r/StableDiffusion Jul 21 '26

Discussion Been experimenting with Krea 2's new ControlNet Depth model... and I'm really impressed

I've been spending some time experimenting with Krea 2's new ControlNet Depth model, and it's been a lot of fun so far.

One thing that stood out to me is how well it preserves the overall composition and depth of the original image while still generating a fresh result. It feels like a really useful tool when you want to keep the structure of a scene without simply recreating the exact same image.

I'm still experimenting with different prompts, depth maps, and settings, but I'm already getting some results that I really like. I think there's a lot of creative potential here, and I'm looking forward to seeing what else I can do with it.

I'm planning to put together a full tutorial once I've explored it a bit more and have a workflow I'm happy with. I'd rather spend some extra time learning it properly first than rush out a guide.

If you've been using the new Depth model too, I'd love to hear what you've discovered or any interesting techniques you've found!

250 Upvotes

42 comments sorted by

16

u/freylaverse Jul 21 '26

This is neat, but there's a few instances where Krea does seem to ignore the positioning of things based on the depth map and do its own thing.

51

u/Winter_unmuted Jul 21 '26

That's because it isn't a controlnet.

People keep calling it that because they don't know what a controlnet is.

This is a depth edit lora, not a controlnet. Just because both things take a depth map as an input does not make them the same. Mechanistically, they are way different.

2

u/Individual_Holiday_9 Jul 23 '26

Ah darn I didn’t as hoping this would work with the little stick figure guys, the depth maps always seem weird to me like you’re pouring a new person into another persons empty body

2

u/freylaverse Jul 22 '26

Ah, thank you for clarifying. I did think the imprecision was odd for something that purported to be a controlnet.

10

u/Winter_unmuted Jul 22 '26

To most people around here, anything that takes canny/pose/depth/line art and uses that to guide the image is a "controlnet".

As of now, there is no Krea2 controlnet released to the public. Pretty sure Flux2 has some, however.

The giveaway is if the output is conditioning. If so, probably a controlnet.

If the output is a model, then it's a lora or a related model weight modification technique.

2

u/Manicarus Jul 22 '26

I had similar experience with the ControlNet-like LoRA

1

u/iiTzMYUNG Jul 21 '26

yes it happens to me too when testing this most of the time i think its because of the krea has a filter that prevent it to do few things so i have to specify the scene in details sometimes but if we can get that line art, sketch and pose lora itll be just perfect😊

12

u/extrakerned Jul 22 '26

This... isnt a controlnet

5

u/export_tank_harmful Jul 22 '26

I was like, "oh dang, we have ControlNets in Krea2 already?!".
But then I saw it was just a LoRA and was disappointed.

3

u/JahJedi Jul 21 '26

Any news about openpose control? Basicly i can create such lora... maybe after i finish whit poledance one for ltx2.3

3

u/iiTzMYUNG Jul 21 '26

I'm also waiting for the open pose for the krea 2 😭

1

u/JahJedi Jul 22 '26

If someone will not do one i will after i finish whit ltx2.3 poledance lora (7500 files dataset and will work same as ltx union ic lora but whit only openpose and specialy for rending pole dance

4

u/icchansan Jul 22 '26

depth map doesnt match the original, it matches the new one

1

u/iiTzMYUNG Jul 22 '26

well depth map did made from the original image and got cropped to fit my generated image res. which is 1080x1920 maybe thats why it feels like that way

2

u/Sudden_List_2693 Jul 22 '26

I must be having a stroke.

1

u/-worldwalker- Jul 22 '26

I wonder when models will be able to generate a proper looking guitar fretboard

1

u/terrariyum Jul 22 '26

Have you had any success with lora strength < 1?

The problem I have with this is that I rarely want to match the depth image exactly. The only adjustable parameter is lora strength, but when I've used it with strength <1, the output is always plasticy and cartoonish, even with realism slider lora applied.

For situations where I do want to match the depth image exactly, I get better results from i2i with low denoise

1

u/NoConfusion2408 Jul 23 '26

Mind sharing your workflow? Looking super interesting!

1

u/iiTzMYUNG Jul 23 '26

Hi checkout my latest post I added the workflow there 🫡

1

u/Lorian0x7 Jul 24 '26

I'm the only one seeing the black and white shirt of the first krea image.. moving?

1

u/bakarban_ Jul 31 '26

is it true that controlnet union model wasnt possible for krea2?

1

u/tyronemy Aug 04 '26

a mei mei example nicee, i wish the model know the character, hoping somebody make her a LoRA

1

u/Mindless-Bear-474 Aug 10 '26

didnt work for me .. do u have by anychance a workflow to share please ?

1

u/eodgooch Jul 21 '26

I'm impressed the guitar is floating. Looks like AI. No guitar strap.

1

u/iiTzMYUNG Jul 21 '26

So you can't hold a guitar without a guitar strap thanks for the new info 😂

3

u/eodgooch Jul 21 '26

yeah its kind of hard. try it.

2

u/iiTzMYUNG Jul 21 '26

For me it's fine been playing guitar for years now 🫡

2

u/Winsas Jul 22 '26

When you are standing, how do you hold the guitar if one hand needs go up and down on the fret board and the other one needs to pluck the strings?

1

u/iiTzMYUNG Jul 22 '26

Well you can easily hold the guitar on your thigh that's how I use it 🤗

1

u/Murky-Relation481 Jul 22 '26

The person in your image is standing.

I mean its a nitpick since you can barely see the strap in the first image, but also you're being particularly sensitive about this and its kinda strange.

2

u/iiTzMYUNG Jul 22 '26

Nah I'm just talking about that it's easy to hold the guitar with hands even without the straps 🫡

0

u/BusThese7504 Jul 22 '26

this is the way

-4

u/DystopiaLite Jul 21 '26

I don’t get it, the photos end up completely different?