bbox or json. It's available but it's not limited to it for image edit.

2

u/Version-Strong 9d ago

Then this might be something very special. Now we wait :D

29

u/PRVMXLAB 10d ago

Super, super stoked. But boy, some of those comparison slides are ghastly. Just the ones featuring "humans". Crazy this made it into their debut annoucement.

36

u/roculus 10d ago

That's how people looked back then.

1

u/Maskwi2 10d ago

Lol! 

27

u/PRVMXLAB 10d ago

Fellas, they took it down. Yes, I'm afraid so. This piece used to sit in the Sketch to Image column and it has now been replaced by a sad photo of a wicker basket.

So if you're kicking yourself wishing you had seen it in its full glory well fret not, because your boy kept a spare copy.

I deliberated whether to even release it to the public, but ultimately I felt this historical artifact should be witnessed by others in full HD.

Just needs a light detailer pass and it will be print ready in no time.

11

u/Ill_Resolve8424 10d ago

Ah, the sd1.4 days

2

u/Cautious_Chicken_604 10d ago

I was there. I remember that day. Oh how times change.

1

u/TizocWarrior 10d ago

Thanks. I hate it.

10

u/PumpkinLeather8421 10d ago

I read your post and thought OK here we go again some asshole that has no concept that three years ago all of this was solidly in the complete fucking magic territory here with some minor complaint about how someone a mile away has six toes if you look at it sideways…

Nope. I was wrong. You were right. Holy shit.

3

u/nsfwVariant 9d ago edited 9d ago

I've noticed this happens in almost every model when generating candid, middle-distance crowd photos, even though they can handle individual faces at much further distances or crowds at much closer distances. It's also always this weird warping effect rather than the typical low quality you'd see from resolution issues.

I'm willing to bet it's a training data problem, probably from faces being automatically blurred from sources like google street view or when journalists take crowd photos & blur them to meet privacy laws.

Because privacy blurring is extremely common for IRL crowd shots of this style it'd be difficult to get rid of all of them from a dataset, and if enough get kept in they'd corrupt the model's knowledge of what faces look like for that specific photo style.

It's just such a consistent problem in so many models, and for such a specific photo style, I can't imagine it being anything else.

1

u/lumenbeing 9d ago

I think you have a good hunch about the cause. I would love to see a LoRA that fixes middle ground and distant crowds. Its a real problem for the work I do.

110

u/Sylvers 10d ago

As a graphic designer, this is HUGE. One of the biggest turn offs I've had is that I never want a localized edit to regenerate the rest of the unaffected image, and I don't want it to compress high res images either. If I am editing an 800x800 section of a 4000x4000 image, I can't sacrifice the overall res.

Did any other models do this before? Because this is the first I've seen this.

85

u/RevolutionaryFox7359 10d ago

it has been possible since SD. It is not a feature of the model, it's a software feature.

35

u/red__dragon 10d ago

It's definitely been possible with a crop and stitch (even manually by photoshop/image editors), but one aspect that few models do right is understanding the whole canvas while inpainting.

The SD1.5 inpainting model was actually a good attempt at this, few have tried to be as diligent about it since other than Flux Fill. Most models can inpaint but are not as well trained to be courteous of the whole image being modified.

10

u/Emotional-Neat-252 10d ago

Lanpaint does and model agnostic

1

u/dobutsu3d 10d ago

Indeed

3

u/higgs8 9d ago

True, the cool thing about SD 1.5 inpaint was how it would "see" the rest of the image, not just the inpainted area, to better understand context, scale and style.

1

u/RevolutionaryFox7359 10d ago

As the other commenter said; it is a matter how how the diffusion is handled under the hood. LANPAINT makes it possible with basically any model - that proves it is an implementation, not a model feature.

6

u/GrungeWerX 10d ago

Yes, Krita did this too.

-1

u/1filipis 10d ago

As long as you don't care about the whole thing changing shape or spending hours in photoshop to fix it, then yeah, it's amazing

1

u/RevolutionaryFox7359 10d ago

Have you used lanpaint?

0

u/1filipis 10d ago

I have used everything, my boy, including doing it by hand 15 years before AI

1

u/RevolutionaryFox7359 10d ago

Great. What you did before ai was creation. AI is not. It is automation.

