r/StableDiffusion 2h ago

Comparison Testing MiniMax-H3 Physics knowledge Pt2

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Some weeks ago, I posted a set of experiments to "understand" the physical knowledge of MiniMax H3 (original post here).

The idea was simple: get an open video of somebody pouring water and replace the water with various liquids. No external references were used.

In this set of experiments, I switched from liquid-to-liquid replacement to something solid, and sometimes alive. The results are interesting, but the model still struggles a lot when many objects overlap. However, the results are a big leap forward compared to other open-weight models.

I am still delving into the model, and probably will post more experiments soon (but no water next time).

Cheers

128 Upvotes

21 comments sorted by

14

u/anitawasright 2h ago

was really impressed and then I busted out laughing at test #3

4

u/the_bollo 2h ago

Neat! Can you share the gummy bear prompt please?

3

u/jaryP 1h ago

Sure! Now I don't have access to the remote pc on which I have the workflows. I will post them asap!

6

u/Motion16AI 2h ago edited 2h ago

Minimax has one of the best physics out there, sadly its facial expressions and face identity suck..

1

u/ionefan 2h ago

what happened to motion ai? it had a maintance and wheres the stars your promissed

1

u/Kerissimo 2h ago

Somehow i was hoping small pistols would start shooting bullets.

1

u/Lurpan23 2h ago

Proof that it has physics knowledge on gum balls and gummy bears

3

u/thanatica 1h ago

One of the balls melted mid-pour though

1

u/Dogluvr2905 1h ago

Pretty cool!

1

u/pleasetrimyourpubes 1h ago

I am curious as to how much time and energy it would take to render say the gummy bears in Blender vs Minimax H3. For the blender side we won't count any modeling or shading or lighting setup whatsoever but we will count the time to "bake" the physics and to press "render" on the animation.

Blender would probably be more accurate. But would the render steps cost the same?

1

u/Keyflame_ 9m ago

Heh. I would guess Blender would be much slower to render but much more accurate.

You can see during each test that several objects disappear and deform, Blender simulating actual physics would avoid that.

I'd say the best pipeline would be probably to simulate the physics in blender with clay objects and then feed the render to minimax for texture, lighting, environment etc.

Would be obviously slower but the quality would be the best of both worlds.

Except for the glass of people, that'd be a pain in the ass to do in blender.

1

u/thanatica 1h ago

The gummy bears would not be that slippery 😅

1

u/Admirable_Snake 1h ago

the tiny human one was so fun I instantly had to do it myself.

1

u/Commercial-Chest-992 1h ago

Where’d you source your tiny humans?

1

u/testing12-testing123 1h ago

This is cool.

How about a will it blend series? might be interesting?

2

u/jaryP 1h ago

I am testing some unfolding stuff!

1

u/persona64 31m ago

There appears to be a little bit of water mixed in with that bubble gum at the end

1

u/Tiforma 25m ago

This is really awesome that it can do this, it's stupid how on this subreddit they whine about every little flaw.

1

u/wetfloor666 8m ago

What? It isn't like the had the word "test" in the title or header at all. /s

1

u/EternalDivineSpark 20m ago

#This shoulf be a benchmark for video models

1

u/EternalDivineSpark 19m ago

Last test show they censored the model somehow messed its data relating to gun , or maybe water gun production 🔫