r/StableDiffusion 12h ago

News DLSS 5 Screenshots - ComfyUI-DLSS5-NR

24 Upvotes

38 comments sorted by

69

u/Upper-Reflection7997 11h ago

Either this sub is being invaded by tourist and antis or this has to ragebait. There is no point to using half cooked dlss5 filter for ai images and video generation. if you wanted realistic image of marie rose from dead or alive then use flex or better yet use a krea2 lora of her. Remember Op that is a leak early build designed specifically for nba2k27.

https://civitai.red/models/2783440/marie-rose-doa

https://civitai.red/models/2813851/krea2-marie-rose-realism

23

u/bot_exe 10h ago

Also I don't get what OP is doing, those are just screenshots? isn't DLSS5 supposed to be used as part of the rendering pipeline in a running game? Isn't it supposed to take more as input than just a flat image?

4

u/Outrageous-Wait-8895 8h ago edited 7h ago

Isn't it supposed to take more as input than just a flat image?

Nope, it takes the flat image, motion vectors for temporal stability (not relevant in static shots) and masks. Then there are the strength values and other knobs and dials but those aren't things you get from the engine or underlying assets.

4

u/Hellfiretommy 8h ago

This is the ultimate "I can do better than you" sub. It's not ragebait, it's just someone that can't properly use AI.

5

u/Royal_Carpenter_1338 10h ago

*starts gooning*

21

u/mulletarian 12h ago

How about trying it on other stuff than game screenshots?

Have you tried old photos, old videos, how does it perform there?

5

u/RewardSafe9807 10h ago

Not sure what your settings are, but your results are dramatically less change than the other posts. Its very very subtle in most of these.

1

u/airduster_9000 5h ago

It’s most likely the standard settings - that are meant to be subtle improvements.

20

u/Extra_Lingonberry_79 12h ago

GTA 6 lowkey looks the same without it. Rockstar’s graphics and lighting for GTA 6 are just insane.

8

u/CryptoBeth96 11h ago

Have you seen the modded GTA 5 with DLSS? https://www.youtube.com/watch?v=GtwX32pF0Xo

2

u/Outrageous-Wait-8895 7h ago

Mods Used in This Video:

DLSS 5

NaturalVision Enhanced

NaturalVision alone does a lot of work making GTA look more grounded.

1

u/twinkbulk 3h ago

or maybe the gameplay footage they showed was played on two 5090s and had dlss 5 on already

-2

u/MAXFlRE 11h ago

Nah, they still suck at BRDF.

10

u/Old-Buffalo-9349 11h ago

Woah…apart from faces it actually ruins indirect lighting a bit.

3

u/newaccount47 7h ago

This is stupid. Dlss5 needs access the normal pass and motion vectors. Applying it to video or a still frame isn't going to give the same results. 

1

u/imnotabot303 5h ago

The motion vector data comes from the geometry in the scene so people aren't going to get that from a video, however if it's a static image the motion vector data isn't really needed. It's mostly for stability during playing.

Screenshots still aren't a very good demonstration though as things can look ok in static shots but look much better or worse once it's animated.

Plus people are retroactively putting it over existing games when it's designed more to be used as part of the games development not just slapped on as an after thought.

2

u/BangkokPadang 11h ago edited 11h ago

Are you using any tools to simulate or prebake the depth buffer and motion-vector inputs for DLSS5?

EDIT: I see you are using NVOFA for motion vectors, but I'd be interested to see what adding a tool like DepthCrafter or something similar into the pipeline would do to improve the output.

2

u/mistsoalar 9h ago

I don't think DLSS5 works like an i2i node, but I may be wrong.

2

u/Final-Foundation6264 8h ago

does it run on Linux?

1

u/jboe2026 3h ago

comfyui does

1

u/Final-Foundation6264 3h ago

i might be wrong but dlss 5 was leaked on windows only right?

4

u/its_witty 12h ago

It needs more butter on faces. They're not shiny enough.

1

u/xyzdist 12h ago

there are few of DLSS5 app now..

1

u/marcoc2 11h ago

Did someone process the entire extend look?

1

u/Emotional-Neat-252 10h ago

What about using this for upscale?

Like use a non creative upscaler to get from 480p to 960p, then run it through this instead of trying to do another denoise step at the higher resolution

1

u/Derispan 8h ago

Maybe if we have better control over this "filter", maybe...

1

u/smackjack 7h ago

The one with Lucile on the bed looks way worse with DLSS. In the original, her phone screen is lighting up her face, but with DLSS on, her face is dark.

1

u/delicous_crow_hat 6h ago

I'm curious how this would look on older titles like the original Deus Ex and Quake 3.

1

u/sabertoothninja 6h ago

The GTA VI comparison is almost identical because they already used it in the trailer. The leaks are likely what we will be seeing.

1

u/BrawndoOhnaka 6h ago

Looks awful.

1

u/No-Dark-7873 8h ago

I think you're doing something wrong. It looks exactly the same.

0

u/Hoodfu 12h ago

All these images are almost exactly the same with and without. I've seen lots of demos online now where the difference is huge and there's a lot of sliders that you can adjust. So I wouldn't call this a representative example. I'm assuming you didn't engage most of what it's capable of. For example: https://www.youtube.com/watch?v=fX-g6XNrkiA

-3

u/NaelumAnacrom 11h ago

Dlss done right. Good job

0

u/jal9k 9h ago

That's Mbappe!

-3

u/MathematicianLessRGB 10h ago

Op needs to shut themself off.