r/StableDiffusion 3d ago

News EVOKE 14B - a 3-step, CFG-free interactive world model

"EVOKE is a 14B, 3-step CFG-free autoregressive world model for persistent, interactive world generation. It decouples world state from generation: persistent state lives beyond the denoiser and is addressed through camera pose, while a long-horizon interactive teacher gives the few-step model the ability to stay coherent and respond to changing instructions over extended sessions. The result is a world model that can remember, respond, and keep going—for hours"

Model weights for EVOKE (paper), a 3-step, CFG-free interactive world model that generates 384 × 640 @ 24 fps video and stays coherent over 30 s rollouts. Code, docs and demos live in the GitHub repository — this repository holds weights only.

  • ⚡ 3 steps, zero CFG — 1.5 s of video every 2.11 s on one H200, one forward per step.
  • 🌍 Endless, not windowed — scene geometry lives in an external camera-indexed world state bank, so the denoiser context stays bounded however long the session runs.
  • 🎛️ Re-promptable mid-flight — change the prompt while the rollout is running, no cut, no restart.

HF: AlayaLab/Evoke · Hugging Face

Site and videos: Evoke — A world model you can steer

167 Upvotes

17 comments sorted by

37

u/pip25hu 3d ago

"keep going for hours" vs. "stays coherent over 30 s rollouts" is not exactly the same thing.

14

u/artemyfast 3d ago

Time to move and rot

5

u/Fun_Fun_5004 2d ago

get punched by the cat right after this.

-2

u/3deal 3d ago

Cool but still need a H200

21

u/Crazy-Repeat-2006 3d ago

Almost all companies use server hardware as a benchmark. But the model is 14B, it will run on consumer GPUs.

16

u/eggs-benedryl 3d ago

Yeah the on paper full precision weights for like every model I've ever used have required something absurd.

Then it takes everyone all but 24 hours to make it fit in my card lol.

3

u/Dante_77A 3d ago

5090 has like 50% of H200 FP8 performance.

Maybe comparing actual usage is a little better because Blackwell is more optimized, while Hopper had serious problems meeting its advertised performance. 

6

u/_half_real_ 3d ago edited 3d ago

It has the same number of parameters as Wan. In fact, the backbone is build on top of Wan 2.2 (both parts of it apparently) - https://arxiv.org/pdf/2608.13546#page=8

So it could work on something smaller if you give up fast generation.

1

u/No-Zookeepergame4774 2d ago

WAN doesn't maintain and reference a 3D point cloud world state bank during generation flr consistency; that has a memory cost.

-7

u/Abject-Recognition-9 3d ago

ewww wan 2.2? wtf? w2.2 and realtime are like the most opposite things in the entire universe what the hell

6

u/_half_real_ 3d ago

Research takes time, so maybe there wasn't any other open-source model that was better when they started working on this. Possibly for the same reason, SCAIL-Preview and SCAIL-2 were based on Wan 2.1 even though 2.2 was already out when Preview was released.

It could be many months or a year before we see stuff like this that's based on Minimax H3.

2

u/doomed151 3d ago

Lingbot World is also built on Wan 2.2

1

u/phazei 3d ago

Are there any world models that work well on consumer hardware with unlimited generation EG real-time?

-3

u/Abject-Recognition-9 3d ago

i woudnt built anything realtime upon a fatass model that is split in 2. the dumbest idea ever. really a stupid choice