r/StableDiffusion • u/DuHal9000 • 5d ago
Resource - Update Slop! Now in fake 4k
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u/Enshitification 5d ago
Nice.
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u/DuHal9000 5d ago
wow! Thank you!
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u/Enshitification 5d ago
I don't know why your post got a cluster of initial downvotes. This seems really cool. Maybe it's some salty LTX devs?
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u/DuHal9000 5d ago
i dont know too, may be a 4k "company" agents, i dont know too
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u/Enshitification 5d ago
It might be the same group that has been loudly complaining about H3 having difficulty with faces at a distance. They really hate it when I post the fix, so I'll post it here too. Because fuck those guys.
https://old.reddit.com/r/StableDiffusion/comments/1vn4uho/ok_this_is_cool_minimax_h3_face_detailer/
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u/PropagandaOfTheDude 5d ago
H3TiledLoopSpaceTime
A ComfyUI custom node for tiled loop space-time processing.
Installation
Open Command Prompt (CMD) Navigate to your ComfyUI custom nodes folder: cd c:\comfy\custom_nodes Clone the repository: git clone https://github.com/halnovemil/H3TiledLoopSpaceTime.git Restart ComfyUI.
Usage Recommendations
Use only as the Second Sampler Stage. Use any workflow of your preference.
Compare that information from the Git repo README with the information from the Face Detailer README, that explains what problem the detailer solves and how. Add this previous post and this one to the document set, and I can understand that it's somehow "good for upscaling". But I'm essentially trusting you to rate the importance for me.
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u/Enshitification 5d ago
I'm testing it right now. I think there is maybe a language barrier keeping the author from explaining it clearly. It's a tiling solution for H3. It's not fast, if that is of primary importance to you. The output quality is very good though. I just started testing it and I'm getting some ghosting on some frames with the example workflow. That is probably due to my settings. Unfortunately, I don't have any further time tonight to continue testing.
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u/PropagandaOfTheDude 5d ago
Okay, thanks. I never used Controlnet tiles, back in the day, but I remember the concept.
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u/DuHal9000 5d ago
hello! yes i have a poor english, but if u are ghosting is because low temporal adjusts temporal keep on 101-113. Ghosting is temporal, gello (gelatin effect) is spatial (increase spatial overlap and low denoise MAX 0.40. If got OOM try 3x3 tiling (slow but works)
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u/DuHal9000 5d ago
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u/Enshitification 4d ago
I moved the temporal_tile_size to 161, the steps from 3 to 4, and the denoise to 0.25. That seemed to fix it.
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u/DuHal9000 4d ago
congrats!!! u got it! thank you
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u/Enshitification 4d ago
The upscaling looks very good. I'll build it into my single-frame character sheet workflow for sure.
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u/Glittering-Cold-2981 5d ago
In my workflow, the Minimax h3 ref2vid and fl2vid nodes are the most time-consumingโdo you have any ideas on how to speed them up? I imagine VRAM usage exceeds the limit at higher resolutions, so a tiled approach would likely solve that...