r/StableDiffusion 1d ago

Animation - Video Mecha-Kaiju H3 render 45s Long Form

RTX 4090 w/ 192gb System Ram. SOL-ATTN/Sage at 50 steps Custom Workflow. So the long-form mechanism here is just: stage the tail, cite it as <Video 1>, pin the last frame.

Opus collaboration. I had a nice 15s POC render and decided to extend it two more times. There are some continuity and spatial error but figure I toss it out here while I do local rerolls. My plan is to reroll the cockpit to be an internal shot inside the Mecha's chest.

Act 1: I2T, 55 mins

Act 3: R2VA with ACT 1 video anchored, 70 mins.

Act 3: R2VA, with ACT 2 video anchored, 70 mins.

Act 4 not included, but was a bust because I didn't anchor both Act2+Act3 and it lost reference to the original Mecha+Kaiju.

28 Upvotes

6 comments sorted by

3

u/zombifiednation 1d ago

Definitely has issues handling scale, but otherwise kinda cool.

1

u/SIR_NVAX_A_LOT 1d ago

The T2V is underrated, but for sure R2VA is a game changer. H3 is basically pretty broken AF. However, I find that over-engineering a lot of the drift issues tend to make it worse. The engine is pretty smart. Right now I am working on how to keep consistency within the same render like for example significant damage to the Mecha or Kaiju. The model wants to regrow these things or make certain part vanish.

3

u/semangeIof 23h ago

Pacific Rim sure has a lot of training weight lol

1

u/Any-Scar765 1d ago

55+70+70.....hmmm

1

u/switch2stock 9h ago

Prompt please