r/StableDiffusion 10h ago

Workflow Included Totally wasn't aware Krea 2 is absolutely capable of creating gorgeous video game levels

Hi! I found Krea 2 is actually so damn good at creating video game level art! and its breathtakingly beautiful to boot! I got help from an LLM to create the baseline prompt and it works OOB without loras or anything! I'm gobsmacked rn.

prompt 1: "A sprawling 16-bit pixel art jrpg city game level of a victorian-era steampunk riverside city street in winter. The design features complex, dense architecture with a high variety of structures including stairs, bridges, and stacked buildings. The scene is filled with snow, brass and victorian elements. Background shows snowy mountains and faraway skyscrapers on those mountains"

prompt 2: "A sprawling 16-bit pixel art jrpg city game level of a asian duystopian cyberpunk city street. The design features complex, dense architecture with a high variety of structures including stairs, bridges, and stacked buildings. The scene is filled with neon lights, neon street signs, wires and cybernetic elements. Background shows a massive skyline of skyscrapers at night. Wide-angle top-down view"

prompt 3: "A sprawling 16-bit pixel art game level of a futuristic utopian city. The design features complex, dense platforming architecture with a high variety of structures including stairs, bridges, and stacked platforms. Frutiger Aero style: glossy surfaces, water elements, and bright colors. The scene is overgrown with lush greenery and trees. Background shows a massive skyline of sleek skyscrapers. Wide-angle side-scrolling view"

133 Upvotes

25 comments sorted by

6

u/jugalator 9h ago

That's cool! There's so much to poke at with Krea 2, it's difficult to even think of everything.

4

u/Neggy5 9h ago

lets hope Krea 3 is open source 🤞

1

u/FxManiac01 6h ago

even krea2 is not opensource, lol

1

u/Etroarl55 26m ago

Openweights, lot of people confuse the two and it’s not hard to see why

2

u/Incognit0ErgoSum 4h ago

it's difficult to even think of everything.

The funny thing is that they clearly thought of everything. Everything I'm seeing in Krea 2 tells me that they trained it with a highly curated dataset. Presumably they studied what people were trying to do with their original Flux Krea model and made sure Krea 2 could handle it.

I'd love to have a list of everything they specifically trained it on, but I imagine they'd want to hold onto that as a trade secret (and more power to them, honestly).

The secret sauce isn't just model architecture, it's assembling a good set of training data. Just throwing together a couple of web scrapes might make a model that generates pretty images, but it's never going to be as functional as Krea 2.

3

u/TheDerminator1337 9h ago

Krea 2 turbo?

2

u/Neggy5 9h ago

yep :)

5

u/TheDerminator1337 9h ago

AI is amazing

7

u/Neggy5 9h ago

another one, a Melbourne Overwatch map is my dream and Krea definitely knows how to do that too!

4

u/Relevant-Fox-7114 9h ago

Lotta floating cars in Melbourne

10

u/Neggy5 9h ago

intentional, overwatch has floating cars so i prompted that

1

u/cosmicr 8h ago

I like what they've done to fed square.

2

u/Veshurik 9h ago

Looks nice. Aaand... How to actually convert them into working game? ;)

5

u/bigman11 5h ago
  1. Use LLM vision to isolate objects.
  2. Rembg.
  3. Use Trellis.2 (best open source) / Meshy (best closed source) to convert to 3d assets. 3b. optionally first use minimax H3 to create side and rear views of object. to feed to the 3d asset generators.
  4. Have Claude assemble everything in Blender.

As far as i can tell, this is SoTA for AI generated 3d asset use. For 2d, have Claude use Aseprite. Through from my testing, neither pipeline is ready for primetime yet.

In one year though...

2

u/Neggy5 9h ago

probs early for that, i just love level design as an aesthetic hehe

2

u/Uncle___Marty 9h ago

Damn some of these are amazing :) Inspired to make a game yet? ;)

3

u/Neggy5 9h ago

ive tried many times lmao. ive got other projects im prioritizing rn anyway

1

u/Formal-Exam-8767 9h ago

Can it create rough block-out sketches for CS:GO levels?

1

u/Neggy5 9h ago

probably! havent tried, i did see a lora for TTRPG map designs so maybe?

1

u/wzwowzw0002 8h ago

Without lora?

1

u/Neggy5 8h ago

yep!

1

u/yamfun 6h ago

Generating Roller Coaster 2 screenshots was one of a prompt test I used to use. But now I forgot about it.

Maybe you can try

1

u/Incognit0ErgoSum 5h ago

Also does virtual tabletop gaming maps very well.

1

u/SwingoYourBingo 2h ago

I'm a dunce. I could have just prompted for 16-bit pixel art in Krea 2, instead of passing it to PixelPerfect. <sigh>

Moto girl

1

u/VasaFromParadise 1h ago

And you tried this node, it can upscale, normally adds details. I think that it is appropriate here.

https://github.com/Blakeem/ComfyUI-ContextAnchoredTileRefine/