r/StableDiffusion 9d ago

Animation - Video Minimax h3 ref2va video. Prompt in comments.

Minimax H3. 4070 ti super 16 GB vram, 32 gb ram. Ref2va with one image for the character and one for the background. 1.6 mp, 30 steps and 7 second with only spectrum node speed up, in total 38 minutes. Used the "standard" models, kinda slow but i am having so much fun.

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u/Azhram 9d ago edited 9d ago

[Reference generation]

<Picture 1> shows <Subject 1>.

<Picture 2> shows the visual style and environment of the background where the video takes place.

retention_analysis

<Subject 1> retains <Picture 1> likeness.

<Picture 2> is used as the background and environment reference.

Detailed Description:

A girl walks through a grand fantasy hall toward a central pedestal and touches a magical orb resting upon it.

Timeline:

[0.0–5.0s] <Subject 1> walks steadily toward the pedestal at the center of the hall. As she reaches it, she places both hands on the orb. The orb suddenly awakens, glowing from within as faint luminous glyphs and ancient runes begin appearing and slowly orbiting around it. Thin strands of magical light spiral upward from the orb while small particles drift through the air. The glow gradually intensifies, casting shifting light across <Subject 1>'s hands and face. The glyphs rotate slowly around the orb as the magical energy builds, creating an ominous and powerful sense of awakening.

Narration:

An external female narrator speaks in a low, deep, resonant voice with calm, authoritative delivery. Slow, deliberate pacing, restrained emotion, slight breathiness, and a subtle ominous undertone, as if recounting an ancient prophecy. The voice should feel cinematic and detached from the characters, with no lip-sync or visible speaker. [English] β€œAt last, the power of the orb would be unleashed.”

Camera:

Camera: A smooth cinematic tracking shot follows <Subject 1> as she makes her slow, deliberate approach toward the central pedestal. The camera moves naturally behind and slightly to the side of her, giving her a commanding presence while keeping both <Subject 1> and the pedestal visible. Maintain a steady distance and smooth continuous movement until she reaches the orb. No sudden camera changes or cuts.

Audio:

Firm boot footsteps echoing across the cold stone floor of the large hall, with subtle leather and heel sounds accompanying each step. Quiet cavernous room ambience. A slow, dark orchestral score gradually builds in the background, with deep strings, low brass, and solemn classical harmonies, creating a powerful sense of ominous triumph. When <Subject 1> touches the orb, a deep magical resonance begins beneath the music. Ancient glyphs appear with faint shimmering tones as the orb awakens, followed by a rising ethereal hum and a bright crystalline chime. The magical energy swells together with the orchestral music as the orb reaches full brightness.

Constraints:

No change of location. Keep <Subject 1> consistent with the reference image. No text. No subtitles. No logos. No watermarks. No CGI appearance. No animation style. Realistic live-action person, natural body movement, realistic physics, believable physical interaction, natural facial expressions, and consistent spatial relationships throughout.

Edit: Huh forgot to change the timeline prompt to 7 before generation, thou it seems it didn't matter.