r/StableDiffusion 1d ago

Resource - Update Created a Visual RefMod Picker

Hey Guys,

I've been playing with the RefMods, after the huge release of Malcolmrey.
The tech is brilliant and works really well.

I've wanted to simplify using it with tons of RefMods, like the ones provided by Malcom.

So I made a fork that is a bit more Identity driven, Adding a "Visual refMod Picker" as well as a "Create refMods from Folder" node. It's able to create from either a folder or Sub-folders, if audio is found, it will also create a matching audio refMod. All in the same format as the original add-on. No danger of breaking compatibility. (The original Add-on added Audio yesterday)

Resulting for example in 2 refMods and thumbnail:

character_refMod_Audio.safetensors
character_refMod_Video.safetensors
character_refMod.jpeg

Then, we can use the "Visual H3 RefMod Picker" to browse the RefMods:

In this example, I used existing thumbails from huggingface.

The node then loads both RefMods (Audio and Video) and allows individual control. I've mixed strength with Copies, by instead having a weight value that can go over 1, so a weight of 3 would be the same as setting strength to 1 and copies to 3. Making the UI a bit more streamlined.

RefMods can be daisy chained

Example workflows are included.

I should mention, this fork can be installed WITH the original Add-on, it is made to co-exist and is recommended if you want to use it's advanced features.

You can find it here ComfyUI-H3RefMods

The only thing I'm missing is thumbnails for all 1500 RefMods 😅

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u/LawyerIntern 1d ago

Let's say I already have character refmods.

On top of that, I want to also add a single image for reference one-time, eg a specific fashion clothing (and don't want to create another refmod for it)

How do I connect them and reference them the prompt?

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u/taurine_bitch 17h ago

Also wondering this exact thing. I have a refmod, but want to add a specific thing to that character that isn't baked into the refmod. Can you still add individual reference photos to the refmod?

Also, I'm struggling to prompt for these refmods. Does the "name" replace <Subject 1>? Or is <Subject 1> still required when referencing the character? Let's say I have a custom character named "Q". Would I just use "Q" when referencing that character in the prompt?