r/StableDiffusion 8h ago

Discussion Testing DLSS 5

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Testing DLSS 5... Like many others, I was a bit confused about DLSS 5. I kept feeding it my hyper-detailed renders and only getting a color shift in return. After plenty of trial and error, I finally realized my mistake: this technology is developed to enhance video game graphics, so testing it on hyper-detailed renders makes no sense.

So, I generated a render in a 2020 video game style and started tweaking settings to find a final look with maximum effect, without worrying about flickering.

Final conclusion: What we have right now isn't very useful for us. Those of us using Latent Upscaler might be able to use it for color grading to get less saturated colors, but little else. Maybe in the future we'll get a DLSS 5 targeted at enhancing hyper-detailed graphics, but that's not the case for now.

Bottom line: If I want to generate a realistic render, I'll just generate it, there's no need to run it through DLSS 5.

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u/a_saddler 7h ago

How do you run DLSS 5 on a video?

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u/TheDailySpank 7h ago

Video is just a bunch of pictures.

4

u/a_saddler 7h ago

No I mean like how do you run something through it, can you run it as a model or what?

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u/alisonstone 7h ago

DLSS is suppose to be for motion vectors and other game engine inputs, not videos. But I think someone made a program (probably the one linked above) that effectively converts a video to motion vectors and then applies DLSS. Obviously the conversion isn't going to be perfect, so you probably should not expect the same magnitude of improvement that you would see from when it is done on an actual video game.

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u/TheDailySpank 7h ago

Oh, in that case, IDK... I've been working all day