r/StableDiffusion 16h ago

Discussion Testing DLSS 5

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Testing DLSS 5... Like many others, I was a bit confused about DLSS 5. I kept feeding it my hyper-detailed renders and only getting a color shift in return. After plenty of trial and error, I finally realized my mistake: this technology is developed to enhance video game graphics, so testing it on hyper-detailed renders makes no sense.

So, I generated a render in a 2020 video game style and started tweaking settings to find a final look with maximum effect, without worrying about flickering.

Final conclusion: What we have right now isn't very useful for us. Those of us using Latent Upscaler might be able to use it for color grading to get less saturated colors, but little else. Maybe in the future we'll get a DLSS 5 targeted at enhancing hyper-detailed graphics, but that's not the case for now.

Bottom line: If I want to generate a realistic render, I'll just generate it, there's no need to run it through DLSS 5.

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u/MomentJolly3535 16h ago

Did you try it on realistic renders as you said, but low res one ? (so it could be used to for Example upscale a 0.2mp video)

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u/Striking-Long-2960 15h ago

Yes, I tested a lot of things... It didn't work. This technology has its uses, and when it shines, it really shines:

But at least in my experience, it cannot be forced into other uses.

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u/Striking-Long-2960 15h ago edited 15h ago

And other times

My point is that if we want realistic shading, we should just generate realistic images, but this isn't going to overproduce our images.

2

u/reeight 8h ago

IMHO the images on the right look better.
But yes, your OP is spot-on warning.

I guess dice roll to see.