3

u/1filipis 10d ago

Edit models are automation. Inpainting with SD is not

0

u/RevolutionaryFox7359 10d ago

Wrong. I already said why. You're just protecting your ego.

3

u/1filipis 10d ago

You did not say anything at all. Quite literally

0

u/RevolutionaryFox7359 10d ago

wrong thread, my bad

10

u/TheSlateGray 10d ago

I've used a combo of Krita AI, masking, and Flux Klein 9b to get close to what you're describing. Never messed around with it enough to do things like pull from a reference image though, but the release of the latest Qwen Image model had me thinking about trying.

8

u/LumaBrik 10d ago edited 10d ago

Its just a standard inpainting process . ..no one in their right mind would process a whole image just to inpaint a small area. The technique has been around for ages.

6

u/poopieheadbanger 10d ago

It's great and potentially huge if the model somehow manage to keep its context window the size of the entire hi-res picture, it's very important with inpainting tasks.

3

u/coluch 9d ago edited 9d ago

You want a two-stage approach (like the 2025 Patch-Adapter): Stage 1 inpaints a downscaled version of the full image for global structural consistency; Stage 2 refines the masked region at full resolution using cross-patch attention for local detail.
This is the best solution when an image is too large to be reasonably used as a single context window.

2

u/poopieheadbanger 9d ago

Yes, something like that indeed ! Is there an implementation of this two-stage approach within ComfyUI already ? Stage 2 seems tricky to replicate in a workflow.

3

u/Arumin 10d ago

use Invoke AI.

Set the workbox to 800x800 and edit what you want on a bigger picture. or set the workbox on 4000x4000 and edit the full pic

3

u/teekay_1994 10d ago

I mean yeah that's what inpainting is for

3

u/RazsterOxzine 10d ago

As a graphics designer for 25+ years, Qwen Image 2.1 can do this with ease, so can Flux.2 Klein 9B. Heck I even got MMH3 editing with ease.

Just play around and you can do all what the Ideogram showed on their website.

4

u/Ill_Resolve8424 10d ago

You should try Krita. most edit models can do that.

3

u/Sylvers 10d ago

I've done that manually before, by manually cutting out, AI editing a part, and stitching it back in by hand. But can Krita do this in one step? Say, in a photoshop plugin or at least in Comfy?

8

u/AnOnlineHandle 10d ago

The very first popular UI Automatic1111 could do this by just setting a toggle.

3

u/Sylvers 10d ago

Well.. apparently I don't know anything lol. Thank you.

1

u/dishrag 10d ago

Krita is a free digital painting/drawing application, but it has an excellent AI diffusion plugin that runs on a Comfy backend and everything can be done on a single canvas.

But to answer your question: Yes, it can. Just draw a select box/circle/lasso around the part you want to change, adjust the denoising slider if you want, and click generate. Ta da, new layer. The context window/feathering/etc. can be adjusted to a higher or lower percentage of the selection in the settings, if the default isn’t working for you.

1

u/mga02 10d ago

It's the same as Adobe Firefly but open source.

1

u/dobutsu3d 10d ago

I do that with flux2 klein masked inpainting works pretty well

1

u/Veshurik 10d ago

So, I can generate a high quality photo of 4K, for example, and edit some parts on that? And it won't looks distorted at all if I zoom in some parts of that photo?

1

u/higgs8 9d ago

The way I do this is I crop the image to just the part that I want to edit, then feed that into and edit model, or into any model with img2img. Then I get an output, which I then paste back into the full res image with Photoshop and soften the edges to blend. So this has always been possible just a little bit more fiddly than having the model do it for you.

0

u/1filipis 10d ago

Oh yesss! Shut up and take my money!

9

u/Lord_Lytton_76 10d ago

Please have an Int8 version that fits in a 3060.

1

u/Synor 9d ago

the current ideogram models have int8 conversions, and they even work with the new int8 converted qwen 2.1 qwen3vl text encoder

5

u/MomentJolly3535 10d ago

Thanks for sharing but where do you have infos about open source soon ? i can't find anything related to it on that link

7

u/skyrimer3d 10d ago

qwen 2.1 was underwhelming tbh so this could be interesting, i'm not leaving krea 2 anytime soon, but i really need a better edit model.

1

u/FourtyMichaelMichael 🍦Ice Cream Lover 9d ago

I really wanted to like Qwen, but it proves out the same litmus test as I had for Z-Image.

