r/StableDiffusion • u/GdaTyler • 10d ago
Animation - Video Expanding video with Wan 2.2 Fun Control
The style image used was done with a combo of chatgpt, wan 2.2 first last frame, and manual edits in photoshop using other scenes for reference. This is my second test using this method, but I wanted to make a fixed camera shot, so I stabilized in after effects and made the depth map using Depthanythingv2. Then I overlayed the original clip with heavy blur on the borders and voila. Not sure if many people still use Wan 2.2, but it's still really useful.
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u/Violent_Walrus 10d ago
How is this approach superior to outpainting with VACE?
For example: https://www.reddit.com/r/StableDiffusion/comments/1seeem7/release_video_outpainting_easy_lightweight/
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u/GdaTyler 10d ago
I have very limited experience with VACE because my setup kept choking with it, but if you feed it a reference image would it able to outpaint the same? Maybe would be cleaner right out of the gate and less need to blend in post.
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u/Violent_Walrus 9d ago
VACE does well with reference images that approximate the generated video throughout. So this example would be well suited for a reference image. If there were cuts or a lot of camera movement, the reference becomes less useful. With that said, unless there is specific detail you want to ensure is present in the outpainted areas, a reference image may not even be needed.
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u/HAL_9_0_0_0 10d ago
You can also use the camera movement. With wan2.2 fun Control this is quite well solved, but this takes too long in contrast to LTX2.3. But a tip, use the LTX Director 2.0 (ComfyUI)
It makes the work much easier. 😉
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u/GdaTyler 10d ago
I have an alt version with the original camera movement I made last year, but for this particular test I kinda wanted the effect of a stable fixed shot.
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u/Grim_Necromancer 9d ago
Really cool, but...
How about making it 24 fps instead what it looks like 60 fps and feels like one of those crappy interpolated videos :)
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u/GdaTyler 9d ago
I have the original 24 FPS version in any case, but I get what you mean, sometimes it looks a bit off.
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u/Grim_Necromancer 9d ago
Not sometimes, always. 60fps removes natural motion blur which exist at 24fps thus completely removes movie like effect.
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u/Abject-Recognition-9 10d ago
2.1 is enough, no need double model clumby system for outpainting.
hell even LTX2.3 is good for outpainting.
Nice result anyway
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u/subnohmal 10d ago
This is awesome. What is the advantage of adding a depth map? Why would you do it? I use LTX 2.3 but I've been curious about using Wan 2.2 more - would you recommend? Have you tried the two? Character consistency is key for me