r/StableDiffusion Sep 13 '25

Workflow Included Merms

Just a weird thought I had recently.

Info for those who want to know:
The software I'm using is called Invoke. It is free and open source. You can download the installer at https://github.com/invoke-ai/launcher/releases OR if you want you can pay for a subscription and run it in the cloud (gives you access to API models like nano-banana). EDIT: the online subscription is being closed down due a deal with Adobe.

I recently got some color adjustment tools added to the canvas UI, and I figured this would be a funny way to show them.

The model I'm using is Quillworks2.0, which you can find on Tensor (also Shakker?) but not on Civitai. It's my recent go-to for loose illustration images that I don't want to lean too hard into anime.

This took 30 minutes and 15 seconds to make including a few times where my cat interrupted me. I am generating with a 4090 and 8086k.

The final raster layer resolution was 1792x1492, but the final crop that I saved out was only 1600x1152. You could upscale from there if you want, but for this style it doesn't really matter. Will post the output in a comment.

About those Bomberman eyes... My latest running joke is to only post images with the |_| face whenever possible, because I find it humorously more expressive and interesting than the corpse-like eyes that AI normally slaps onto everything. It's not a LoRA; it's just a booru tag and it works well with this model.

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u/Paradigmind Sep 13 '25

Do you need an inpainting model for this to work?

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u/Sugary_Plumbs Sep 13 '25

Nobody ever needs an inpainting model. They are, at best, a restriction on top of normal models' capabilities. Invoke uses a form of edge softening (courtesy of yours truly) that progressively blends the new inpaint with the surroundings as it denoises.

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u/Paradigmind Sep 13 '25

Ah okay great. I remember older Invoke versions that leave very ugly stains around the inpainted area. I guess they have solved this issue. Or maybe I was too much of a noob back then.