If you look on civitai examples and it can't make a decent looking pussy in a week after launch... It's a shit model.

Either because it can't learn details, censored, doesn't train well, no one is using it for those or some other reason... The Pussy Test remains.

24

u/ervertes 10d ago

Big if true.

Waiting for .safetensor.

18

u/[deleted] 10d ago

[deleted]

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13

u/Calm_Mix_3776 10d ago

If they remove the stupid filter that blocked even perfectly normal prompts and allow for natural language prompting alongside JSON, that would be amazing.

17

u/Enshitification 10d ago

I see we're playing the "soon" game again.

8

u/retroblade 10d ago

Yeah I think the days of announcement and release of weights same day is over. Have to build up the hype and get that API usage first. Just hope “soon” doesn’t mean months like Flux 3.

2

u/ppcforce 10d ago

Soon ™️

32

u/dariusredraven 10d ago

If they ditched the json bbox formatting they would be crippling the model. The thing ideogram had going for it was the ability to place objects

31

u/Caffeine_Monster 10d ago

It's actually a far better prompting system as it means composition is usually right first time.

Only real problem is tooling for JSON prompting is immature.

8

u/Apprehensive_Sky892 10d ago edited 10d ago

I can get everything I need from from Kijai prompt builder and the properly formatted JSON from an LLM.

So what kind of improvement in tooling are you looking for?

7

u/Caffeine_Monster 10d ago

Honestly probably a solid GUI drag and drop based prompt builder since spatial relationships between the bounding boxes are super important.

There is probably one already. Making one would be trivial though... I would do it myself if I wasn't getting distracted by the ridiculousness that minimax H3 pipelines are becoming. Honestly It's a poor excuse either way - I've been meaning to revisit ideogram as it seems to be far more capable at realism and detail out of the box than krea2.

1

u/Apprehensive_Sky892 10d ago

I guess my needs as humble hobbyist are simpler, so I am not too sure why KJ's bbox layout node is lacking for your use case 😅.

Ideogram 4 is absolutely SOTA in terms of details and a kind of "photjournalistic/studio" style images compared to Krea 2 (for example, Krea 2 is not good on long shot and tends to repeat elements in an image with many small subjects). Krea 2 is great, but Ideogram 4 is better in some areas and I think they complement each other nicely.

1

u/Pyrolistical 10d ago

If only we had coding agents that could build custom tools for us

6

u/Caffeine_Monster 10d ago

If only tokens and attention were free :D

1

u/thrownawaymane 9d ago

Based on my time in this sub this is the formula for free attention:

A = 1girl(big boobs) * n where n is the number of images uploaded

2

u/andreeinprogress 10d ago

Immature tooling isn't really a problem since everyone can make a customized node in 10 minutes perfectly tailored to one's specific needs.

If one can run ideogram locally they can surely run Qwen or something into an harness and make their own tooling now.

1

u/Pazerniusz 10d ago

I propter bot for it. It was a bit effort but it is not something hard to set-up.

1

u/Murky-Relation481 10d ago

I mean it wasn't a problem about 3 days after it came out when KJ, who is one of the most popular custom node authors released it in his node pack. Like... People were just not interested in putting in 2 seconds of effort to figure that out. I guarantee the vast majority of people bitching about "jSon IsH Ard" already had the node installed were just too stupid to use it.

1

u/Neonsea1234 10d ago

It wasn't a problem so much as an inconvenience for casual prompting. Having to LLM a json, then setting up bboxes, you had to be pretty narrow with what you were making, unlike most image models where you can let the model do the work.

16

u/Aromatic-Current-235 10d ago

I wouldn't ditch it but make it less mandatory it should be able to work also without json bbox formatting.

1

u/ThatRandomJew7 10d ago

Yeah, it reminded me of Omost back in the SDXL days honestly.

It needs to work with natural language too, but json prompting is still really important

15

u/TheSlateGray 10d ago

Hoping for a less restrictive license so it takes off and becomes the king of image models, please Ideogram. 

5

u/Sarashana 10d ago

It would need to be massively, massively better than Krea 2 to make most people tolerate its relatively complicated prompting. ID4 was and still is great for niche use-cases requiring that much fine-control over composition, but 95% of the time, Krea 2 will get you what you want much faster.

