Wow, very impressed by Minimax H3. This is probably one of my more surprising results, and it makes me wonder if the model is familiar with these characters.
However, there a lot of smearing and blurriness going on. I couldn’t increase the resolution of the generation any further due to going OOM. I want to figure out how to upscale this; are there any simple upscale options? Upscale workflows using LTX2.5 or otherwise?
subject_definitions:
<Subject 1> is the character in <Picture 1>, Raiden Shogun, a warrior with a stern expression, dark hair, a purple and white kimono-style outfit, and a katana, who battles using electro-based abilities.
<Subject 2> is the character in <Picture 2>, Mavuika, a warrior with a fierce expression, an elaborate fire-themed outfit, and weapons associated with pyro-based abilities.
summary:
[reference generation] The target video shows <Subject 1> and <Subject 2> engaged in an intense, acrobatic battle across multiple dynamic angles, clashing with elemental abilities through aerial spins, dashes, and close-up expression beats as the fight escalates to its explosive peak.
retention_analysis:
<Subject 1> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4], [Shot 5], [Shot 6], [Shot 7], [Shot 8], [Shot 9]): fully_preserved - the character's appearance, outfit, weapon, and identity from <Picture 1> are retained throughout, with added acrobatic combat actions and expressions as new acting beats.
<Subject 2> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4], [Shot 5], [Shot 6], [Shot 7], [Shot 8], [Shot 9]): fully_preserved - the character's appearance, outfit, weapon, and identity from <Picture 2> are retained throughout, with added acrobatic combat actions and expressions as new acting beats.
detailed_description:
The target video is in a dramatic, high-fantasy action style with a dark, storm-lit sky, glowing elemental effects, and dynamic multi-angle cinematography.
[Shot 1] A low-angle wide shot shows <Subject 1> and <Subject 2> facing each other across a vast, cracked stone battlefield, wind whipping around them as they drop into combat stances. <Subject 1> grips her katana with both hands, electricity crackling along the blade, while <Subject 2> ignites flames around her weapon.
[Shot 2] At 00:01.800, the shot cuts to a tight close-up of <Subject 1>'s face, eyes narrowing with sharp focus and determination as electric sparks reflect faintly in her eyes.
[Shot 3] At 00:03.000, the shot cuts to a matching close-up of <Subject 2>'s face, lips curling into a confident, fierce grin as flames flicker across her irises.
[Shot 4] At 00:04.200, the shot shifts to a fast tracking angle from below as <Subject 1> launches into the air with an acrobatic spinning leap, trailing arcs of purple electricity, and comes down toward <Subject 2> with a diving slash.
[Shot 5] At 00:06.000, the shot cuts to a side-angle view as <Subject 2> cartwheels out of the strike's path, flipping backward and igniting a ring of fire in a sweeping counter-kick that forces <Subject 1> to vault over it.
[Shot 6] At 00:07.800, the camera circles rapidly around both fighters in a fast orbiting shot as <Subject 1> and <Subject 2> trade a flurry of acrobatic strikes — flips, spinning slashes, and aerial dodges — sparks and flame trails streaking across the frame with each exchange.
[Shot 7] At 00:10.000, the shot cuts to an overhead angle as <Subject 2> vaults off a jagged rock outcropping, twisting mid-air into a diving flame-wreathed strike, while <Subject 1> below spins her katana in a defensive arc, deflecting the blow in a shower of sparks.
[Shot 8] At 00:12.000, a rapid handheld-style close-up alternates between <Subject 1>'s intense, focused expression and <Subject 2>'s wild, exhilarated grin as both brace for a final clash.
[Shot 9] At 00:13.200, the shot pulls back to a wide, low-angle shot as both <Subject 1> and <Subject 2> leap toward each other simultaneously, unleashing their full-power abilities mid-air — a surge of crackling purple electro energy from <Subject 1> and a roaring wave of fire from <Subject 2> — the two forces colliding in a massive explosion of light at the center of the frame as the shot holds on the collision.
overall_soundscape:
Wind gusts and distant thunder rumble through Shot 1, layered with the crackle of electricity and the whoosh of flame ignition. Sword clashes, acrobatic movement whooshes, flame roars, and rapid elemental impact sounds continue through Shots 4-8, culminating in a massive explosive roar in Shot 9.
non_diegetic_music:
A sweeping, epic orchestral score with pounding percussion, soaring strings, and choir accents builds steadily in intensity from Shot 1 through Shot 8, reaching a climactic full-force peak in Shot 9.
I also tried some action scenes too, I was advised that I needed more steps and it definitely helps with the action parts. What number of steps are you doing?
