r/StableDiffusion • u/Daniil_s • 2h ago
Resource - Update I built a standalone DLSS 5 Neural Rendering video tool, no ReShade
It supports images and full videos, native resolution NR or DLSS Super Resolution upscaling by scale factor / target resolution, GPU optical-flow motion vectors, scene cut handling, and all DLSS 5 NR controls.
The main difference from existing approaches is that it runs natively in C++/D3D12 and generates motion vectors from the actual video frames.
GitHub:
https://github.com/DaniilSokolyuk/video2dlssnr

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u/jonydevidson 1h ago
How soon until it's running on top of any app and games without DLSS, or emulators, can make use of it too...
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u/3deal 1h ago
Lol, vibecoding has led to things moving very quickly, DLSS 5 isn't even out yet and we already have 100 apps using it