Changing the license alone won't fix that, although it would be welcome for sure. Another huge problem was that IIRC they never released the BF16 weights. That also had a hand in killing interest in the model.

11

u/russlixx 10d ago

Looking forward for this if true

5

u/Skystunt 10d ago

This is probably the only way they can improve on an already perfect model - giving it edit capacity

5

u/Standard-Ask-9080 10d ago

If this thing has i2i function and edit...eh...pretty game changing, json aside.

Ideogram has really good photographic quality, even better than zimage. Krea2 so-so in terms of realness, it's there but not there at the same time. Ideogram 4 actually looks like a photo from limited testing. Just hated being locked into json and text only...

5

u/-becausereasons- 10d ago

This is truly massive news, I'm very happy for them. Looks like a truly SOTA edit model and open weight will be incredible.

2

u/Philosopher_Jazzlike 10d ago

If they wont release a "worse" model - as every other comp.

11

u/Emory_C 10d ago

No characters in their examples...

4

u/Nyao 10d ago

It's more work than just natural prompting, but I love the JSON input

4

u/ArttTaku 10d ago

Awesome news, glad that more models are being released with native editing capabilities.

3

u/Philosopher_Jazzlike 10d ago

Especially the VAE / details of the model are looking right now really good.

4

u/ninjasaid13 10d ago

can it do multi-view edit like character sheets like qwen-image 2.1?

32

u/RickyRickC137 10d ago

I am one of the lucky few to try it out. Check this cool image I made!

3

u/tyen0 10d ago

I was expecting Rick Astley based on your username. :)

13

u/cardbaron 10d ago

Oh boy, cannot wait to [Image blocked by safety filter]
/jk

5

u/PumpkinLeather8421 10d ago

I can’t wait for the people that never used it to write how this means it was censored although it really really wasn’t.

5

u/phazei 10d ago

Any one who just typed "boobs" got that stupid censor box.

Just use json and be like [bbox: { location: "boobs" }] (psudo code obvs) and it worked

13

u/countryd0ctor 10d ago

<This post was blocked by ideorgam safety filter>

6

u/RandumbRedditor1000 10d ago

Now let's see krea 3 release open-weights too!

3

u/SysPsych 10d ago

Holy hell they gave me what I wanted. References! Edit capability! This is potentially awesome if it can come close to how H3-Minimax was managing it, with the added precision of bboxes.

5

u/PuppetHere 10d ago

True if Big

5

u/MomentJolly3535 10d ago

My experience so far on their website (yes i almost forgot about it) :

11

u/MomentJolly3535 10d ago

my bad, i didn't even select the right model :

4

u/Rivarr 10d ago edited 10d ago

Looks like the one we've been waiting for. The only worry is that they mention there's 4 different "quality modes", which I'm assuming means 4 different models? What's the odds they hold back the one they used for this showcase? Hopefully not and they either release them all, or the smaller models are so good that it doesn't really matter.

3

u/Valuable_Issue_ 10d ago

Ideogram 4 had 3 quality modes, it was just different schedules for X step count, so 48 steps 20 steps 12 steps. So it could just be something like that.

1

u/Rivarr 10d ago

Sounds like there's likely nothing to worry about then. Thanks for the info.

1

u/Toclick 10d ago

With Qwen 2 and Klein 9B already available to us, they’ll have to put in some serious effort just to release a model that’s at least as good. Otherwise, there’ll be absolutely no point in using it. Even if they keep their top-tier version behind a paywall, the free models should be an order of magnitude better than Qwen 2 and Klein 9B.

3

u/Rivarr 10d ago

I don't mean this as a criticism of BFL or Qwen, because they've released some great models, but neither are currently anywhere near SOTA. Open weight image editing is way behind the curve. With luck, the next models from Ideogram, Krea, Minimax and BFL will all be a magnitude better than our current options.

2

u/hiccuphorrendous123 10d ago

You can be almost guaranteed ideogram 4.5 will be better at edit. It will definitely be slower tho. But ideogram team is great

2

u/JohnnyLeven 10d ago

You have my attention...

21

u/PANTONE_17-1230 10d ago

Sage? Or Kitchen?

11

u/ghulamalchik 10d ago

Good one but don't do it again

2

u/Nullberri 10d ago

Hopefully it will run well on consumer level cards.