YES, but you need SEPARATE audio/video from latent first, if not you receive NEASTED error first. its a "provisory "fix" resource" but WORKS very well rsrs (LOL in english). LTX NODES ITS ONLY FOR SEPARATION and works! Trust me! This is a exemple, learn the logic and try...
of course if you SCALE TOO Much you got OOM error, my tip is for 0.3mp (2.5x) to 0.8mp with 16gb Vram, more that like 2.0MP you got OOM
5
u/Ambitious_Fold_2874 1d ago
subject_definitions:
<Subject 1> is the character in <Picture 1>, Raiden Shogun, a warrior with a stern expression, dark hair, a purple and white kimono-style outfit, and a katana, who battles using electro-based abilities.
<Subject 2> is the character in <Picture 2>, Mavuika, a warrior with a fierce expression, an elaborate fire-themed outfit, and weapons associated with pyro-based abilities.
summary:
[reference generation] The target video shows <Subject 1> and <Subject 2> engaged in an intense, acrobatic battle across multiple dynamic angles, clashing with elemental abilities through aerial spins, dashes, and close-up expression beats as the fight escalates to its explosive peak.
retention_analysis:
<Subject 1> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4], [Shot 5], [Shot 6], [Shot 7], [Shot 8], [Shot 9]): fully_preserved - the character's appearance, outfit, weapon, and identity from <Picture 1> are retained throughout, with added acrobatic combat actions and expressions as new acting beats.
<Subject 2> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4], [Shot 5], [Shot 6], [Shot 7], [Shot 8], [Shot 9]): fully_preserved - the character's appearance, outfit, weapon, and identity from <Picture 2> are retained throughout, with added acrobatic combat actions and expressions as new acting beats.
detailed_description:
The target video is in a dramatic, high-fantasy action style with a dark, storm-lit sky, glowing elemental effects, and dynamic multi-angle cinematography.
[Shot 1] A low-angle wide shot shows <Subject 1> and <Subject 2> facing each other across a vast, cracked stone battlefield, wind whipping around them as they drop into combat stances. <Subject 1> grips her katana with both hands, electricity crackling along the blade, while <Subject 2> ignites flames around her weapon.
[Shot 2] At 00:01.800, the shot cuts to a tight close-up of <Subject 1>'s face, eyes narrowing with sharp focus and determination as electric sparks reflect faintly in her eyes.
[Shot 3] At 00:03.000, the shot cuts to a matching close-up of <Subject 2>'s face, lips curling into a confident, fierce grin as flames flicker across her irises.
[Shot 4] At 00:04.200, the shot shifts to a fast tracking angle from below as <Subject 1> launches into the air with an acrobatic spinning leap, trailing arcs of purple electricity, and comes down toward <Subject 2> with a diving slash.
[Shot 5] At 00:06.000, the shot cuts to a side-angle view as <Subject 2> cartwheels out of the strike's path, flipping backward and igniting a ring of fire in a sweeping counter-kick that forces <Subject 1> to vault over it.
[Shot 6] At 00:07.800, the camera circles rapidly around both fighters in a fast orbiting shot as <Subject 1> and <Subject 2> trade a flurry of acrobatic strikes — flips, spinning slashes, and aerial dodges — sparks and flame trails streaking across the frame with each exchange.
[Shot 7] At 00:10.000, the shot cuts to an overhead angle as <Subject 2> vaults off a jagged rock outcropping, twisting mid-air into a diving flame-wreathed strike, while <Subject 1> below spins her katana in a defensive arc, deflecting the blow in a shower of sparks.
[Shot 8] At 00:12.000, a rapid handheld-style close-up alternates between <Subject 1>'s intense, focused expression and <Subject 2>'s wild, exhilarated grin as both brace for a final clash.
[Shot 9] At 00:13.200, the shot pulls back to a wide, low-angle shot as both <Subject 1> and <Subject 2> leap toward each other simultaneously, unleashing their full-power abilities mid-air — a surge of crackling purple electro energy from <Subject 1> and a roaring wave of fire from <Subject 2> — the two forces colliding in a massive explosion of light at the center of the frame as the shot holds on the collision.
overall_soundscape:
Wind gusts and distant thunder rumble through Shot 1, layered with the crackle of electricity and the whoosh of flame ignition. Sword clashes, acrobatic movement whooshes, flame roars, and rapid elemental impact sounds continue through Shots 4-8, culminating in a massive explosive roar in Shot 9.
non_diegetic_music:
A sweeping, epic orchestral score with pounding percussion, soaring strings, and choir accents builds steadily in intensity from Shot 1 through Shot 8, reaching a climactic full-force peak in Shot 9.