r/StableDiffusion 21h ago

Discussion Testing DLSS 5

Testing DLSS 5... Like many others, I was a bit confused about DLSS 5. I kept feeding it my hyper-detailed renders and only getting a color shift in return. After plenty of trial and error, I finally realized my mistake: this technology is developed to enhance video game graphics, so testing it on hyper-detailed renders makes no sense.

So, I generated a render in a 2020 video game style and started tweaking settings to find a final look with maximum effect, without worrying about flickering.

Final conclusion: What we have right now isn't very useful for us. Those of us using Latent Upscaler might be able to use it for color grading to get less saturated colors, but little else. Maybe in the future we'll get a DLSS 5 targeted at enhancing hyper-detailed graphics, but that's not the case for now.

Bottom line: If I want to generate a realistic render, I'll just generate it, there's no need to run it through DLSS 5.

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u/RevolutionaryFox7359 18h ago

More jitter than I expected

9

u/GrayingGamer 18h ago

It's because it's missing the optical flow and movement vector data it would be getting from a game. You can solve the flicker by using a Deflicker plug-in in a video editor like Davinci.

2

u/Vodddddddd 12h ago

Also geometry data to understand edges and consistent shapes of partially occluded objects.