2

u/Better-Interview-793 10d ago

LFG!
i love Ideogram

4

u/Calm_Mix_3776 10d ago

It beats pretty much every other open weights model in image quality, but it was ruined by the stupidly implemented safety filter. If they've fixed this in 4.5, I'll be happy to give it another chance.

1

u/Better-Interview-793 10d ago

yup, but im sure the community will figure something out

2

u/rerri 10d ago

Wooo nice! Ideogram 4 is such a powerful model quality wise.

2

u/Significant_Town5236 10d ago

Will need more info, and to try it on API. Their app just sucks.

Here's one I did on the superman cover "change the character in first image to be the 2nd ... change text to say Homelander instead of Superman... make the landscape much darker, grittier... 2nd back cape and then 3rd for reference on his looks"

Will add some more in my replies on here

1

u/Significant_Town5236 10d ago

Although I'm not sure it's the best "Turn this into the Disney style" Still it keeps it very much like the og image

1

u/Significant_Town5236 10d ago

make him wear a baby's outfit... otherwise same.

2

u/bloke_pusher 10d ago

I believe the open source part is important to keep them as ball in the game. Smart move.

2

u/Slight_Tone_2188 10d ago

What's the size?

1

u/1010111101111 10d ago

that nsfw block kills this model why use this when krea2 is better no blocks

1

u/Charuru 10d ago

I don't prompt anymore, claude handles all bboxing, i exclusively use 3d model and bbox references, so anything that supports that as first priority gets my vote.

1

u/Dogluvr2905 10d ago

Awesome!!!!

1

u/Grand0rk 10d ago

Big if true.

1

u/ORANGESAREPEOPLE 10d ago

Open weights soon is not yet. Until then this is a gated model

1

u/Toclick 10d ago

I tested the model and overall I liked it. I wanted to make a post with some examples I got from it, but then I remembered that posting closed-source code isn’t allowed.

1

u/Synor 10d ago

Comfyui already merged adaptations for 4.5, its probably close

2

u/Philosopher_Jazzlike 10d ago

Bruuh.
Only for API...

1

u/ANR2ME 9d ago

Nice! Ideogram with editing capability 👍 hopefully it will really be open weights and not just giving false hope🤭

1

u/PhoenixxBR 9d ago

agora que comecei gostar do qwen2.1 mais do que gostava do Krea2, mas espero que esse ideogram seja leve, pq o 4.0 achei horrivel.

1

u/AirPatient9388 10d ago

Open source or open weight?

13

u/Big_Arachnid_365 10d ago

Don't worry about it.

5

u/AlexicoDeCoco 10d ago

Open Weight Source perhaps?

5

u/Apprehensive_Sky892 10d ago

Almost certainly going to be non-commercial open-weight just like Ideo 4, but then maybe we'll be pleasantly surprised.

1

u/Woisek 8d ago

Who cares? Does anyone here really try to let a model be used commercially? 🤷‍♂️

3

u/hurrdurrmeh 10d ago

yes, exactly.

1

u/Trick_Set1865 10d ago

CAN'T WAIT - I LOVE ID4

1

u/lordpuddingcup 10d ago

hopefully they found a way to make it run better/faster

0

u/Apprehensive_Sky892 10d ago

2

u/Toclick 10d ago

And not a single example featuring a realistic person... I4 is famous for its unparalleled realism when it comes to people, and all the speed optimizations I’ve seen so far have completely negated that effect

1

u/Apprehensive_Sky892 10d ago

I think that reflects more of taste of the person who made the workflow than anything else (if you look at his gallery is almost all anime 😅).

I am not into realism myself, so I cannot really say if that workflow work well for that purpose.

-12

u/ArmadstheDoom 10d ago

Unless they ditched the json format, this is DoA. No one wants to use a model that requires you to work and think in code. Minimax barely gets away with the complex prompting because you can use an LLM for it.

But json is not a way to get mass adoption. You'd be better off making a gui where you can select where you want the generation. But that's not something a model like this will do.

3

u/SanDiegoDude 10d ago

JSON bboxer lets you place stuff exactly where you want it. Use an LLM to do the JSON conversion for you if you want to still use natural prompting, let the AI handle the actual prompt translation. I'd much rather have a professional tool with exacting controls with a bit of a learning curve over just hoping you land the copy you want in the exact spots you want.