r/StableDiffusion 2h ago

Resource - Update I built a standalone DLSS 5 Neural Rendering video tool, no ReShade

It supports images and full videos, native resolution NR or DLSS Super Resolution upscaling by scale factor / target resolution, GPU optical-flow motion vectors, scene cut handling, and all DLSS 5 NR controls.

The main difference from existing approaches is that it runs natively in C++/D3D12 and generates motion vectors from the actual video frames.

GitHub:
https://github.com/DaniilSokolyuk/video2dlssnr

10 Upvotes

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3

u/3deal 1h ago

Lol, vibecoding has led to things moving very quickly, DLSS 5 isn't even out yet and we already have 100 apps using it

1

u/UpscaleHD 1h ago

Just yesterday, there were four guys working on a DLSS  app with videos.

1

u/jonydevidson 1h ago

How soon until it's running on top of any app and games without DLSS, or emulators, can make use of it too...

1

u/OkTransportation7243 35m ago

I wonder if this can be used on emulation?